Apocalypse Now - Post Apocalyptic Arsenal
Rank 620
Rank 422 among mods

Quick rating

Apocalypse Now - Post Apocalyptic Arsenal

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (100%) · 5.0★
0.5★ 5★
Gameplay
0.0
Aesthetics
0.0
Performance
0.0

Apocalypse Now is a mod totally focused on an apocalyptic world that was taken over by creatures that only live to attack and eat anything alive in the world, Explore the world to find diverse itens and loot!

Post-Apocalyptic
Survival
Custom Weapons
Baubles/Curios
Hostile Mobs
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
apocalypsenow-3.0.5-forge-1.20.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

description_e992fc0c-c384-4359-a9c2-af7fd3d80216.png




>V3.0.0 AND ABOVE REQUIRES CURIOS API<
>To play the mod without structures download the NS files<
>ONLY THE 1.19+ ARE GETINGS UPDATES, DONT EXPECT ANYTHING BELOW THAT TO HAVE BUGFIXING<

📖About: 
Apocalypse now focuses on the variability of melee weapons within the game, adding several tools with unique crafting and uses, the mod will also focus on composing an apocalyptic world by adding various decorative blocks and items that make up the world's environment, as well as wreckage of structures, customizable zombies and human enemies, and as well as adding several unique armor sets that mirror real-world armor

The mod also introduces several new foods, some with different mechanics, you will also find in the mod some new mechanics such as bleeding, biting, pain, breaking legs and zombification, all of which can be turned off through config files

As mentioned, the mod adds total customization for whatever your type of gameplay, you can turn off systems, structures, walkers or runners, transforming your game or modpack the way you want.

Compatibility:
The mod will be compatible with any mod that has its knives within the tool tag(e.g.: Farmers Delight), any mod that uses vanilla loottables(e.g.: The lost cities) and should be compatible with any other mod so far, with some chances of Terrain generation mods sometimes break structures.

Localization Progress: 
Un_us: 100%
IT_it: 76%
ZH_cn: 70%
PT_br: 80%
KO_kr: 95%

PLEASE READ THE FAQ BEFORE COMMENTING SOMETHING
FAQ:

-Armor is wrong and doesn't render correctly?
A: Is optifine, do not use with new generation mods, it can cause rendering errors in armor that uses 3d elements.

-How can I turn off ''X'' mod element?
A: Any element of the mod can be turned off through the config file after version 3.0.0.

- I was bitten, what should I do?
A: Bites have no cure and you will soon die, turn off this effect if you don't like it.

- I found a bug, what should I do?
A: Do a minimum of research first to see if the reason for the bug is really linked to the mod, if so, leave it in the comments or on the discord channel.

- Is version 1.16.5 out of date?/do you intend to update version 1.16.5?
A: I don't plan to update this version anymore

- Can it be compatible with x mod?
A: Possibly yes, unless it is already possible to make compatibility through the config of the other mod.



The mod is still in the process of being finished so any bugs, errors or suggestions would be greatly appreciated if commented.



              Found any bug or just wanna send me a suggestion, Maybe interact with the community?                           Discord: https://discord.gg/Be4ggJrWZy


Thank you for 1M!!!

✅Compatibility:

Compatibility: The mod is already compatible with Better Combat, Farmers Delight and Lost Cities and more will come!!

Lost cities compatibilty is only on 1.19+

For zombie awareness compatibility copy the text below and replace in the config files from the mod or download it in the discord server:
 



#General mod settings
[general]
    #Mobs enhanced by zombie awareness
    enhancedMobs = ["minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager", "apocalypsenow:walker_1", "apocalypsenow:walker_2", "apocalypsenow:walker_3", "apocalypsenow:walker_4", "apocalypsenow:walker_5", "apocalypsenow:walker_6", "apocalypsenow:walker_7", "apocalypsenow:walker_8", "apocalypsenow:walker_9", "apocalypsenow:walker_10", "apocalypsenow:walker_11", "apocalypsenow:walker_12", "apocalypsenow:walker_13", "apocalypsenow:walker_14", "apocalypsenow:walker_15", "apocalypsenow:walker_16", "apocalypsenow:walker_17", "apocalypsenow:walker_18", "apocalypsenow:walker_19", "apocalypsenow:walker_20", "apocalypsenow:walker_21", "apocalypsenow:walker_22", "apocalypsenow:walker_23", "apocalypsenow:walker_24", "apocalypsenow:walker_25", "apocalypsenow:walker_26", "apocalypsenow:walker_27", "apocalypsenow:walker_28", "apocalypsenow:walker_29", "apocalypsenow:walker_30", "apocalypsenow:walker_31", "apocalypsenow:walker_32", "apocalypsenow:walker_33", "apocalypsenow:runner_34", "apocalypsenow:runner_35", "apocalypsenow:runner_36", "apocalypsenow:runner_37", "apocalypsenow:runner_38", "apocalypsenow:runner_39", "apocalypsenow:runner_40", "apocalypsenow:runner_41", "apocalypsenow:runner_42", "apocalypsenow:runner_43", "apocalypsenow:runner_44", "apocalypsenow:runner_45", "apocalypsenow:runner_46", "apocalypsenow:runner_47", "apocalypsenow:runner_48", "apocalypsenow:runner_49", "apocalypsenow:runner_50", "apocalypsenow:runner_51", "apocalypsenow:runner_52", "apocalypsenow:runner_53", "apocalypsenow:runner_54", "apocalypsenow:runner_55", "apocalypsenow:crawler_1", "apocalypsenow:crawler_2", "apocalypsenow:crawler_3", "apocalypsenow:crawler_4"]
    #This is a list to use as a reference for your modpack for mobs you might want to enhance, if these mobs also walk on the ground, they will probably work if you add them to enhancedMobs
    enhanceableMobs = ["minecraft:blaze", "minecraft:cave_spider", "minecraft:creeper", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:ghast", "minecraft:giant", "minecraft:guardian", "minecraft:hoglin", "minecraft:illusioner", "minecraft:magma_cube", "minecraft:phantom", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:ravager", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:slime", "minecraft:spider", "minecraft:stray", "minecraft:vex", "minecraft:vindicator", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:zombified_piglin", "apocalypsenow:runner_57", "apocalypsenow:military_01", "apocalypsenow:military_02", "apocalypsenow:military_medic", "apocalypsenow:soldiers", "apocalypsenow:soldiers_02", "apocalypsenow:hunter", "apocalypsenow:looter_2", "apocalypsenow:looter_3", "apocalypsenow:looter_4", "apocalypsenow:looter_5", "apocalypsenow:runner_56", "apocalypsenow:cannibal", "apocalypsenow:horde_1", "apocalypsenow:horde_2", "apocalypsenow:horde_3", "apocalypsenow:horde_4", "apocalypsenow:horde_5"]


 

Apocalypse Now

  • V3.0.0 AND ABOVE REQUIRES CURIOS API<

  • To play the mod without structures download the NS files<

📖About: Apocalypse now focuses on the variability of melee weapons within the game, adding several tools with unique crafting and uses, the mod will also focus on composing an apocalyptic world by adding various decorative blocks and items that make up the world's environment, as well as wreckage of structures, customizable zombies and human enemies, and as well as adding several unique armor sets that mirror real-world armor

The mod also introduces several new foods, some with different mechanics, you will also find in the mod some new mechanics such as bleeding, biting, pain, breaking legs and zombification, all of which can be turned off through config files

As mentioned, the mod adds total customization for whatever your type of gameplay, you can turn off systems, structures, walkers or runners, transforming your game or modpack the way you want.

✅Compatibility: The mod will be compatible with any mod that has its knives within the tool tag(e.g.: Farmers Delight), any mod that uses vanilla loottables(e.g.: The lost cities) and should be compatible with any other mod so far, with some chances of Terrain generation mods sometimes break structures.

PLEASE READ THE FAQ: FAQ:

-Armor is wrong and doesn't render correctly? A: Is optifine, do not use with new generation mods, it can cause rendering errors in armor that uses 3d elements.

-How can I turn off ''X'' mod element? A: Any element of the mod can be turned off through the config file after version 3.0.0.

  • I was bitten, what should I do? A: Bites have no cure and you will soon die, turn off this effect if you don't like it.

  • I found a bug, what should I do? A: Do a minimum of research first to see if the reason for the bug is really linked to the mod, if so, leave it in the comments or on the discord channel.

  • Is version 1.16.5 out of date?/do you intend to update version 1.16.5? A: I don't plan to update this version anymore

  • Can it be compatible with x mod? A: Possibly yes, unless it is already possible to make compatibility through the config of the other mod.

The mod is still in the process of being finished so any bugs, errors or suggestions would be greatly appreciated if commented.

          Found any bug or just wanna send me a suggestion, Maybe interact with thecommunity?                           Discord: https://discord.gg/Be4ggJrWZy

Screenshots

Gallery

  • imagem_2024-09-27_135844514.png
    imagem_2024-09-27_135844514.png imagem_2024-09-27_135844514.png
  • imagem_2024-09-27_135605964.png
    imagem_2024-09-27_135605964.png imagem_2024-09-27_135605964.png
  • imagem_2024-09-27_135239061.png
    imagem_2024-09-27_135239061.png imagem_2024-09-27_135239061.png
  • imagem_2024-09-27_134829016.png
    imagem_2024-09-27_134829016.png imagem_2024-09-27_134829016.png
  • Apocalypse Now main logo
    Apocalypse Now main logo Apocalypse now logo, +100 melee weapons, +40 new armors, +60 blocks, +10 effects, +50 new structures, +70 new walker skins, + new traps and defenses

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

1
Ratings
1
Followers
1
In stacks

By the numbers

Statistics

7.3m
Total Downloads
CurseForge
6.8m
Modrinth
~480,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works