Apothic Enchanting
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Apothic Enchanting

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A total overhaul to Minecraft's enchanting system

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4.5
Auseawesome

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.0
Performance
5.0

Apothic enchanting is a module that really demonstrates the great ideas of the entire Apotheosis mod, whereas vanilla enchanting is very one-dimensional and doesn't add much actual length or complexity to progression, apothic enchanting adds complexity in an enjoyable way!

The new bookshelves do really help in bringing decision making to enchanting, unlike the vanilla system of getting 30 bookshelves then continually picking the highest experience option until you get what you want. One drawback is, like the rest of apotheosis, the higher level enchants available through this system will often cause significant scaling issues with other mods, especially fortune and looting which can make resources far more plentiful than mods were designed around.

One gripe I do have with this mod is how easy it is to remove enchantments from gear, it makes it so that you basically never have to think about whether it is worth using enchantments as you can always get them back later, or the fact you can split enchanting books you find in loot to apply the good enchants without worrying about the curses.

This mod has a pretty good configuration and I'd highly advise checking it out to make the experience fit your pack and ideal as best as possible. I recommend this mod to people who don't like the enchanting system in vanilla but don't want to throw it out entirely.

0
0
Posted August 4, 2026 at 5:31:45 PM UTC
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
Gameplay
4.0
Performance
5.0

Apothic enchanting is a module that really demonstrates the great ideas of the entire Apotheosis mod, whereas vanilla enchanting is very one-dimensional and doesn't add much actual length or complexity to progression, apothic enchanting adds complexity in an enjoyable way!

The new bookshelves do really help in bringing decision making to enchanting, unlike the vanilla system of getting 30 bookshelves then continually picking the highest experience option until you get what you want. One drawback is, like the rest of apotheosis, the higher level enchants available through this system will often cause significant scaling issues with other mods, especially fortune and looting which can make resources far more plentiful than mods were designed around.

One gripe I do have with this mod is how easy it is to remove enchantments from gear, it makes it so that you basically never have to think about whether it is worth using enchantments as you can always get them back later, or the fact you can split enchanting books you find in loot to apply the good enchants without worrying about the curses.

This mod has a pretty good configuration and I'd highly advise checking it out to make the experience fit your pack and ideal as best as possible. I recommend this mod to people who don't like the enchanting system in vanilla but don't want to throw it out entirely.

0
0
Posted August 4, 2026 at 5:31:45 PM UTC
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 4, 2026 at 5:31:45 PM UTC
Total 100 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20
The version(s) the reviewer played
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License
MIT License
Latest Version
Apothic-Enchanting 1.21.1-1.6.0
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CurseForge
Modrinth

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About

Description

Description

Apothic Enchanting is the Enchanting Module of Apotheosis. It provides a full overhaul to Minecraft's enchanting system, as well as new enchantments and utilities to further improve the experience.

Enchanting Overhaul

Apotheosis overhauls Enchanting by adding Enchanting Stats. These are special properties provided by bookshelves that change the behavior of the Enchanting Table. There are three primary stats, and a few secondary stats. In addition, the max level of the Enchanting Table is increased to 100, and the max levels of most enchantments are automatically increased.

Primary Stats

While enchanting, the most important stats are:

  • Eterna, a measure of enchanting strength, increasing the level cost;
  • Quanta, a measure of randomness, changing just how much RNG is involved;
  • and Arcana, a measure of mystical quality, which increases the number of enchantments received and makes rare enchantments more common.

Stats form the basis of a much more involved enchanting system, instead of the set-and-forget enchanting tables of Vanilla.

The primary stats are visible in the Enchanting Table's GUI directly, as shown below:

Secondary Stats

Aside from the primary stats, there are a number of auxiliary stats that change some minor behaviors, or adjust how the primary stats behave.

The following secondary stats exist to help you fine-tune your enchanting table:

  • Enchanting Clues change the number of enchantments you are shown when hovering a slot in the Enchanting Table. Typically, more clues are always better.
  • Quantic Stability ensures that Quanta will only be beneficial, instead of having a chance to cause negative effects.
  • Allowing Treasure causes treasure enchantments (such as Mending) to show up in the Enchanting Table. Though, be warned, curses are also treasure enchantments!
  • Enchantment Filters allow you to blacklist certain enchantments from the Enchanting Table. Blocks which provide this stat can be used to remove unwanted enchantments from the pool.

Bookshelves

The primary means of acquiring stats is through bookshelves. Each bookshelf placed in a valid bookshelf location will contribute to the Enchanting Table. There are a total of 32 valid bookshelf locations: the ring around the table (including corners) on the same y-level, and one y-level above. There must be an air block in-between the Enchanting Table and the bookshelf to be valid. Other blocks which provide stats (such as skulls or candles) must also be placed in a valid bookshelf location to contribute to the table.

Any block that provides enchanting stats will have the stats shown in the item tooltip:

Some blocks may provide stats dynamically, which means the tooltip is not completely accurate. For example, candles can be stacked (up to 4 in a single block space), and provide more Arcana when stacked.

Additionally, most blocks will declare a max Eterna value. This is the maximum value that block may contribute to before its Eterna bonus is discarded. This uses a step-ladder system, where lowest-max blocks are counted first, so you do not need to remove your low-max blocks to reach higher levels.

For example, if you had 15 bookshelves (which have a max of 30), you would have 30 Eterna. Adding another bookshelf would keep your Eterna at 30, but adding a Hellshelf (max 45) would increase it to 33.

There are many different bookshelves in Apotheosis, and getting the right mixture of stats sometimes requires some experimentation. Be sure to explore all of them, and check out the Chronicle of Shadows for more detailed guides on progression.

Customization

The enchanting stats of any block can be adjusted via datapack. You can also use this functionality to add stats to blocks from other mods. Apothic Enchanting also includes an API, allowing mods to provide dynamic stats for specific blocks as needed.

Blocks which do not have specific enchanting stats, but would normally provide enchanting power, will provide the same amount of Eterna as they would normally, with a max of 30.

Enchanting Utilities

Apotheosis adds various tools aimed at making the enchanting experience better, giving you more control over how you enchant, and more information when you do.

Tomes

One utility provided by Apotheosis are Tomes. These act similar to a book when being enchanted, but can only receive enchantments for a certain type of item. There are nine tomes in total, one each for helmets, chestplates, leggings, boots, swords, bows, pickaxes, fishing poles, and a final tome that accepts enchantments which do not fit on any of the others.

Aside from the enchantable tomes, there are also the Tome of Scrapping (and its upgraded form, the Tome of Extraction). This tome can be used to remove the enchantments from an item, though the process is lossy unless using a Tome of Extraction. The basic Tome of Scrapping will only pull half of the enchantments, and destroy the item. The Tome of Superior Scrapping will pull all the enchantments, but still destroys the item. In contrast, the Tome of Extraction will retrieve all the enchantments and leave the original item intact.

Experience Costs

Apotheosis normalizes experience costs across the board, for both the Enchanting Table and the Anvil. When working in these crafting stations, only the "true" amount of experience will be deducted, instead of using levels deducted from your current level. This means you no longer need to micromanage your experience to not waste it.

The Enchantment Library

The Library is the ultimate storage solution for Enchantments. Gone are the days of storing enchantments in chests, or cluttering an AE system with a ton of enchanted books. The Library allows you to store all of your enchanted books in one place, search through them, and extract only the ones you need into an enchanted book.

The Library uses Points as a data storage means, which are the number of "level one equivalents" that make up a given level of an enchantment. For example, a level one enchantment is worth one point, a level two enchantment is worth two points, and a level three enchantment is worth four points (since it takes two level two books to make a level three). The Library can only store so many points, after which it will begin voiding enchantments of that type.

To interact with the library, simply insert enchanted books into the blue slot, which will store them. To extract enchantments, left-click on the slot for that particular enchantment. Shift-left-clicking the slot will extract the max available level (based on the number of points stored, and the max known level). The max known level is simply the highest level you have ever inserted for that enchantment. Since the library effectively allows free combination of lower level enchantments, you have to insert higher level ones at least once before you can pull them out.

The Library also has a search bar at the top, which allows you to search enchantments by name, and a filter slot in the top right, which allows you to only see enchantments applicable to that item.

New Enchantments

Apotheosis also adds a variety of new enchantments for various tools, aimed at integrating well with vanilla. For information on these, see the Chronicle of Shadows in-game.

Dependencies

Apothic Enchanting requires Placebo and Apothic Attributes. It is recommended that you also install Enchantment Descriptions, Just Enough Items, and Jade for more information. To see the Chronicle of Shadows, you'll need to have Patchouli installed.

Support Me

Contact

Discord: https://discord.shadowsoffire.dev/landing

Description

Apothic Enchanting is the Enchanting Module of Apotheosis. It provides a full overhaul to Minecraft's enchanting system, as well as new enchantments and utilities to further improve the experience.

Enchanting Overhaul

Apotheosis overhauls Enchanting by adding Enchanting Stats. These are special properties provided by bookshelves that change the behavior of the Enchanting Table. There are three primary stats, and a few secondary stats. In addition, the max level of the Enchanting Table is increased to 100, and the max levels of most enchantments are automatically increased.

Primary Stats

While enchanting, the most important stats are:

  • Eterna, a measure of enchanting strength, increasing the level cost;
  • Quanta, a measure of randomness, changing just how much RNG is involved;
  • and Arcana, a measure of mystical quality, which increases the number of enchantments received and makes rare enchantments more common.

Stats form the basis of a much more involved enchanting system, instead of the set-and-forget enchanting tables of Vanilla.

The primary stats are visible in the Enchanting Table's GUI directly, as shown below:

Secondary Stats

Aside from the primary stats, there are a number of auxiliary stats that change some minor behaviors, or adjust how the primary stats behave.

The following secondary stats exist to help you fine-tune your enchanting table:

  • Enchanting Clues change the number of enchantments you are shown when hovering a slot in the Enchanting Table. Typically, more clues are always better.
  • Quantic Stability ensures that Quanta will only be beneficial, instead of having a chance to cause negative effects.
  • Allowing Treasure causes treasure enchantments (such as Mending) to show up in the Enchanting Table. Though, be warned, curses are also treasure enchantments!
  • Enchantment Filters allow you to blacklist certain enchantments from the Enchanting Table. Blocks which provide this stat can be used to remove unwanted enchantments from the pool.

Bookshelves

The primary means of acquiring stats is through bookshelves. Each bookshelf placed in a valid bookshelf location will contribute to the Enchanting Table. There are a total of 32 valid bookshelf locations: the ring around the table (including corners) on the same y-level, and one y-level above. There must be an air block in-between the Enchanting Table and the bookshelf to be valid. Other blocks which provide stats (such as skulls or candles) must also be placed in a valid bookshelf location to contribute to the table.

Any block that provides enchanting stats will have the stats shown in the item tooltip:

Some blocks may provide stats dynamically, which means the tooltip is not completely accurate. For example, candles can be stacked (up to 4 in a single block space), and provide more Arcana when stacked.

Additionally, most blocks will declare a max Eterna value. This is the maximum value that block may contribute to before its Eterna bonus is discarded. This uses a step-ladder system, where lowest-max blocks are counted first, so you do not need to remove your low-max blocks to reach higher levels.

For example, if you had 15 bookshelves (which have a max of 30), you would have 30 Eterna. Adding another bookshelf would keep your Eterna at 30, but adding a Hellshelf (max 45) would increase it to 33.

There are many different bookshelves in Apotheosis, and getting the right mixture of stats sometimes requires some experimentation. Be sure to explore all of them, and check out the Chronicle of Shadows for more detailed guides on progression.

Customization

The enchanting stats of any block can be adjusted via datapack. You can also use this functionality to add stats to blocks from other mods. Apothic Enchanting also includes an API, allowing mods to provide dynamic stats for specific blocks as needed.

Blocks which do not have specific enchanting stats, but would normally provide enchanting power, will provide the same amount of Eterna as they would normally, with a max of 30.

Enchanting Utilities

Apotheosis adds various tools aimed at making the enchanting experience better, giving you more control over how you enchant, and more information when you do.

Tomes

One utility provided by Apotheosis are Tomes. These act similar to a book when being enchanted, but can only receive enchantments for a certain type of item. There are nine tomes in total, one each for helmets, chestplates, leggings, boots, swords, bows, pickaxes, fishing poles, and a final tome that accepts enchantments which do not fit on any of the others.

Aside from the enchantable tomes, there are also the Tome of Scrapping (and its upgraded form, the Tome of Extraction). This tome can be used to remove the enchantments from an item, though the process is lossy unless using a Tome of Extraction. The basic Tome of Scrapping will only pull half of the enchantments, and destroy the item. The Tome of Superior Scrapping will pull all the enchantments, but still destroys the item. In contrast, the Tome of Extraction will retrieve all the enchantments and leave the original item intact.

Experience Costs

Apotheosis normalizes experience costs across the board, for both the Enchanting Table and the Anvil. When working in these crafting stations, only the "true" amount of experience will be deducted, instead of using levels deducted from your current level. This means you no longer need to micromanage your experience to not waste it.

The Enchantment Library

The Library is the ultimate storage solution for Enchantments. Gone are the days of storing enchantments in chests, or cluttering an AE system with a ton of enchanted books. The Library allows you to store all of your enchanted books in one place, search through them, and extract only the ones you need into an enchanted book.

The Library uses Points as a data storage means, which are the number of "level one equivalents" that make up a given level of an enchantment. For example, a level one enchantment is worth one point, a level two enchantment is worth two points, and a level three enchantment is worth four points (since it takes two level two books to make a level three). The Library can only store so many points, after which it will begin voiding enchantments of that type.

To interact with the library, simply insert enchanted books into the blue slot, which will store them. To extract enchantments, left-click on the slot for that particular enchantment. Shift-left-clicking the slot will extract the max available level (based on the number of points stored, and the max known level). The max known level is simply the highest level you have ever inserted for that enchantment. Since the library effectively allows free combination of lower level enchantments, you have to insert higher level ones at least once before you can pull them out.

The Library also has a search bar at the top, which allows you to search enchantments by name, and a filter slot in the top right, which allows you to only see enchantments applicable to that item.

New Enchantments

Apotheosis also adds a variety of new enchantments for various tools, aimed at integrating well with vanilla. For information on these, see the Chronicle of Shadows in-game.

Dependencies

Apothic Enchanting requires Placebo and Apothic Attributes. It is recommended that you also install Enchantment Descriptions, Just Enough Items, and Jade for more information. To see the Chronicle of Shadows, you'll need to have Patchouli installed.

Support Me

Contact

Discord: https://discord.shadowsoffire.dev/landing

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