AppliedColonies

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AppliedColonies

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An integration mod for Applied Energistics 2 and Minecolonies: your colonists request items, your ME network delivers them.

Mod Loaders
Minecraft

About

Description

Applied Colonies

Integration mod for Applied Energistics 2 and Minecolonies. Your colonists request items; your ME network delivers them.

Requirements

Dependency Version
Minecraft 1.21.1
NeoForge 21.1.256+
Applied Energistics 2 19.2.12+
Minecolonies 1.1.1400+

Installation

Drop appliedcolonies-1.0.0.jar into your mods/ folder alongside NeoForge, AE2, and Minecolonies. Required on both client and server.

Usage

  1. Craft the Bridge.
  2. Place it in your colony and connect it to your ME network.
  3. Optional: insert an AE2 Crafting Card in its upgrade slot to enable autocrafting.

The Bridge watches for colonist item requests and fulfills them from your network — pulling existing items, or (with a card installed) kicking off AE2 autocrafts for items you don't have.

Delivery modes

Controlled by requireCourier in config/AppliedColonies/general.toml:

  • true (default) — items land in the Bridge's rack and a courier delivers them via the warehouse. Requires a built Warehouse with a hired courier.
  • false — items are extracted from AE and inserted directly into the requester's building rack. No courier needed.

Configuration

Option Default Description
requireCourier true See delivery modes above.
enableDebugMode false Verbose debug logging.

Building from source

./gradlew build

Requires JDK 21. Output jar lands in build/libs/.

License

MIT — see LICENSE.

Issues

github.com/arcanefeenix/Minecolonies-AE2-Mod/issues

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