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ArmorHUDplus
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ArmourHUD overlays armor and totem info on the HUD with in-game configuration.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Adds tools to customize the user interface and menus.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
What it does
- Shows worn armor icons beside the hotbar (left: helmet/chestplate, right: leggings/boots) using the active item renderer so trims, glints, and resource packs render correctly.
- Adds durability bars and centered durability numbers under armor icons; length follows remaining durability and uses the vanilla color gradient.
- Displays a Totem of Undying counter above the XP level, counting all totems in the inventory and offhand, hiding when none are present.
- Includes Mod Menu settings for visibility toggles, per-feature scaling, and a HUD editor.
How to use
- Open Mod Menu → ArmourHUD to toggle armor slots, durability bars/numbers, the totem counter, and numeric overlays.
- Adjust armor, durability bar, and totem icon scales from the same screen.
- Launch the HUD Editor from Mod Menu to click-and-drag armor pieces or the totem counter; placeholders appear even when unequipped and hotbar/XP guides help avoid overlap. Changes apply immediately and are saved.
- Configuration is stored in the Fabric config directory as a JSON file and updates as you edit.
Notes and limitations
- Default placement is estimated relative to the vanilla hotbar and XP bar; reposition in the editor if your UI layout differs.
- The HUD editor can be opened outside a world, but live item data requires an active player; placeholders will render otherwise.
- Totem counts exclude items outside the player inventory/offhand.
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