[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero

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[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero

By mumu17Owner

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Add functionality to trigger Ars Nouveau magic using TaCZ guns.

Fantasy
Magic
Shooter
Spells & Wands
Enchantments
Baubles/Curios
Mod Addon
Mod Loaders
Forge
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
ArsArms-1.20.1-3.0.4.jar

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CurseForge ID
Modrinth ID

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About

Description

ArsArms is an integration addon for TaCZ and Ars Nouveau.

ArsCurios, CastLib, and ArmsLib are no longer required.

Highlights

  • You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster!
  • To continuously cast spells beyond your current mana level, you can store mana in your gun in advance!
  • Ars Nouveau spells are triggered via the Reactive enchantment, so they do not interfere with TaCZ's default firing modes. It's safe to use.

How to Use

  1. Use the Ars Nouveau enchanting apparatus to apply a Reactive enchantment with your desired spell to your gun.
    ⚠️ Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell's starting glyph is set to Self.

  2. Placing the gun in your inventory charges mana.

  3. All that's left is to fire the gun!

Notes

  • The enchantment must be applied using the Ars Nouveau enchanting apparatus. Other enchanting methods will not work.
  • The spell you assign must start with the Self glyph. This is required for proper activation.

ArsArms Logo

ArsArms is an integration addon for TaCZ and Ars Nouveau.

This mod requires ArsCurios, CastLib, ArmsLib.

Highlights

  • You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster!
  • To continuously cast spells beyond your current mana level, you can store mana in an ammo box in advance!
  • Ars Nouveau spells are triggered via the Reactive enchantment, so they do not interfere with TaCZ's default firing modes. It's safe to use.
  • Spell power scales with the damage of the gun used! You can fine-tune the exact damage values in the config settings.

How to Use

  1. Use the Ars Nouveau enchanting apparatus to apply a Reactive enchantment with your desired spell to an ammo box.
    ⚠️ Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell's starting glyph is set to Touch.

  2. Insert ammunition into the ammo box.

  3. Placing the ammo box in a Curios slot charges mana.

  4. While the ammo box is in the Curios slot, reload your gun. The gun will switch to magic mode, allowing it to cast spells.
    ⚠️ Note: For guns that do not require reloading, please fire them while holding the ammo box in the Curios slot.

Notes

  • The enchantment must be applied using the Ars Nouveau enchanting apparatus. Other enchanting methods will not work.
  • The spell you assign must start with the Touch glyph. This is required for proper activation.
  • For guns that do not require reloading, please fire them while holding the ammo box in the Curios slot.

Settings

  • damageMultiplier (Default: 1.0)
    The damage multiplier for bullets fired from TaCZ guns.
    Higher values result in increased damage.
  • damageAmplifier (Default: 15.0)
    The magic damage amplification value for bullets fired from TaCZ guns.
    Higher values result in lower damage.

Screenshots

Gallery

  • ArsArms_1_2.png
    ArsArms_1_2.png ArsArms_1_2.png
  • ArsArms_2.png
    ArsArms_2.png ArsArms_2.png
  • ArsArms_3.png
    ArsArms_3.png ArsArms_3.png
  • ArsArms_4_2.png
    ArsArms_4_2.png ArsArms_4_2.png
  • ArsArms_6_2.png
    ArsArms_6_2.png ArsArms_6_2.png
  • ArsArms_7_2.png
    ArsArms_7_2.png ArsArms_7_2.png

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~100,000
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~96,000
Modrinth
~3,000
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