Artificer's Armory

Quick rating

Artificer's Armory

No reviews yet

A weapon expansion for mage and spellcaster playstyles.

Tech
Adventure/Exploration
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
artificers_armory-1.0.1-1.20.1-forge-neoforge.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Requires GeckoLib

This mod introduces several new magical weapons and tools designed for mage or spellcaster playstyles while attempting to be somewhat vanilla friendly. This mod is also meant to be complimentary to the Iron's Spells and Better Combat mods, but can be used without them. Each weapon has its own unique playstyle and abilities, and is designed to be easy to pick up and understand, and rewarding to master, with a plethora of unique enchantments that affect how they function.


Weapons

See the wiki for more detailed information on weapons and their unique enchantments.

Broomstick

The recipe pattern for the broomstick.

A bewitched broomstick that can be used to sweep away enemies with blasts of wind, or used mid-air to begin flying. Broomsticks can travel quickly and freely through the air, but they only have a limited amount of flight time before they will run out of magical energy, and start slowly drifting to the ground. By further enchanting the broomstick, you can increase its flight speed and use it to ram enemies, or you can improve the potency of your wind blasts.

Tuning Fork

The recipe pattern for the tuning fork.

A resonating tuning fork that can be used as a melee or area of effect weapon that can create shockwaves of sound when it strikes foes. Its primary use, however, is to apply a temporary enchantment to your other gear called 'Resonance'. Resonant armors will have increased damage negation, resonant tools can break extra blocks, resonant weapons will cause delayed shockwaves when they strike foes, and resonant bows and crossbows can fire a second shot after a short delay. The tuning fork can be further enchanted to increase the frequency, power, or effectiveness of your shockwaves and the resonance enchantment.

Wrench

The recipe pattern for the wrench.

An artificer's wrench that can be used as a melee weapon, or to construct sentries that will autonomously attack nearby enemies. By default, you can construct two types of sentries, a basic sentry that will shoot arrows at nearby enemies, and a hover sentry that will fly over your shoulder and attack when you attack. By interacting with a sentry using a wrench, you can 'overclock' the sentry, causing it to attack faster, but also shortening its lifespan. By enchanting the wrench, you can construct additional sentry types like area-denial electro coils, ridable mobile gears, or long range laser arrays. The type of sentry you create using the wrench can be cycled by shift-using the item.

Permanent sentries can also be created by using the wrench on one of three blocks placed on top of an Iron Bars block. Use a dispenser to create a basic sentry, a lightning rod to create an electro coil, or a redstone block to create a redstone laser array.

Sentries!

Sprig

The recipe pattern for the sprig.

The Sprig is a druidic staff used to fire a beam of concentrated nature magic. This weapon excels at area control and shaping the battlefield, as well as unlocking new movement options for its wielder. By firing normally, you can grow a line of bushes along the ground that will slow and damage enemies. By crouching while you fire, you will create a Sprout that can be climbed to reach new heights. This weapon is also a stout shilellagh, capable of delivering a hearty whack. Enchant it further to unlock the full potential of nature, create goodberries that can be eaten to restore health and hunger, create a small army of mandrakes, or recover your energy in the sunlight. The Sprig's full potential can be unlocked by firing its beam at natural blocks like flowers, leaves, or logs. The color of your created foliage will also change depending on which (vanilla) dimension you're in!

Oculus

The recipe pattern for qthe oculus.

The Oculus is a ponderous orb used to create volleys of magical homing projectiles. By channeling the item, you can create up to three magical projectiles that will orbit you until you release the oculus, at which point they will become able to chase down and deal substantial damage to enemies. By further enchanting the oculus, you can cause it to create black holes, control the projectiles with your mind, or create defensive fields.

Firebrand

The recipe pattern for the firebrand.

The Firebrand is a weaponized torch enchanted with a perpetual flame that can be used to cast fireballs or light up your surroundings. While held in either hand, it will shed light like a torch at your location, and can also be used to break certain blocks like cobwebs and ice very quickly. Melee attacks with this weapon will ignite enemies, but it shines the brightest as a ranged weapon capable of shooting fireballs. The firebrand can be further enchanted to become a flamethrower, a healing beacon, a charged blaster, or capable of burning even fireproof enemies.

Censer

The recipe pattern for the censer.

A blessed flail with a censer as its head. A melee weapon which can also be used to disperse clouds of incense that will apply an effect to nearby entities. By default, this effect is 'Blessing,' a minor boost to several attributes. However, by using the censer with a potion in your offhand, you can change the stored effect the incense will apply. You can use a milk bucket to reset the effect to Blessing. Positive effects will only affect you and your allies, while negative effects will ignore you and your allies. The censer can be further enchanted to transmute positive effects into negative ones for your enemies (and vice versa for your allies), affect a wider area, or heal your allies with the incense while amaging your enemies.

Blight

The recipe pattern for the blight.

A plague doctor's cane enchanted with a lingering hex that allows its wielder to exhale a cloud of noxious breath. A melee weapon that can be used for up to four seconds to blast a cone in front of you with a toxic cloud, dealing damage and inflicting the Plague effect, which debilitates and slowly damages enemies. By further enchanting the blight, you can cause the plague effect to create rats that seek out uninfected targets and spread the plague, cause riots among enemies with delirium, or cause chain reactions of black death when enemies die.

Spirit Candle

The recipe pattern for the Spirit Candle.

Crafted from bone ash and compacted grave wax, the spirit candle enables a necromancer to conjure undead servants from the ethereal plane, so long as they maintain their concentration by holding the candle in either hand. Your undead servants will proactively target your enemies, and try to spread out their aggression to take on crowds. By using the candle, you can continually channel it to empower your minions, slowly healing them and boosting their offensive abilities. If you want all your minions to focus on one target, you can crouch-use the item while looking at a target to mark it. The spirit candle can be further enchanted to provide a stronger buff to your minions, summon skeletal priests that bless them, or even sacrifice all your minions to avoid your own death.

Chime

The recipe pattern for the chime.

A hand bell that can be rung to get the attention of a familiar spirit that takes the form of a golden allay. Your familiar is pretty handy, and has a variety of abilities it can use in and out of combat, such as protecting you from falling or fire, highlighting nearby monsters, or even alerting you to hidden loot. Your familiar will also pick up and carry items for you, which can be toggled to either deposit held items in nearby containers, or ignore them, by interacting with the familiar using a chime. You can dismiss your familiar by crouch-using the chime on them. Unlike the Spirit Candle, you do not need to keep the chime in your hand, but it can still be used to highlight an item for your familiar to retrieve or an enemy to target.

While your familiar is active, a small icon of the familiar's face and a heart will appear to the right of your hotbar. The heart will indicate the familiar's health, and the face will indicate when the familiar is ready to use one of its 'triggered' abilities, such as catching you from a fall or putting you out when you are on fire.

Your familiar can be further enhanced by the chime's unique enchantments, allowing it to specialize into a combat role from healer, bruiser, protector, or prankster.

A lineup of the base familiar and its subclasses.

By giving the Chime used to summon a familiar certain names in an anvil, you can cause the familiar to take on a special appearance…

Costumes your familiar can wear through special names given to the chime used to summon it.

Credits

  • The Scarecrow costume for the Familiar references the Tameable Beasts mod by themodderg.
  • The Mage costume for the familiar references the Companions! mod by xylonity.
  • The 'Calling Card' and 'Amethyst Candy' textures are modified textures purchased from Glionox.
  • The 'Mandrake Salad' and 'Mandrake Root' textures are modified textures purchased from PixelTier

_Requires GeckoLib_

This mod introduces several new magical weapons and tools designed for mage or spellcaster playstyles while attempting to be somewhat vanilla friendly. This mod is also meant to be complimentary to the Iron's Spells and Better Combat mods, but can be used without them. Each weapon has its own unique playstyle and abilities, and is designed to be easy to pick up and understand, and rewarding to master, with a plethora of unique enchantments that affect how they function.


Weapons

See the wiki for more detailed information on weapons and their unique enchantments.

Broomstick

The recipe pattern for the broomstick.

A bewitched broomstick that can be used to sweep away enemies with blasts of wind, or used mid-air to begin flying. Broomsticks can travel quickly and freely through the air, but they only have a limited amount of flight time before they will run out of magical energy, and start slowly drifting to the ground. By further enchanting the broomstick, you can increase its flight speed and use it to ram enemies, or you can improve the potency of your wind blasts.

Tuning Fork

The recipe pattern for the tuning fork.

A resonating tuning fork that can be used as a melee or area of effect weapon that can create shockwaves of sound when it strikes foes. Its primary use, however, is to apply a temporary enchantment to your other gear called 'Resonance'. Resonant armors will have increased damage negation, resonant tools can break extra blocks, resonant weapons will cause delayed shockwaves when they strike foes, and resonant bows and crossbows can fire a second shot after a short delay. The tuning fork can be further enchanted to increase the frequency, power, or effectiveness of your shockwaves and the resonance enchantment.

Wrench

The recipe pattern for the wrench.

An artificer's wrench that can be used as a melee weapon, or to construct sentries that will autonomously attack nearby enemies. By default, you can construct two types of sentries, a basic sentry that will shoot arrows at nearby enemies, and a hover sentry that will fly over your shoulder and attack when you attack. By interacting with a sentry using a wrench, you can 'overclock' the sentry, causing it to attack faster, but also shortening its lifespan. By enchanting the wrench, you can construct additional sentry types like area-denial electro coils, ridable mobile gears, or long range laser arrays. The type of sentry you create using the wrench can be cycled by shift-using the item.

Permanent sentries can also be created by using the wrench on one of three blocks placed on top of an Iron Bars block. Use a dispenser to create a basic sentry, a lightning rod to create an electro coil, or a redstone block to create a redstone laser array.

Sentries!

Sprig

The recipe pattern for the sprig.

The Sprig is a druidic staff used to fire a beam of concentrated nature magic. This weapon excels at area control and shaping the battlefield, as well as unlocking new movement options for its wielder. By firing normally, you can grow a line of bushes along the ground that will slow and damage enemies. By crouching while you fire, you will create a Sprout that can be climbed to reach new heights. This weapon is also a stout shilellagh, capable of delivering a hearty whack. Enchant it further to unlock the full potential of nature, create goodberries that can be eaten to restore health and hunger, create a small army of mandrakes, or recover your energy in the sunlight. The Sprig's full potential can be unlocked by firing its beam at natural blocks like flowers, leaves, or logs.

Oculus

The recipe pattern for qthe oculus.

The Oculus is a ponderous orb used to create volleys of magical homing projectiles. By channeling the item, you can create up to three magical projectiles that will orbit you until you release the oculus, at which point they will become able to chase down and deal substantial damage to enemies. By further enchanting the oculus, you can cause it to create black holes, control the projectiles with your mind, or create defensive fields.

Firebrand

The recipe pattern for the firebrand.

The Firebrand is a weaponized torch enchanted with a perpetual flame that can be used to cast fireballs or light up your surroundings. While held in either hand, it will shed light like a torch at your location, and can also be used to break certain blocks like cobwebs and ice very quickly. Melee attacks with this weapon will ignite enemies, but it shines the brightest as a ranged weapon capable of shooting fireballs. The firebrand can be further enchanted to become a flamethrower, a healing beacon, a charged blaster, or capable of burning even fireproof enemies.

Censer

The recipe pattern for the censer.

A blessed flail with a censer as its head. A melee weapon which can also be used to disperse clouds of incense that will apply an effect to nearby entities. By default, this effect is 'Blessing,' a minor boost to several attributes. However, by using the censer with a potion in your offhand, you can change the stored effect the incense will apply. You can use a milk bucket to reset the effect to Blessing. Positive effects will only affect you and your allies, while negative effects will ignore you and your allies. The censer can be further enchanted to transmute positive effects into negative ones for your enemies (and vice versa for your allies), affect a wider area, or heal your allies with the incense while amaging your enemies.

Blight

The recipe pattern for the blight.

A plague doctor's cane enchanted with a lingering hex that allows its wielder to exhale a cloud of noxious breath. A melee weapon that can be used for up to four seconds to blast a cone in front of you with a toxic cloud, dealing damage and inflicting the Plague effect, which debilitates and slowly damages enemies. By further enchanting the blight, you can cause the plague effect to create rats that seek out uninfected targets and spread the plague, cause riots among enemies with delirium, or cause chain reactions of black death when enemies die.

Spirit Candle

The recipe pattern for the Spirit Candle.

Crafted from bone ash and compacted grave wax, the spirit candle enables a necromancer to conjure undead servants from the ethereal plane, so long as they maintain their concentration by holding the candle in either hand. Your undead servants will proactively target your enemies, and try to spread out their aggression to take on crowds. By using the candle, you can continually channel it to empower your minions, slowly healing them and boosting their offensive abilities. If you want all your minions to focus on one target, you can crouch-use the item while looking at a target to mark it. The spirit candle can be further enchanted to provide a stronger buff to your minions, summon skeletal priests that bless them, or even sacrifice all your minions to avoid your own death.

Chime

The recipe pattern for the chime.

A hand bell that can be rung to get the attention of a familiar spirit that takes the form of a golden allay. Your familiar is pretty handy, and has a variety of abilities it can use in and out of combat, such as protecting you from falling or fire, highlighting nearby monsters, or even alerting you to hidden loot. Your familiar will also pick up and carry items for you, which can be toggled to either deposit held items in nearby containers, or ignore them, by interacting with the familiar using a chime. You can dismiss your familiar by crouch-using the chime on them. Unlike the Spirit Candle, you do not need to keep the chime in your hand, but it can still be used to highlight an item for your familiar to retrieve or an enemy to target.

While your familiar is active, a small icon of the familiar's face and a heart will appear to the right of your hotbar. The heart will indicate the familiar's health, and the face will indicate when the familiar is ready to use one of its 'triggered' abilities, such as catching you from a fall or putting you out when you are on fire.

Your familiar can be further enhanced by the chime's unique enchantments, allowing it to specialize into a combat role from healer, bruiser, protector, or prankster.

A lineup of the base familiar and its subclasses.

By giving the Chime used to summon a familiar certain names in an anvil, you can cause the familiar to take on a special appearance...

Costumes your familiar can wear through special names given to the chime used to summon it.

Credits

  • The Scarecrow costume for the Familiar references the Tameable Beasts mod by themodderg.
  • The Mage costume for the familiar references the Companions! mod by xylonity.
  • The 'Calling Card' and 'Amethyst Candy' textures are modified textures purchased from Glionox.
  • The 'Mandrake Salad' and 'Mandrake Root' textures are modified textures purchased from PixelTier

Screenshots

Gallery

  • turrets.png
    turrets.png turrets.png
  • mandrakes.png
    mandrakes.png mandrakes.png
  • firebrand_recipe.png
    firebrand_recipe.png firebrand_recipe.png
  • chime_recipe.png
    chime_recipe.png chime_recipe.png
  • censer_recipe.png
    censer_recipe.png censer_recipe.png
  • candle_recipe.png
    candle_recipe.png candle_recipe.png
  • blight_recipe.png
    blight_recipe.png blight_recipe.png
  • censer_golems.png
    censer_golems.png censer_golems.png
  • familiar_lineup.png
    familiar_lineup.png familiar_lineup.png
  • Broom Recipe
    Broom Recipe The recipe pattern for the broomstick weapons.
  • A flock of familiars!
    A flock of familiars! The basic familiar, and (top to bottom, left to right) the protector, the healer, the prankster, and the bruiser.
  • Wrench Recipe Pattern
    Wrench Recipe Pattern The recipe pattern for the wrench items. Wrenches below Iron tier use gunpowder, while wrenches at or above iron use redstone dust.
  • Sprig Recipe
    Sprig Recipe The recipe pattern for Sprigs
  • Artificer's Armory
    Artificer's Armory The mod logo, featuring a preview of each of the weapons added by it, along with the basic familiar.
  • Sentries
    Sentries The lineup of sentries that can be created with the Wrench weapon.
  • Mandrakes
    Mandrakes Mandrakes can be summoned using a sprig or found as plants throughout the world, which can be harvested and replanted to grow mini-gardeners.
  • Firebrand Recipe
    Firebrand Recipe The recipe for the firebrand weapon type. The wooden firebrand uses leather in place of planks (you know, because they'd catch on fire.)
  • Censer Golems
    Censer Golems Created by using a Censer on a carved pumpkin or finding them naturally generating alongside Iron Golems, Censer Golems will provide support to villagers, golems, players, and their pets.
  • Blight Recipe
    Blight Recipe The recipe pattern for the blight weapons.
  • Tuning Fork Recipe Pattern
    Tuning Fork Recipe Pattern The recipe pattern for the tuning fork weapons.
  • Censer Recipe
    Censer Recipe The recipe pattern for the censer weapons. Tiers of Iron and above use Chain instead of String.
  • Chime Recipe
    Chime Recipe The recipe pattern for the chime weapons.
  • Oculus Recipe
    Oculus Recipe The recipe pattern for the oculus items.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~7,000
Total Downloads
CurseForge
~5,000
Modrinth
~2,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works