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Astemir Re Lib
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The latest version of my library for all upcoming mods.
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Minecraft library and API designed for Fabric, Forge, and NeoForge.
Features:
- Custom binary formats:
.astemirmodeland.astemiranim(used for virtual animators). - Animation graph system: state machine animation pipeline for entities, block entities, and items.
- Bedrock-style attachables: add animated items, armor, and accessories to any mob.
- Action system: sync entity, block entity, or player animations with their activities.
- Bedrock particle system: Bedrock particle emitters attachable to entity bones/locators.
- Virtual animators: animate vanilla players or any existing entity (including modded ones).
- Territory system: custom biomes with controllable density, aquifers, and feature placement.
- Post-processing & shaders: custom passes, screen effects, and post entity rendering.
- Visuals: custom lighting, dynamic fog, camera shake effects, and more.
Post-processing and shader effects have been tested with Iris and OptiFine. However, compatibility may vary depending on your GPU and specific shaderpack - you can always disable these effects in the config if you encounter any visual glitches.
WARNING:
By default, particles use "Instanced Mode" for high performance. If you are using shader mods like Iris or OptiFine, turn on "Compatibility Mode" in the config.
Minecraft library and API designed for Fabric, Forge, and NeoForge.
Features:
- Custom binary formats:
.astemirmodeland.astemiranim(used for virtual animators). - Animation graph system: state machine animation pipeline for entities, block entities, and items.
- Bedrock-style attachables: add animated items, armor, and accessories to any mob.
- Action system: sync entity, block entity, or player animations with their activities.
- Bedrock particle system: Bedrock particle emitters attachable to entity bones/locators.
- Virtual animators: animate vanilla players or any existing entity (including modded ones).
- Territory system: custom biomes with controllable density, aquifers, and feature placement.
- Post-processing & shaders: custom passes, screen effects, and post entity rendering.
- Visuals: custom lighting, dynamic fog, camera shake effects, and more.
Post-processing and shader effects have been tested with Iris and OptiFine. However, compatibility may vary depending on your GPU and specific shaderpack - you can always disable these effects in the config if you encounter any visual glitches.
WARNING:
By default, particles use "Instanced Mode" for high performance. If you are using shader mods like Iris or OptiFine, turn on "Compatibility Mode" in the config.
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