Atmospheric Phenomena
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From surface to sky, adding features and events in-between
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds or enhances weather and environmental effects.
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🧾 About:
Atmospheric Phenomena adds exciting mechanics from the world surface up to upper limits of the atmosphere. A variety of new blocks can be obtained by discovering meteorite impact craters and harnessing the energy from lightning to vitrify blocks.
The mod is currently for Forge & Neoforge on 1.20.1.
🌎 Features:
Meteorites and Craters
Impact craters can be found across the landscape, indicating historic meteoric events. Some of these craters may be completely filled in, with their meteorite remnants completely buried beneath the surface. There are 7 new types of meteor blocks in addition to several vanilla variants. These blocks can be chiseled or made into bricks. Some meteorites contain a core made out of another material that can generally be used as an ore or gemstone. Meteorites are currently only found in the Overworld.




Falling Meteoroids
Not all meteorites are found in holes on the ground. Some are still coming down from the sky! Falling meteors and comets will occasionally dot the skies using settings from the config. Some meteoroids will burn up in the atmosphere and explode like a firework. Others will make it to the ground and create impact craters upon landing. Craters can turned off using the new Gamerule "createImpactCraters" set to false.


Capsules
Storage containers originating from inside meteoroids with a custom loottable. They have 16 slots of storage and can be carried while retaining their contents. Hoppers are the only way to move items in and out of the container as they have no gui.

Smithing Upgrade
One item found naturally inside capsules is the Otherworldly Upgrade smithing template. This template can be used to apply bonuses to existing equipment using the new meteoric materials.

Lightning Effects
Lightning heats up the ground to significant temperatures which causes earthen material to vitrify. Sand is turned to glass; dirt and stone into fulgurites; and logs will start burning. The energy of a lightning strike can be directed along the ground using conductive blocks (generally metal) and dissipate the energy into adjacent blocks. Dissipated energy will vitrify blocks, but that energy can also be stored in certain blocks and used at a later time.
Join the Phyrene Studios Discord for more info on Atmospheric Phenomena and our other projects!

🧾 About:
Atmospheric Phenomena adds exciting mechanics from the world surface up to upper limits of the atmosphere. A variety of new blocks can be obtained by discovering meteorite impact craters and harnessing the energy from lightning to vitrify blocks.
The mod is currently for Neoforge on 1.20.4.
🌎 Features:
Meteorites and Craters
Impact craters can be found across the landscape, indicating historic meteoric events. Some of these craters may be completely filled in, with their meteorite remnants completely buried beneath the surface. There are 7 new types of meteor blocks in addition to several vanilla variants. These blocks can be chiseled or made into bricks. Some meteorites contain a core made out of another material that can generally be used as an ore or gemstone. Meteorites are currently only found in the Overworld.




Falling Meteoroids
Not all meteorites are found in holes on the ground. Some are still coming down from the sky! Falling meteors and comets will occasionally dot the skies using settings from the config. Some meteoroids will burn up in the atmosphere and explode like a firework. Others will make it to the ground and create impact craters upon landing. Craters can turned off using the new Gamerule "createImpactCraters" set to false.


Capsules
Storage containers originating from inside meteoroids with a custom loottable. They have 16 slots of storage and can be carried while retaining their contents. Hoppers are the only way to move items in and out of the container as they have no gui.

Smithing Upgrade
One item found naturally inside capsules is the Otherworldly Upgrade smithing template. This template can be used to apply bonuses to existing equipment using the new meteoric materials.

Lightning Effects
Lightning heats up the ground to significant temperatures which causes earthen material to vitrify. Sand is turned to glass; dirt and stone into fulgurites; and logs will start burning. The energy of a lightning strike can be directed along the ground using conductive blocks (generally metal) and dissipate the energy into adjacent blocks. Dissipated energy will vitrify blocks, but that energy can also be stored in certain blocks and used at a later time.
Join the Phyrene Studios Discord for more info on Atmospheric Phenomena and our other projects!
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