Mod

AudioLayer

Quick rating

AudioLayer

No reviews yet

Load your own MP3 files from a local folder and play them in-game under the `audiolayer` namespace. It also includes built-in KubeJS support for client-side scripting, plus ready-to-use examples for modpack and gameplay integration.

QoL & Tweaks
API/Library
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unknown
Server Unknown

About

Project Details

Type
Mod
License
MIT License
Latest Version
Audiolayer NeoForge v1.21.1-0.6.1
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Audiolayer is a NeoForge mod for Minecraft 1.21.1 that lets you load your own MP3 files from a local folder and play them in-game under the audiolayer namespace. It also includes built-in KubeJS support for client-side scripting, plus ready-to-use examples for modpack and gameplay integration.

Features

  • Load custom MP3 files from config/audiolayer/input/
  • Stream MP3 directly without converting everything to OGG first
  • Stable sound IDs based on folder structure
  • In-game commands to list, play, stop, and reload sounds
  • Server-compatible sound playback routed to the client
  • Built-in KubeJS support for client scripts
  • Simple Java API for other mods to integrate with Audiolayer
  • Runtime resource pack generated automatically

How it works

Place MP3 files into:

config/audiolayer/input/

Folder names become part of the sound ID. For example:

  • music/theme.mp3 -> audiolayer:music.theme
  • ui/confirm.mp3 -> audiolayer:ui.confirm

Use /audiolayer list to see loaded sounds, /audiolayer play <sound_id> to play one, and /audiolayer reload to rescan the folder.

KubeJS Support

Audiolayer includes a built-in KubeJS plugin. When KubeJS is installed, you can control Audiolayer from client scripts without extra setup.

Modpack Use

Modpack authors may freely include Audiolayer in their modpacks.

Notes

Audiolayer is designed for local audio files only. Every player who wants to hear Audiolayer sounds needs the mod and the same audio files locally. KubeJS support works from client scripts only.

Copyright and Audio Responsibility

Audiolayer is a playback tool and does not grant any rights to audio content.

Modpack authors, mod authors, and end users are responsible for ensuring that any audio files they use, bundle, or distribute through Audiolayer are properly licensed or otherwise legally permitted for their intended use.

By using Audiolayer, you confirm that you have the necessary rights to any audio content you load into the mod.

Audiolayer is a NeoForge mod for Minecraft 1.21.1 that lets you load your own MP3 files from a local folder and play them in-game under the audiolayer namespace. It also includes built-in KubeJS support for client-side scripting, plus ready-to-use examples for modpack and gameplay integration.

Features

  • Load custom MP3 files from config/audiolayer/input/
  • Stream MP3 directly without converting everything to OGG first
  • Stable sound IDs based on folder structure
  • In-game commands to list, play, stop, and reload sounds
  • Server-compatible sound playback routed to the client
  • Built-in KubeJS support for client scripts
  • Simple Java API for other mods to integrate with Audiolayer
  • Runtime resource pack generated automatically

How it works

Place MP3 files into:

config/audiolayer/input/

Folder names become part of the sound ID. For example:

  • music/theme.mp3 -> audiolayer:music.theme
  • ui/confirm.mp3 -> audiolayer:ui.confirm

Use /audiolayer list to see loaded sounds, /audiolayer play <sound_id> to play one, and /audiolayer reload to rescan the folder.

KubeJS Support

Audiolayer includes a built-in KubeJS plugin. When KubeJS is installed, you can control Audiolayer from client scripts without extra setup.

Modpack Use

Modpack authors may freely include Audiolayer in their modpacks.

Notes

Audiolayer is designed for local audio files only. Every player who wants to hear Audiolayer sounds needs the mod and the same audio files locally. KubeJS support works from client scripts only.

Copyright and Audio Responsibility

Audiolayer is a playback tool and does not grant any rights to audio content.

Modpack authors, mod authors, and end users are responsible for ensuring that any audio files they use, bundle, or distribute through Audiolayer are properly licensed or otherwise legally permitted for their intended use.

By using Audiolayer, you confirm that you have the necessary rights to any audio content you load into the mod.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync