Aziuria

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Aziuria

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Adds new ores, steel tools, storage blocks, and survival features

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Village & Farm Life
Survival
Village Improvements
Ores & Resources
Custom Armor
Custom Tools
Hostile Mobs
Furniture & Decor
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Mod
Latest Version
aziuriamod-1.3.4.jar

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Description

Requirement Terrablender neoforge version 4.1.0.8

First time modder, including java coding. currently started to learn minecraft modding. long and difficult road, but so far the mod contains

=================================

aziuriamod-1.0.0

potassium ore/ deepslate potassium ore (potassium)
sulphur ore/ deepslate sulphur ore (sulphur)
(which can be used to make gunpowder)
these ores are generated in the world between depths of 20 and-64

steel block - (not many things you can do on it yet til i figure out and learn more on coding) other than swap it for 9 steel ingots

steel ingot - which is a mixture of coal and iron, creating steel alloy mesh, which then can be heated on the forge or blasted to create steel ingot
common steel tools, which are tad better than iron but worse than diamond

functional wooden shelves and wooden storages

sack - which hasn't got a function on it yet but plan is there

this mod is still in progress

=================================

aziuriamod-1.0.1

- minor fix shelves and storages are now able to stack up to 64 items per slot

=================================

aziuriamod-1.0.2

Grass function added - chance to drop pumpkin seeds, melon seeds, seeds, potatoes, carrots, beetroot seeds

=================================

aziuriamod-1.0.3

flower and grass growth function added- based on biomes it grows once every 1200 ticks

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aziuriamod-1.0.4

Armor added - Steel armor

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aziuriamod-1.0.5

Sack - has a working GUI, storages are limited to flowers, seeds, saplings, wheat, apples and bamboo
Flower and grass growth tinkering - hopefully got it correct but idea is lukewarm, warm ocean islands, generic ocean islands have now grass and flower growth too, dropped growth from 1200 ticks down to 500 ticks

=================================

aziuriamod-1.0.6

Iron and steel barrels - each capable of holding up to 10 buckets of either water or lava.

(ok this was biggest royal pain to figure out, i was way out of my league on this update. I had a lot of help from Quarris (can be found on twitch), he gave me a lot of pointers and showed me ways on how to do what)

=================================

aziuriamod-1.0.7

Leaf litter added

(Spawns naturally under any tree, within 9 blocks of any log between 1-5 of them (once every 400 ticks))
(can be used as a fuel source, burns as fast as sticks)

(Added green particles to simmulate leaf falling (will be worked on later on to create a leaf particle))

(leaf spawn works up to anywhere within 100 blocks of the player)

=================================

aziuriamod-1.0.8

Fog events added ( evil and basic)

2 types of fog events added - (average spawn time is 25 minutes (doesnt mean it is every 25 minutes, but can be)) 

both fogs are exactly the same color, they both have 3 different intensities that they can spawn in from low to medium to high.

Both fogs are indistinguishable.

basic fog is just fog.

Evil fog makes zombies more aggressive in terms of damage and speed. During evil fog the zombie spawn rate is increased. Also during the event Zombies can detect you up to 40 blocks away.

fog events can range anywhere from 1-5 minutes.

Commands -
/triggerfog evil
/triggerfog normal
/triggerfog stop

(forgot to add a warning of an upcoming fog ingame chat as the fog approaches, will be added in next update)

(more will be added later on to this part of the mod, just working on sorting out initial mod idea stuff first before attempting to go deeper into it)

=================================

aziuriamod-1.0.9

Falling leaf particles added
General fog warning added

=================================

aziuriamod-1.1.0

3 plants, seeds and vegetables added

tomato seed - tomato plant - tomato (compostable) 
cucumber seed - cucumber plant - cucumber (compostable)
radish seed - radish plant - radish (compostable)

Flax flower added - Grows naturally in world - used to make string (compostable)

leaf litter spawns now 3- 10 blocks per 20 seconds instead of 1-5

Steel bars added

(will make grass block have a chance also be able to drop tomato radish and cucumber seeds next time like i did back in 1.0.2 update)

=================================

aziuriamod-1.1.1

Grass can now drop Cucumber, Tomato and radish seeds

on trial phases and needs to be worked on throwable island generators
small being up to 50 blocks in lenght and width and up to 5 blocks in height
medium being up to 175 blocks in lenght and width up to 5 blocks in height
small being up to 475 blocks in lenght and width up to 5 blocks in height

=================================

aziuriamod-1.1.2

worked on throwable island generation

it now dynamically generates the island slowly building up rather than a straight up collumns.
it generates all the decors and when you throw the throwable island generator more than once where the island has generated, then trees spawn aswell (i believe islands genertate based on biomes)

=================================

aziuriamod-1.1.3

As part of testing my skills that im still struggling to improve, i modified vanilla farmer and fisherman behaviour (might redo that later on vith custom villagers, i just need feedback if there are any issues)

farmer now harvests and replants my custom crops and seeds
farmer also places excess seeds and crops in a nearby chest if there is any
farmer also has trades on the custom crops and seeds

Fisherman now fishes for fish in water (just wields a rod and stays near the shore because i dont know yet how to design custom mobs or entities in blockbench))
fisherman also places fishes into chests or barrels nearby (but only after catching 5 fish and then going back to fishing)

i have more in mind for villagers (miner and woodcutter), but i am going to have to learn how to make custom villager mobs in blockbench..

if needed i will make all to custom villagers eventually, when i figure out mob creating and whatnot in blockbench

i also added a land demarcation post, but that is more of a decorative purposes

feedback and guidance is much appreciated

=================================

aziuriamod-1.1.4

Quite a few fixes that i felt that the mod needed

in island generation -  trees now generate in a first throw (quite dense so will be tinkered with in the future)
in island generation - islands generate larger now rather than just small blobs

in villager AI for farmer - i added 3 more trades trades since i added 3 more crops
in villager AI for farmer - villager harvests and grows these 3 plants, places them in chests aswell

3 plants included - (growable, eatable and compostable)

- Onion (seeds included)
- Spring onion (seeds included)
- lettuce (seeds included)

Made leaf litter compostable

Tinkered with grass drop handler as i felt it was out of whack abit since few updates ago (also can drop 3 new crop seeds

leaf litter actually spawns drops from leaves now, instead of logs as i had done earlier

added few recipes

recipe for Cobwebs
recipe for golden apple (felt that it needed restoring)
recipe for saddle
recipe for name tag

added 4 more varieties of demarcation posts for decoration (all are with recipes) ( all together now 5)

Sack item can contain now leaf litter as well as 3 new vegetables and seeds

whenever i feel like i am getting close to finishing my main part of the mod, a lot more things get in the way that needs my attention. i will eventually get on to the bigger part of the mod (largely invloving paranormal segments), once core part will be done (which i believe is atleast few to several updates away)

=================================

aziuriamod-1.1.5

fog events got a rework

zombies are more intelligent and agressive (will seek you out even via sound you make (running, jumping, block chopping and placing)

villagers AI got an improvement as well (will run faster than usual (panic run) away from zombies (at least from what iv seen in test phases) they should be hiding if they dont have a home and also seek out their home fast and closing the door, also they should be alerting other villagers of zombies during evil fog event.

also fog rolls in dynamically (fog fading in as visibility decreases and fades out) now rather than just appearing as my previous versions do.

added a speaker block that plays custom siren alert sound when fog incomes (purposefully made it play during both normal and evil fog event start, so not to give away which type of fog is incoming. siren alarm will not play without the speaker. 
speaker also blasts sound up to 150 blocks away from speaker, getting quieter as farther away you move from the siren block.

speaker block has a recipe as well

still need to do:- at the moment when you save and exit the game during fog event to main screen and reload the world, the fog event is still active
the issue i cant seem to be figure out yet is when you close the game fully during the fog event and later on reopen the game and play the world then the fog event is not active. (has anybody got any ideas on how to sort it as it is so far beyond my understanding)
also i am undecided if other vanilla mobs other than zombie should recieve their own custom upgrades as well in order to make evil fog events even more dangerous or not. 

hopefully soon i can fix the issue that is palguing me. also i am aiming to improve island generation much further in upcoming updates along with villager related stuff, tree related stuff, foods and few more custom blocks before declaring the base mod done and continuing of on this mod and transitioning onto paranormal segments of this mod 👻👻👻.


=================================

aziuriamod-1.1.6

fog needed quick hotfixes, seems i had overlooked few errors, but it should be fine now 

=================================

aziuriamod-1.1.7

Ok here is a perfect example of me getting sidetracked with an aspect of minecraft.
i got annoyed with the slow leaf decay during gameplay, so yeah, i implemented a faster leaf decay, that is adjustable via commands and has breaking particles when they break.

yes the leaves still drop loot such as saplings, sticks and an ocasional apple as they are defined in vanilla minecraft

Default leaf decay time is 1 second

Command to alter default decay time is
/decay rate <seconds>

=================================

aziuriamod-1.1.8

I really struggled with this update (multiblocks specifically) rendering kept causing me headache because textures kept flickering.

Woodcutter bench - to be used as a jobsite in the future for lumberjack - (recipe included)
Miner bench - to be used as a jobsite in the future for miner - (recipe included)

leaves now break when there is no block underneath, instead of floating in the air

added some fixes on villager trades

custom vegetables have recipes now. (vegetables can be turned into seeds) ( more recipes to come for actual foods)

=================================

aziuriamod-1.1.9

First foods added, including few hotfixes in miner and woodcutter bench to stop flickering topdown view

Knife added

Edible: - Chicken nuggets, French Fries, Pancake, Beef Burger, Cheese (more burger variants to come)

Edible Fruit/ Vegetable: - Pineapple, Corn (still have some to do, depends)

Drinks: - Apple juice, Pineapple juice

Ingredients: - Pancake dough, Diced Chicken, Raw Chicken nuggets, Flour

Seeds: - Corn Seeds, Pineapple Seeds

Crops: - Corn Crops, Pineapple Crops

Made these new seeds, pineapple and corn compostable

all foods and item has recipes

Villager

- Villager plants these new crops aswell and stores the products of the crops in chest, also noticed few other crops were not either being harvested or replanted or placed in chest by the farmer so i fixed them. I also included new trades for the farmer for these 2 new crops.

Grass has a chance of dropping pineapple seeds and corn seeds

All custom seeds got new textures, which i personally felt were needed

Rearragned the creative mode tab a bit so they arent as much of a mess as they were, (going to make respective tabs in the future)

=================================

aziuriamod-1.2.0

Fog got fixes and improvements

now fog event doesn´t magically dissapear when you close the game but will continue on when you reopen and reload the saved world.

zombies and zombie AI got major improvement during "evil fog event"

Beefed up zombie spawn rate is at 30% chance between 4-10 zombies per 10 seconds within 100 block radius and depth of 6 blocks of the player.
there are 20% chance of zombie babies spawning.
 Zombies target the player, iron gollem and livestock (chicken, pig, sheep and cow) that is unsecured via fence and gate.
Zombies boast movement speed II and damage boost I for 60 seconds.

Zombies have a dynamic targeting system from player - iron gollem - villager, livestock in order of importance. If for example iron gollem gets closer to zombies during while zombie is targeting villager, then it should switch its targeting from villager to iron gollem.
Zombies co-ordinate attacks in a herd of up to 5 zombies. I have tried to add zombie flanking logic to the game as well, lets see if it worked properly.
Zombies use flanking logic to flank positions around its targets. (call other zombies in a 20 block radius of them, if they are not up to group of 5)

Zombies (hopefully) investigate noises in small groups, noises such as:

block breaking
right clicking dorrs open/ close
projectile impacts
player jumps
finishing item use (food or potions)
Opening villager trade interfaces

I also added custom goal for zombies (hopefully works properly) - in testing it did. 

goal is a distraction for zombies meaning rotten meat has now use finally - you can drop rotten meat on the floor and zombie/ zombies stop attacks if within 16 blocks radius around them, zombies detect rotten meat properly and go after rotten meat and eat them.

After eating rotten meat, they gain Health Boost I bonus for 10 seconds.

(this took forever, i hope i got everything working accurately for zombies, as this is finished partially. when i get past the core parts of the mod and move onto paranormal side of the mod 👻, i will be returning and adding more into it. this is still a steep learning curve for me)

If there are any issues, i will try to get around them, it just takes time due to me being a beginner still. but reviews or comments are much appreciated! 

=================================

aziuriamod-1.2.1

Tinkered with worldgeneration - this took forever for me to work with, especially at first where trees spawned all over the place and i was not happy with them, so i managed to cut apple tree placement down by a lot using NoiseThresholdCountPlacement

Flax flowers and fallen leaves now generate upon new world load. Fallen leaves generate only close to trees and not all over the place.

Added few variants of dark oak trees and 1 variant of birch tree. (dark oak was added to river biome and they generate roughly 50 blocks from nearest river or world generated water)

added apple sapling - compostable
added apple leaves - compostable

Can pick between 3-9 apples from apple leaf before apple leaf on the apple tree turns into oak leaves

Apple trees generate in new world loads (apple trees have several different shape variants)

Altered ore generation - ore generate dynamically as well (lower you mine, bigger the ore veins are and more common they are (applies to potassium and sulphur). top layers are fairly rare, if not just as rare as diamonds

=================================

aziuriamod-1.2.2

Fixed the bug in storages (Thanks for discovering it Poimoo)

Now to the main part Throwable Island Generator got an update (no recipe it is more for creatives mode to start with at least for now)

ore generation in island generation was improved

tinkered with tree generation (also a rare chance apple tree spawns as well during island generation)

animals now spawn aswell during island generation but within 40 blocks of the player so dont fly far or they might not spawn 

(animal types spawn via chance, currently what can spawn are cow, sheep, chicken, pig, rabbit, wolf, and horse ( though horse rabbit and wolves are rare spawns)
small island spawns 5 animals
medium island spawns 12 animals
large island spawns 24 animals

trees and animals now spawn with a timer so they should not get stuck or float in the air

small island - after 160 ticks (at some occurances 0 trees spawn in due to rarity ( i didnt want to overpopulate the islands with trees) if that is the case then throw the generator again and it should fix the issue and hey got twice the animals then)
medium island - after 600 ticks
large island - after 5100 ticks

at leasdt during my tests so far that has been sufficient enough time for the islands to generate before trees and animals spawn in.

Leaf litter will spawn near trees after trees spawn in
I cant remember if Flax flower spawned in in the past, but they do now (useful to make string)

=================================

aziuriamod-1.2.3

Right core part of my mod is nearing completion now, currently i still have in mind to add 3 custom trees and fruits, 1 bush, hooks for items, 4 more juices and 2 burgers. so i am assuming  2 maximum 3 more updates (last update i want to reserve for bugs and glitches if can be found any and if i figure out how to fix them), before i declare core part of the mod complete and i continue on to paranormal segment of this mod.

It sounds logical to me to just continue on under same mod as i am still not as knowlagable as i need to be to make a seperate mod and have this as a depemdant mod so i will mark as complete when i finish core part and just continue on as beta later on when i am doing paranormal segments.

In this update i finally added 2 custom villagers into the game

Miner - mines ores and stones. Stores them in nearby chests. has trades. ( jobsite is miner bench.)
miner targets vanilla ores including custom ones, stone, obsidian, amethyst blocks and cobblestone within 15 block range of x and z axIs while 6 in y axis. miner can mine up to 6 blocks in vertical height. (has safeguard so wouldnt go mining your house from stone or cobblestone.

Safeguards are if stone or cobblestone are within 8 blocks of a bed, any window panes or glass blocks or logs) exception to the safeguard is if logs have leaves on them (making it a tree, then those logs arent counted as part of the house and allows miner to mine ore)

woodcutter - chops any logs and replaces the same type of sapling. Stores them in nearby chests. has trades. ( jobsite is woodcutter bench.) Also picks up dropped items (saplings, sticks and apples) from decayed leaves, not always but woodcutter does do it.

woodcutter targets trees. (with a safeguard so woodcutter wouldnt go after your houses logs. safeguard is logs must have leaves surrounding it). Woodcutter targets trees within 15 block range of x and z axIs while 6 in y axis. miner can mine up to 6 blocks in vertical height. 

worked on trying to improve trades, im not sure if it is as perfect as it should be but i gave it my best.

Custom villagers should react just as normal villagers do during fog events. (not fully tested yet)

any reviews or bug mentions are much appreciated!!!

=================================

aziuriamod-1.2.4

Right this was a long learning curve for me i feel like i may be done with core part, unless adding some food items more, but for now this seems to be second to last update, like i said previously last update will be reserved for bug fixes if any is found.

Thirst bar added (wanted to make drinks more useful) drinks increase thirst bar. hydrating foods increase thirst bar while some dehydrating or dry foods take thirst bar. yes moving sprinting jumping mining and hot biomes drain thirst bar. thirst bar runs out you begin to die like with food bar. your thirst drops below half then negative debuffs begin to take place such as slower movement and attack making it more dynamic.

Juices added - pear juice, cherry juice, avocado juice, blackcurrant juice, sweetberry juice, glowberry juice, strawberry juice and tomato juice.

Fruits or berries added - blackcurrant, strawberry, cherry, pear and avocado

bushes added - blackcurrant bush and strawberry bush (generates in the world naturally)

seeds and saplings added - strawberry seed, blackcurrant seed, cherry sapling, avocado sapling and pear sapling

avocado, cherry and pear trees also generate naturally in the world in 7 different shape variants like apple trees.

Villager trades and jobs modified to include these fruits and berries.

added hooks into game where you can store your tools (axe, pickaxe, hoe, sword and shovel)

modified steel pants recipe as mentioned by Poimoo the recipe was not correct.

modified recipe for flour so it wouldnt conflict with bread recipe

added 2 green dye recipes, because i felt that it is too annoying to find desert biomes to find cactus to make it into green dye

same with black dye, it has a recipe as well, making both black and green dyes more common.

also all new food items and saplings are compostable.

Please do mention if any bugs, errors or mistakes are found in my mod, so i can try to find solutions and fix them in my for now last update before going onto paranormal segment of this mod. (for now i am declaring this segment of the mod complete)

=================================

aziuriamod-1.2.5

tinkered a bit, added few commands and features and general bug fixes. if there are any more bugs discovered then i will update them, but from here on onwards i am planning on moving on with this mod to paranormal segment, i have ideas on what to do. 

currently commands added

Veinminer on - turns on the veinminer so instead of mining 1 ore at the time it mines the entiire ore vein. default state is veinminer off and needs to be turned on every time you play

/spawn_tree_variant 1 → Apple tree variant (there are 7 variants so just add a number of variant to spawn)

/spawn_tree_variant 8 → Birch tree variant (there are 2 variants of birch tree so either put 8 or 9 to spawn it)

/spawn_tree_variant 10 → Dark Oak tree variant (there is 1 variant of Dark Oak tree)

/spawn_tree_variant 11 → Pear tree variant (there are 7 variants so just add a number of variant to spawn)

/spawn_tree_variant 18 → Cherry tree variant (there are 7 variants so just add a number of variant to spawn)

/spawn_tree_variant 25 → Avocado tree variant (there are 7 variants so just add a number of variant to spawn)

/breakregion <x1> <y1> <z1> <x2> <y2> <z2> - ("Breaks all blocks in a specified 3D region, dropping their items naturally kind of like fast mining rather than vanilla minecraft delete blocks without dropping blocks.")

also updated storage and shelf code. bug fixed where shelf or storage was broken while item was stored, but it didnt drop stored item, now it does. (thanks for Poimoo discovering this issue)

fixed thirst bar and air bubble bar overlap issue

Also more intelligent Creepers during evil fog phases (still needs to be worked on and testing but i believe it works as intended (more features to be added to it))

currently should have sneaking behaviour, sneaking up behind players and wait for player to turn around before blowing up, also when discovered sneaking, it will revert back to standard creeper behaviour, also they are lone assassins spawn no more than 2 and try to remain undiscovered. they also listen to zombie calls, also hunt villagers and iron gollems but in order of importance player - villager - iron gollem i believe. all of this is still testing phase currently and will be updated soon as i move onto paranormal segment now continuing on publishing updates here

=================================

aziuriamod-1.2.6

Added first paranormal element (gravestones) which dont do anythging as of now, just as decoration for now, if you will.

both blackstone and cobblestone variats of gravestones exist with recipes included

Added brown dye recipe mix orange and black dye together

added Spawner recipe using steel bars

addad spawner egg recipes to every single mob in the game (should not have any conflicts as of now, all should work as intended) note all types of dyes now became fairly important if you want to make spawner eggs.

Minor fixes on thirst bar

added recipe for end portal frame - quite expensive and difficult to make considering items that are needed

Added Nearby ore command /nearby <ore type> <distance> (up to 256 block scan with general direction

Im not sure yet, but should i add an exhaust bar  into game to add more immersiveness to the game?

=================================

aziuriamod-1.2.7

been long time since i updated, i did make a start on paranormal side a bit but got annoyed with lack of copper functionality so i backported some parts of it. i also made a start on exhaustion system, which wont be available in this version yet but in an upcoming version or 2.

made copper more useful - added tools and armor, also added copper chain, bars and barrels (waxable versions weathering versions and yes they can be cleaned with an axe and wax can be removed with an axe)

added steel chain into game aswell

steel and copper nugget added

added spinel ore tools and armor ( stronger than gold but weaker than diamond i believe)
added spectral ore (normal and deepslate versions) this is starter for paranormal side

barrels recieved an update, now it can fill water via rain and lava drip as well from dripstone

worldgen recieved an update so all trees and bushes wont be everywhere
also added yucca plant

same with ore generation for spinel ore potassium ore and sulphur ore - got to go deeper for it to be more common

villager trades got some updates

added tea plant, coffee plant - resources, seeds and drinks - will be worked on more later on as part of exhaustion system evolution

sack item can store all the seeds and their resources

vegetable growth got an update

grass drops include the new seeds

farmers do harvest replant and put these seeds and crops in chest 

cannot drink milk from bucket now, but have to drink it from bottle, works exactly the same, just have to have 3 empty bottles and bucket of milk

B - bottle
M - bucket of milk

recipe -

BMB
  B

gives you 3 milk bottles

not sure if already announced but added a veinminer command aswell that has to be turned on each session to give admin more control

veinminer on/ off

this will mine the entire ore vein, but will in turn take equevalent amount of damage on the pickaxe

some tinkering with fog system and thirst system, also evil fog should have more powerful creepers (not fully tested yet)

recipes included for steel chain, copper chain copper bars tools, armor, barrels and so forth, spinel tools and armor also have recipes

other misc updates

=================================

aziuriamod-1.2.8

fixed critical game crashing errors in fog events
now fog events wont start until 3 days after starting a new world
evil fog now works properly
buffed zombies and creepers do appear during evil fog events now (so keep your farm animals, villagers and iron gollems safe because they are pray to these buffed creatures) (want to distract zombies while they hunt - throw them rotten meat, they should be distracted for short period)

added several different smoothies to the game of all fruit types - thirst bar combatability

made sugar cane paper and sugar a lot more useful, can make empty cups with paper, juices and smoothies require sugar now

added banana tree - sapling - banana - generates in new world - thirst bar compatability
added orange tree - sapling - orange - generates in new world - thirst bar compatability

exhaust bar does exist in game now it does decrease and increase, you can increase and decrease exhaust bar with certain foods, drinks can also increase exhaust bar, mearly the same logic as thirst bar has. (although exhaust bar is in game i have currently not turned on the negative debuffs and consequences and rules for it, since that is still in coding phase)

custom miner villager - zombie state fixed
custom woodcutter villager - zombie state fixed

/nearbyore command recieved a little tinkering it has now fixxed distances and suggested ores and it now gives you rough information about specific ore all around you
spawntreevariants command can spawn i believe up to 45 different varieties of trees 7 from apple, 7 from orange, 7 from cherry, 7 from banana, 7 from avocado, 7 from pear and i believe 2 from dark oak and 1 from birch
/breakregion <x1> <y1> <z1> <x2> <y2> <z2> - this serves just like vanilla command, except when you use this command blocks broken will drop their loots as well, this is for people who dont like wasting time breaking blocks 1 by 1

this update has been a royal pain in the ass, i quite litetally nearly lost about 50 hours worth of coding just few hours ago

=================================

aziuriamod-1.2.9

Spectral ores now have an actual resource - spectral dust, which can be turned into spectral substance - this is part of the effort to slowly start building more on the paranormal segment of the mod, which is still fairly beginning stages of it - spectral dust and substances are partially seethrough

vegetation growth got a big update, now vegetation in sea grows aswell (seagrass and kelp) like vegetation on land does, also now sugarcane can grow on shores aswell

added knife variants to all tiers, with their own damage ranges, knives can take damage from crafting as usual, crafting recipes work for all varieties, also knives take damage from soft blocks such as (SHORT GRASS, TALL GRASS, FERN, SEAGRASS, KELP, DEAD BUSH, HANGING ROOTS, FLOWERS AND VINE) (WILL ADD DAMAGE TO YUCCA PLANT AND FLAX FLOWER AS WELL) - on top of dropping seeds as usual, knives have a 5% chance of dropping seagrass and short grass items, when they are cut - for future idea or you know to drop them in compost to get bonemeal

Added spinel, copper and steel horse armors

tinkered with throwable island generators - i arent at place where i could say i am happy with them yet but i will sort them, when i have more knowledge

Worm item added - that will be for future updates

villager trades updated slightly

=================================

aziuriamod-1.3.0

Knives now take damage when cutting yucca plant and flax flower

Worms can be found from dirt and grass blocks 25% chance - for fishing
added corn kernels which can be made from using knife and corncob - for eating or fishing
added bread crumbs which can be made using water bottle and bread - for fishing

now you cannot just fish with normal fishing rod, you have to add worm, bread crumbs or corn kernels to fishing rod via crafting - damage is kept on the rod as you put more bait on the rod - i couldnt get the damage bar showing on crafting table output, it started being wierd on me, so i left the custom recipes at that for now, i may give it another go in the future since it bugs me, but the damage is there once you take it out of crafting table and is visible

you can fish between 1-4 times, which is chosen randomly by the game before you have to add a new bait to the rod

stone pickaxe cannot mine iron ore, this was an effort to make copper more relevant, so need copper pickaxe

note: i was quite on the fence about changing rules of fishing and mining, but i wanted copper to be more relevant and fishing a bit more realistic

i am eventually planning to add fishing traps (not straight away, but the idea is for you to set up a trap in a water with the bait and fishes get caught in it) also i will continue on with paranormal segment, energy drink adding and finishing off exhaustion system, adding more foods, as soon as i can, maybe not next update, but they are coming

=================================

aziuriamod-1.3.1

ok assassin creeper kept giving issues at time, hopefully it is sorted now in fog events

added worm mob, just kill to get worms for fishing, same time grass and dirt block worm drops were reduced from 25 - 15%

added a fish trap block, place it in the water -  right click to place the bait into it
worm
corn kernel
bread bait

leave it between 5000-24000 ticks until your bait runs out, break the block and get randomly between 1-4 fishes per bait.
it is a great way to afk fish if you havent got patience to fish

added

Net
Net Segment
these are parts of the requirements to craft fish traps

added - nail, which is gonna be for the future
added - mallet, mallet head

added Worm spawn egg - also to reproduce, feed it leaf litter

updated tree generations, i think some shapes look tad better now, also added an extra generation to oak trees

ability to disable / Enable fogs - via same triggerfog command 

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aziuriamod-1.3.2

Right been a while since I updated the mod, but finally got around to it.

Added:

Dependancy: Terrablender 4.1.0.8 (requirement as i started to meddle with custom biome, it is still in very beggining phases and needs lot of tinkering and altering)

Biome: Spectral Soulbound Forest (going to be altered a lot for paranormal segment)

Currently, worms and skeleton mobs spawn here, trees and pebbles world generate along with few types of plants along with all ore varieties

Armor Trims:- (made armor trims functional, beyond decorative purposes. you must wear a full trim set for effect or boost to work)

Copper - adds same effect as copper armor set does (you have a chance to be struck by lightning, which gives you a temporary movement speed and damage resistance boost for 60 seconds. Also when struck by lightning, lightning damage is reduced)
Iron - 50% chance of projectiles missing you
Gold - piglin agression is cancelled
Diamond - when your health reaches 0, your armor breaks, mobs in 6 block radius of the player gets knocked back and your health gets restored 50%
Netherite - Mob knockback is cancelled
Lapis - 50% increase of xp
Quartz - falling damage reduced by 15%
Emerald - 50% chance of getting double loot drop from mobs
Amethyst - shrieker and sculk sensor does not activate in a way that can summon a warden if you are walking, running or jumping
Redstone - Cooks foods and items 15% faster in the furnace and blast furnace

Items added:

Pebbles - (can be crafted into stone shards, can be used as first primitive projectile, whuch has a chance of breaking into stone shard, has a chance to drop the same pebble and has a chance of returning nothing after throwing the projectile)
Stone shard - (used as first primitive tool to mine wood)
Egg shells added - (works like bonemeal, can be crafted into bonemeal, can be decomposted, can be crafted into gray dye)
Energy drink added - (this will be an important part to continuing on with exhaustion segment of the mod later on, has a recipe)
Empty jar added - (for future use for both paranormal and food ideas, has a recipe also)
Tin Nugget added - ( hoping to make tin fairly important and useful, just like lashing)
Sticks added - (3 different varieties of stick blocks added to the game, can be used to craft vanilla sticks)

Tree bark added - all tree varieties of tree barks added - which can be obtained via stripping logs and can be composted or used as fuel items)

Fish traps have all vanilla tree varieties now

logs cannot be mined with bare hands anymore, require minimum of stone shard to mine wood.

Recipes added:

added a recipe to tin nugget

WorldGen:

finally got more oak and birch tree variants to spawn from sapling, so they dont only spawn during worldgen.
Pebbles generate in the overworld surface

Gooseberry and blueberry bushes also world generate 

Command:

/Woodmining on/off

Added Woodmining restriction command so you could enable/ disable the ability of being able to mine wood with bare hand

Growth:

Temporary trial for custom biome, until i figure it all out, Few vegetations can grow in the custom biome

Fog:

Tinkered with fog system a bit, still has few bugs, that i am struggling to overcome currently. until i figure it out the main issue i have is with evil fog time desync when player decides to sleep at night, meaning it may struggle to spawn at times over several sleep cycles

Plants:

added gooseberry bush and blueberry bush - along with their items and juices and smoothies ( all balanced with thirst and exhaust system)

Tips:

2 tips added to beggining of the new game that would remind you to collect pebbles first to craft or throw to get stone shards

=================================

aziuriamod-1.3.3

Got barrel broken functions working properly
Barrels now do fill via dripstone, rain or filling it with buckets
Barrels now do light up when lava is present inside (just remember to empty and refill them if you are loading up a saved world with barrels present already with lava inside)

Steel and Spinel pickaxes can be used to mine obsidian
Sunflower plains, Flower forest and windswept biomes will now function better with vegetation growth

Added, Birch and Oak fallen trees (World generatable)

=================================

aziuriamod-1.3.4

Hotfixes, bugs, errors and missing segments fixed

Discovered missing seed recipes added
Amethyst tools added (will be special case tools that bridge paranormal and normal worlds in the future further updates (Amethyst cluster loots have been restructured, meaning loot only drops with Amethyst, Diamond, Spinel and Netherite tools))
Spectral Soulbound forest biome has beem shifted to warm/ hot climate along with arid humidity. Also biome has been made rarer.

Tinkered with vegetation growth. 
Fixed double plant vegetation growth, instead of bottom part of double plant generating, now both seegments generate properly both in land and water
Also Rain now increases chance of vegetation growth

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