Mod

Ecliptic Seasons
Rank 183
Rank 103 among mods

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Ecliptic Seasons

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2 ratings (50%) · 4.0★
1 rating (25%) · 4.5★
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1 review (100%) · 5.0★
0.5★ 5★
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1 review (100%) · 5.0★
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1 review (100%) · 3.5★
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0.5★ 5★

Ecliptic Seasons adds a climate system based on the 24 solar terms, dynamically affecting weather, crops, and ecosystems throughout the year.

Cozy
Village & Farm Life
Survival
Farming & Agriculture
QoL & Tweaks
Weather & Environmental Effects
Food & Culinary
Mod Loaders
Forge
NeoForge
Minecraft
26.2

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4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Posted: June 6, 2026 at 5:16:15 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
Last edited: July 12, 2026 at 6:11:31 AM UTC
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 6, 2026 at 5:16:15 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.5

When talking about climate and seasons, usually it makes sense to simply use the 4 terms of Spring-Summer-Autumn-Winter, but in reality, people often associate temperature and humidity as the real indicator to each seasons, and while globally the 4 terms are accurate enough to represent the overall state, regional areas in real life may or may not exhibit a slightly different or even extremely different temps as opposed to the global state. A desert that's always scorching hot will generally never take a rainfall on itself, a tundra will generally never feel a hot summer, and moderate areas will feel all 4 seasonal terms

Now, imagine that, but in Minecraft, that's this mod basically

Every 24 days the seasonal terms will cycle through it's local stages, i will refer to them as early-mid-late, so that in spring there is early-mid-late spring, in summer there is early-mid-late summer, and so on for each seasons. Ecliptic Seasons does this in it's day counter, but what's exactly the benefit of spreading out the terms this way? yes, regional climate

In Minecraft, the temperature and humidity usually determines the biome you're in. In this mod, those temperature and humidity are being reused by another internal counter which separates the place you're in into different seasonal categories, which results in a very realistic settings such as:

  • Deserts will stay in summer for almost all seasonal terms, and only went to spring during the global winter.
  • Icy biomes will almost always stays in harsh winter, and only be graced with short spring and autumn.

And to top it all off, Ecliptic Seasons also has compat with pretty much any biome mods there is with more detailed config in their addons, as long as it can access the temperature and the humidity of said biomes, it works

It also has compat with seeds, saplings, etc, so if you want your wheat to grow, maybe plant them on spring, and always have them ready in your stocks for winter, just amazing

I do wanna say that it has certain downfall because of the amount of compute that it does (yeah, regional season do make that), but overall, still an extremely solid seasons mod

0
0
Last edited: July 12, 2026 at 6:11:31 AM UTC
4.5
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 6, 2026 at 5:16:15 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
0
0

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
EclipticSeasons-26.2-neoforge-0.13.10.jar
Authors
Modrinth

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About

Description

Ecliptic Seasons

Discord

🍂 Ecliptic Seasons

A seasonal environment mod inspired by the 24 Solar Terms.

Spring rain drifting across distant fields.

Long summer days filled with the sound of insects.

Autumn forests slowly turning gold and red.

Snow quietly gathering during the longest nights of winter.

Ecliptic Seasons is a standalone seasonal environment mod inspired by the traditional Chinese 24 Solar Terms.

Rather than treating seasons as a simple switch between spring, summer, autumn, and winter, the year is divided into twenty-four distinct periods. Weather, temperature, daylight length, vegetation, agriculture, wildlife, sounds, particles, and environmental atmosphere all evolve alongside the passing seasons.

Our goal is simple:

Make Minecraft feel like a world where time truly passes.


🎬 Showcase


Supported Game Versions

Minecraft Version Status
26.1+ (NeoForge 26.x) In Development
1.21.1 Continued Support
1.20.1 Continued Support

Status

  • In Development
    Receives new features, gameplay changes, bug fixes, and compatibility updates.

  • Continued Support
    Receives bug fixes, compatibility updates, and localization improvements only.

🌱 Feel the Seasons

The world follows a complete cycle of four seasons and twenty-four solar terms.

Instead of abrupt transitions, the environment changes gradually throughout the year.

  • Dynamic seasonal progression
  • Twenty-four solar terms
  • Seasonal daylight length
  • Long summer days and long winter nights
  • Smooth seasonal transitions

As the year progresses, the world naturally transforms around you.


🌦 Dynamic Weather & Snow

Weather is no longer limited to vanilla Minecraft's predictable patterns.

Different seasons have different weather tendencies, creating a more varied and believable climate.

Features include:

  • Seasonal weather probabilities
  • Continuous rain and snowfall
  • Dynamic snow accumulation
  • Temperature-based melting
  • Snow scenery system
  • Optional vanilla snow layer support

Snow no longer appears instantly when winter begins. Instead, it gradually forms and retreats with the climate.


🌾 Agriculture, Humidity & Ecology

The environment affects more than appearance.

Crop growth can depend on both season and humidity.

  • Seasonal crop growth
  • Humidity-based agriculture
  • Greenhouse support
  • Seasonal wildlife behavior
  • Ecological interactions

Farming in a desert can feel completely different from farming in a temperate forest.


🍂 Seasonal Atmosphere

Ecliptic Seasons focuses heavily on atmosphere.

The seasonal timeline can drive:

  • Seasonal sounds
  • Ambient effects
  • Particles
  • Foliage colors
  • Block appearance changes
  • Seasonal models
  • Resource-pack-driven music

Listen to birds during spring mornings.

Watch leaves drift through autumn forests.

Experience the quiet stillness of a snowy winter landscape.


🔧 Data-Driven by Design

The mod is designed around flexibility and customization.

Players, server owners, modpack creators, and resource pack authors can tailor the experience to their needs.

Features include:

  • Extensive configuration options
  • Resource pack support
  • Datapack support
  • Seasonal customization
  • Server synchronization
  • Modpack-friendly design

Nearly every major feature can be adjusted through configuration files.


🌍 Ecosystem

Ecliptic Seasons is primarily developed for NeoForge, while also providing a native Fabric implementation.

Platforms

Additional Projects

To better support modpacks and seasonal gameplay, several companion projects are available:

The mod also maintains compatibility with many Serene Seasons tags, helping existing content integrate more easily into seasonal gameplay.


📝 Compatibility

The mod is naturally compatible with most content mods.

Some rendering mods require dedicated compatibility support to display seasonal colors, snow scenery, foliage changes, and other visual effects correctly.

Minecraft 1.21+

Minecraft 1.20

More compatibility information can be found in the documentation:

https://ecliptic-seasons.readthedocs.io/en/latest/en/


📖 Documentation

Wiki:

https://ecliptic-seasons.readthedocs.io/en/latest/en/

GitHub:

https://github.com/joe-vettek/Ecliptic-Seasons


❓ FAQ

Can I use this mod in my modpack?

Yes. You may include Ecliptic Seasons in your modpack and customize it as needed.

Please provide proper credit and read changelogs before updating, as some releases may contain breaking changes.

Is there a Fabric version?

Yes.

https://www.curseforge.com/minecraft/mc-mods/ecliptic-seasons-fabricated

Will this mod be backported?

Older Minecraft versions often lack systems that Ecliptic Seasons depends on. Backports are generally not planned.


🌾 Credits

The primary artwork of Ecliptic Seasons was created by YunFei, with most of the remaining visual work completed by Aerolite_Dust.

Special thanks to the TeaCon community for testing, profiling, reviewing, and improving the mod.

Performance profiling is powered by JProfiler.

Special thanks to everyone who contributed feedback, testing, inspiration, sponsorship, and support throughout the development of the project.

Join our channel: https://discord.com/invite/RCxe9qt4ka

Ecliptic Seasons

🍂 Ecliptic Seasons

A seasonal environment mod inspired by the 24 Solar Terms.

Spring rain drifting across distant fields.

Long summer days filled with insects and warm wind.

Autumn forests slowly turning gold and red.

Snow quietly gathering through the longest nights of winter.

Ecliptic Seasons is a standalone seasonal environment mod for Minecraft. Inspired by the traditional 24 Solar Terms, it divides the year into four seasons and twenty-four smaller periods, each with its own atmosphere and environmental changes.

Weather, temperature, daylight length, vegetation, crops, animals, sounds, particles, models, and block appearances can all change as time passes.

Make Minecraft feel like a world where time truly passes.

Supported Game Versions

Minecraft Version Status
26.1+ (NeoForge 26.x) In Development
1.21.1 Continued Support
1.20.1 Continued Support

Status

  • In Development
    Receives new features, gameplay changes, bug fixes, and compatibility updates.

  • Continued Support
    Receives bug fixes, compatibility updates, and localization improvements only.


🎬 Showcase


🌱 Seasons That You Can Feel

The world follows a complete cycle of four seasons and twenty-four solar terms.

Instead of abrupt transitions, seasonal changes happen gradually throughout the year.

  • Twenty-four solar terms
  • Dynamic seasonal progression
  • Seasonal daylight length
  • Long summer days and long winter nights
  • Smooth seasonal transitions

As the year progresses, the world naturally transforms around you.


🌦 Weather, Temperature, and Snow

Weather is no longer limited to vanilla Minecraft’s predictable cycle.

Different seasons have different weather tendencies. Some periods may bring frequent rain, repeated snow, longer dry weather, or colder conditions.

Snow is affected by temperature and the environment. It can gradually appear, accumulate, melt, and retreat as the climate changes.

Features include:

  • Seasonal weather probabilities
  • Continuous rain and snowfall
  • Temperature-based snow and melting
  • Snow scenery system
  • Optional vanilla snow layer support

🌾 Farming, Humidity, and Greenhouses

Seasons affect more than the sky.

Crop growth can depend on season, humidity, biome climate, and local conditions. Some crops may thrive during one part of the year but struggle in another.

Players can use greenhouses to keep crops growing during unfavorable seasons.

Humidity-related systems can also make farming in different climates feel distinct, so farming in a desert is not the same as farming in a forest or plain.


🧰 Seasonal Tools and Blocks

Ecliptic Seasons also includes practical tools and atmospheric blocks, such as:

  • Calendars for checking the current solar term
  • Humidity-related tools and blocks
  • Growth inspection tools
  • Snow-clearing tools
  • Wind chimes and other seasonal decorations

These features help players observe, manage, and interact with seasonal changes directly.


🍂 Seasonal Atmosphere

Ecliptic Seasons is not only about mechanics.

The seasonal timeline can drive:

  • Seasonal sounds
  • Ambient particles
  • Falling leaves
  • Fireflies
  • Foliage colors
  • Seasonal block appearances
  • Seasonal models
  • Resource-pack-driven music

Resource pack creators can build seasonal music packs, custom ambience, visual effects, and model changes on top of the system.


🔧 Data-Driven and Configurable

The mod is designed for customization.

Players, server owners, modpack creators, and resource pack authors can adjust the experience to fit their world.

  • Extensive configuration options
  • Datapack support
  • Resource pack support
  • Seasonal customization
  • Server synchronization
  • Modpack-friendly design

Nearly every major feature can be configured.


🌍 Platforms and Ecosystem

Ecliptic Seasons is primarily developed for NeoForge / Forge.

A native Fabric implementation is also available:

Companion projects:


📖 Documentation

Wiki:

https://ecliptic-seasons.readthedocs.io/en/latest/en/

GitHub:

https://github.com/joe-vettek/Ecliptic-Seasons


❓ FAQ

Can I use this mod in my modpack?

Yes. You may include Ecliptic Seasons in your modpack and customize it as needed.

Please provide proper credit and read changelogs before updating, as some releases may contain breaking changes.

Is there a Fabric version?

Yes.

https://modrinth.com/mod/ecliptic-seasons-fabricated

Will this mod be backported?

Older Minecraft versions often lack systems that Ecliptic Seasons depends on. Backports are generally not planned.


🌾 Credits

The primary artwork of Ecliptic Seasons was created by YunFei, with most of the remaining visual work completed by Aerolite_Dust.

Special thanks to the TeaCon community for testing, profiling, reviewing, and improving the mod.

Performance profiling is powered by JProfiler.

Special thanks to everyone who contributed feedback, testing, inspiration, sponsorship, and support throughout the development of the project.

Join our Discord:

https://discord.com/invite/RCxe9qt4ka

Screenshots

Gallery

  • Spring Froest
    Spring Froest
  • Weather and Seasons
    Weather and Seasons
  • Specialdays
    Specialdays
  • New Configuration
    New Configuration
  • Spring Grass
    Spring Grass
  • Extra Snow Layer
    Extra Snow Layer
  • With Voxy (Test)
    With Voxy (Test)
  • Autumnal Plains
    Autumnal Plains
  • Winter, Snow and Distant Horizon
    Winter, Snow and Distant Horizon
  • Foggy Snowy Taiga Forest (with Pretty Rain)
    Foggy Snowy Taiga Forest (with Pretty Rain)
  • Golden Autumn (by our BiomeColor ResourcePack)
    Golden Autumn (by our BiomeColor ResourcePack)
  • Spring Back (with Create)
    Spring Back (with Create)
  • Railway Across the Snowy Birch Forest (with Create)
    Railway Across the Snowy Birch Forest (with Create)
  • New Greenhouse
    New Greenhouse New Greenhouse (with Whimscape Resourcepack)
  • Autumn Scenery (With Dynamic Trees)
    Autumn Scenery (With Dynamic Trees)
  • Summer Night
    Summer Night
  • Autumnal Plains
    Autumnal Plains
  • Spring Froest
    Spring Froest
  • Spring Back (with Create)
    Spring Back (with Create)
  • Extra Snow Layer
    Extra Snow Layer
  • Seasonal TeaCon Jiachen
    Seasonal TeaCon Jiachen
  •  Summer Night
    Summer Night
  • Spring Grass
    Spring Grass

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1.3m
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Modrinth
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