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BackSlot by Flike
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Highly customizable weapon back slots
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Description
Highly customizable weapon back slots
Item render support custom transformations. Uses a Trinket back slot

Type /backslot for config. It's can be useful for items from other mods.
Example how to configure item render on the back:
Pyre's Embrace from Too many bows:
Default bow position:
/backslot transform render RIGHT_HAND
/backslot transform rotation x 90/backslot transform rotation x 250/backslot transform rotation x 90
/backslot transform rotation y 240/backslot transform position x 0.2
/backslot transform to view the settings for an item. You can click on the yellow button to copy the settings to the clipboard in JSON format. Then you can use /backslot transform json to apply the copied settings to another item
Torchebearer from Too many bows:
/backslot transform json {"item":"too_many_bows:flame_bow","rotation":{"x":90.0,"y":240.0,"z":90.0},"translation":{"x":0.2,"y":0.35,"z":0.17},"scale":{"x":1.0,"y":1.0,"z":1.0},"mode":"third_person_right_hand","enabled":true}
Use /backslot save for save configuaration in config/flike/backslot.json
Use /backslot load for load configuaration from config/flike/backslot.json (It happens automatically on world loading
Comparison with another BackSlot mod:
My mod:
Another backslot mod (u can't fix it):
Compatibility:
The only problem I'm aware of is double rendering of item from another mod.
It happens when another mod is using its own render for this item.
Use /backslot transform render FALSE to turn off my render for this item.
Example: backpack's from INMIS
/backslot transform render FALSE/backslot save
Please report any other issues here: https://github.com/FlikeID/flikebackslot/issues
Changelog and plans:
1.0: Initial version
- Active trinecat slot
- Button bind to replace an item with an active slot
- Correct item render behind the back
- Commands for adjusting the position
1.1: Translation update <-- u are here
- Text translation (into Russian and English)
- Set Y position to 0.2, so items don't clip into armor
Comming soon:
2.0: GUI update
- Change transformation via buttons (still wanna use chat, mod must be lightweight)
3.0: NBT update
- 4 config layers: Client<-World(Server)<-Player(NBT)<-Item(NBT), for additional customization.
4.0: Belt update
- I will add belt support with the ability to install a lantern.
- 4 config layers: Client<-World(Server)<-Player(NBT)<-Item(NBT), for additional customization.
FAQ (no one actually ask):
A: Item renders twice?
Q: It looks like some mod is using its own render for this item. Use ```/backslot transform render FALSE``` to turn off my render for this item.
A: Belt?
Q: I gonna make it later. With lantern support
A: Use in modpack?
Q: Yes, no problem or anything. Actually, I made this mod specifically for my modpack.
A: Fork?
Q: Use github for forking and no problem (as long as it is following LGPL-3.0)
A: Forge?
Q: Maybe...?
A: 1.21 and etc.?
Q: Maybe later..? I wanna make mod, that can be used in any version after 1.20.1
A: Donation?
Q: No thanks. U can say thx (if you find a way how)
Highly customizable weapon back slots
Item render support custom transformations. Uses a Trinket back slot
Type /backslot for config. It's can be useful for items from other mods.
Example how to configure item render on the back
Pyre's Embrace from Too many bows:
Default bow position:

/backslot transform render RIGHT_HAND

/backslot transform rotation x 90
/backslot transform rotation x 250
/backslot transform rotation x 90

/backslot transform rotation y 240
/backslot transform position x 0.2

/backslot transform to view the settings for an item. You can click on the yellow button to copy the settings to the clipboard in JSON format. Then you can use /backslot transform json to apply the copied settings to another item

Torchebearer from Too many bows:

/backslot transform json {"item":"too_many_bows:flame_bow","rotation":{"x":90.0,"y":240.0,"z":90.0},"translation":{"x":0.2,"y":0.35,"z":0.17},"scale":{"x":1.0,"y":1.0,"z":1.0},"mode":"third_person_right_hand","enabled":true}
Use /backslot save for save configuaration in config/flike/backslot.json
Use /backslot load for load configuaration from config/flike/backslot.json (It happens automatically on world loading)
Comparison with another BackSlot mod
My mod:
Another backslot mod (u can't fix it):

Compatibility
The only problem I'm aware of is double rendering of item from another mod. It happens when another mod is using its own render for this item.Use /backslot transform render FALSE to turn off my render for this item.
Example: backpack's from INMIS

/backslot transform render FALSE
/backslot save

Please report any other issues here: https://github.com/FlikeID/flikebackslot/issues
Changelog and plans:
1.0: Initial version
- Active trinecat slot
- Button bind to replace an item with an active slot
- Correct item render behind the back
- Commands for adjusting the position
1.1: Translation update <-- u are here
- Text translation (into Russian and English)
- Set Y position to 0.2, so items don't clip into armor
Comming soon:
2.0: GUI update
- Change transformation via buttons (still wanna use chat, mod must be lightweight)
3.0: NBT update
- 4 config layers: Client<-World(Server)<-Player(NBT)<-Item(NBT), for additional customization.
4.0: Belt update
- I will add belt support with the ability to install a lantern.
FAQ (no one actually ask)
A: Item renders twice?Q: It looks like some mod is using its own render for this item. Use /backslot transform render FALSE to turn off my render for this item.
A: Belt?
Q: I gonna make it later. With lantern support
A: Use in modpack?
Q: Yes, no problem or anything. Actually, I made this mod specifically for my modpack.
A: Fork?
Q: Use github for forking and no problem (as long as it is following LGPL-3.0)
A: Forge?
Q: Maybe...?
A: 1.21 and etc.?
Q: Maybe later..? I wanna make mod, that can be used in any version after 1.20.1
A: Donation?
Q: No thanks. U can say thx (if you find a way how)
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