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BadThrows
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Always returns extreme, theoretically possible projectile angle vectors
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Runs entirely on the server. Also works in singleplayer.
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Bad Throws
A Fabric mod that always returns extreme projectile & item force vector values.
How ?
When choosing what velocity to give a projectile or item entity, Minecraft has random variance for each initial force vector given to the object, creating a cube of possible vector end-points where values closer to the center are linearly more likely.
This mod affects the force vectors of:
- Player death item scatters
- Dispenser & dropper item & projectile drops
- Item & tile drops
- Thrown projectiles
This mod chooses the most extreme, theoretically possible values for these vector end-points, with some variation according to the config if so desired. Each aspect of the mod is toggleable per-server. Note that players require permission level 2 to modify the server config in the client-side mod menu.
Why ?
Most pearl or arrow lineups, as well as systems using dropped items are luck-dependent. With a bad throw, the whole machine can break. When using these mechanics in-game, make sure that it works, even with a bad throw.
License
Copyright (C) 2026 AeshKit
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see
<https://www.gnu.org/licenses/>.
Bad Throws
A Fabric mod that always returns extreme projectile & item force vector values.
How ?
When choosing what velocity to give a projectile or item entity, Minecraft has random variance for each initial force vector given to the object, creating a cube of possible vector end-points where values closer to the center are linearly more likely.
This mod affects the force vectors of:
- Player death item scatters
- Dispenser & dropper item & projectile drops
- Item & tile drops
- Thrown projectiles
This mod chooses the most extreme, theoretically possible values for these vector end-points, with some variation according to the config if so desired. Each aspect of the mod is toggleable per-server. Note that players require permission level 2 to modify the server config in the client-side mod menu.
Why ?
Most pearl or arrow lineups, as well as systems using dropped items are luck-dependent. With a bad throw, the whole machine can break. When using these mechanics in-game, make sure that it works, even with a bad throw.
Installation
To install, grab the latest release from the versions page, or install directly in your favorite launcher.
You can also get the .jar file on the GitHub releases page [ NOT sources ], and copy it into the /mods/ folder of your instance.
License
Copyright (C) 2026 AeshKit
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see
<https://www.gnu.org/licenses/>.
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