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Barched
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Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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About
Description
Want to See more spears?
please look:
Preview
Mobs
In-Game
Spears
Spawn Eggs
Lunge Enchantment
Summary
Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!
This port is written similarly to Mojang code, with most of the code written in Mixins. and namespace is minecraft:. so even if you upgrade your Minecraft version, your entities and items will remain!
tbh, I brought the 1.21.11 version of the feature as it is, so I don't have much more to explain lol. just add 12,661 lines of code and remove 451 lines 🤡
Q&A
Q. Do you have any plans to port this to another version?
A. I don't have any plans right now, support for versions 1.21 and below may be a little late or difficult.
Q. Why did you do this?
A. Because I just started developing Minecraft, and it was a perfect project to understand Minecraft development and source code. 🫠
Configuration
Config file: config/barched.json
| Option | Default | Description |
|---|---|---|
camelHuskSpawnChance |
10 | Chance (0-100%) for a Camel husk jockey |
zombifiedPiglinSpearSpawnChance |
5 | Chance (0-100%) for a Zombified Piglin's Spear Equipped Spawn Chance |
piglinOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Piglin's Spear Equipped Spawn Chance |
zombieOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Zombie's Spear Equipped Spawn Chance |
zombieHorseSpawnWeight |
5 | Relative natural spawn weight for Zombie Horses; 0 disables it |
zombieHorseSpawnBiomes |
6 biomes | Biome IDs or #namespace:tag selectors for Zombie Horse spawning |
parchedSpawnWeight |
50 | Relative natural spawn weight for Parched; 0 disables it |
parchedSpawnBiomes |
desert | Biome IDs or #namespace:tag selectors for Parched spawning |
Natural spawn weights accept values from 0 to 1000 and are relative to the other monster entries in each biome, not percentages. A value of 0 disables that mob's natural spawning. Changes to natural spawn weights or biome selectors require a game restart.
Dependencies
Architectury(CurseForge, Modrinth)
Cloth Config API(CureForge, Modrinth)
Optional Dependencies
I highly recommend using this mod 😊
ModelGapFix(CurseForge, Modrinth)
Want to See more spears?
please look:
Preview
Mobs
In-Game
Spears
Spawn Eggs
Lunge Enchantment
Summary
Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!
This port is written similarly to Mojang code, with most of the code written in Mixins.
and namespace is minecraft:. so even if you upgrade your Minecraft version, your entities and items will remain!
tbh, I brought the 1.21.11 version of the feature as it is, so I don't have much more to explain lol. just add 12,661 lines of code and remove 451 lines 🤡
Q&A
Q. Do you have any plans to port this to another version?
A. I don't have any plans right now, support for versions 1.21 and below may be a little late or difficult.
Q. Why did you do this?
A. Because I just started developing Minecraft, and it was a perfect project to understand Minecraft development and source code. 🫠
Configuration
Config file: config/barched.json
| Option | Default | Description |
|---|---|---|
camelHuskSpawnChance |
10 | Chance (0-100%) for a Camel husk jockey |
zombifiedPiglinSpearSpawnChance |
5 | Chance (0-100%) for a Zombified Piglin's Spear Equipped Spawn Chance |
piglinOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Piglin's Spear Equipped Spawn Chance |
zombieOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Zombie's Spear Equipped Spawn Chance |
zombieHorseSpawnWeight |
5 | Relative natural spawn weight for Zombie Horses; 0 disables it |
zombieHorseSpawnBiomes |
6 biomes | Biome IDs or #namespace:tag selectors for Zombie Horse spawning |
parchedSpawnWeight |
50 | Relative natural spawn weight for Parched; 0 disables it |
parchedSpawnBiomes |
desert | Biome IDs or #namespace:tag selectors for Parched spawning |
Natural spawn weights accept values from 0 to 1000 and are relative to the other monster entries in each biome, not percentages. A value of 0 disables that mob's natural spawning. Changes to natural spawn weights or biome selectors require a game restart.
Dependencies
Architectury(CurseForge, Modrinth)
Cloth Config API(CureForge, Modrinth)
Optional Dependencies
I highly recommend using this mod 😊
ModelGapFix(CurseForge, Modrinth)
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