Barched

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Barched

By zzik2Owner

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Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!

Adventure/Exploration
Mod Loaders
NeoForge
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
barched-neoforge-0.0.13-beta.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

68747470733a2f2f63646e2e6d6f6472696e74682e636f6d2f646174612f6361636865645f696d616765732f303063306362646430633932613766613936393037326166623938623132666133663937666436662e6a706567

Want to See more spears?

please look:

Modrinth | CurseForge

Preview

Mobs

2026-01-29_08 41 04

2026-01-29_08 40 49

In-Game

stab-firstperson (1) stab-thirdperson (1) kinetic-firstperson (1) kinetic-thirdperson (1) zombie_horse - Trim (1) 2026-01-29 08-49-26 - Trim (1)

Spears

image

Spawn Eggs

image

Lunge Enchantment

image

Summary

Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!

This port is written similarly to Mojang code, with most of the code written in Mixins. and namespace is minecraft:. so even if you upgrade your Minecraft version, your entities and items will remain!

tbh, I brought the 1.21.11 version of the feature as it is, so I don't have much more to explain lol. just add 12,661 lines of code and remove 451 lines 🤡

Q&A

Q. Do you have any plans to port this to another version?

A. I don't have any plans right now, support for versions 1.21 and below may be a little late or difficult.


Q. Why did you do this?

A. Because I just started developing Minecraft, and it was a perfect project to understand Minecraft development and source code. 🫠

Configuration

Config file: config/barched.json

Option Default Description
camelHuskSpawnChance 10 Chance (0-100%) for a Camel husk jockey
zombifiedPiglinSpearSpawnChance 5 Chance (0-100%) for a Zombified Piglin's Spear Equipped Spawn Chance
piglinOverrideSpearSpawnChance 0 Chance (0-100%) for a Override Piglin's Spear Equipped Spawn Chance
zombieOverrideSpearSpawnChance 0 Chance (0-100%) for a Override Zombie's Spear Equipped Spawn Chance
zombieHorseSpawnWeight 5 Relative natural spawn weight for Zombie Horses; 0 disables it
zombieHorseSpawnBiomes 6 biomes Biome IDs or #namespace:tag selectors for Zombie Horse spawning
parchedSpawnWeight 50 Relative natural spawn weight for Parched; 0 disables it
parchedSpawnBiomes desert Biome IDs or #namespace:tag selectors for Parched spawning

Natural spawn weights accept values from 0 to 1000 and are relative to the other monster entries in each biome, not percentages. A value of 0 disables that mob's natural spawning. Changes to natural spawn weights or biome selectors require a game restart.

Dependencies

Architectury(CurseForge, Modrinth)

Cloth Config API(CureForge, Modrinth)

Optional Dependencies

I highly recommend using this mod 😊

ModelGapFix(CurseForge, Modrinth)

68747470733a2f2f63646e2e6d6f6472696e74682e636f6d2f646174612f6361636865645f696d616765732f303063306362646430633932613766613936393037326166623938623132666133663937666436662e6a706567

Want to See more spears?

please look:

Modrinth | CurseForge

Preview

Mobs

2026-01-29_08 41 04 2026-01-29_08 40 49

In-Game

stab-firstperson (1) stab-thirdperson (1) kinetic-firstperson (1) kinetic-thirdperson (1) zombie_horse - Trim (1) 2026-01-29 08-49-26 - Trim (1)

Spears

image

Spawn Eggs

image

Lunge Enchantment

image

Summary

Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!

This port is written similarly to Mojang code, with most of the code written in Mixins. and namespace is minecraft:. so even if you upgrade your Minecraft version, your entities and items will remain!

tbh, I brought the 1.21.11 version of the feature as it is, so I don't have much more to explain lol. just add 12,661 lines of code and remove 451 lines 🤡

Q&A

Q. Do you have any plans to port this to another version?

A. I don't have any plans right now, support for versions 1.21 and below may be a little late or difficult.


Q. Why did you do this?

A. Because I just started developing Minecraft, and it was a perfect project to understand Minecraft development and source code. 🫠

Configuration

Config file: config/barched.json

Option Default Description
camelHuskSpawnChance 10 Chance (0-100%) for a Camel husk jockey
zombifiedPiglinSpearSpawnChance 5 Chance (0-100%) for a Zombified Piglin's Spear Equipped Spawn Chance
piglinOverrideSpearSpawnChance 0 Chance (0-100%) for a Override Piglin's Spear Equipped Spawn Chance
zombieOverrideSpearSpawnChance 0 Chance (0-100%) for a Override Zombie's Spear Equipped Spawn Chance
zombieHorseSpawnWeight 5 Relative natural spawn weight for Zombie Horses; 0 disables it
zombieHorseSpawnBiomes 6 biomes Biome IDs or #namespace:tag selectors for Zombie Horse spawning
parchedSpawnWeight 50 Relative natural spawn weight for Parched; 0 disables it
parchedSpawnBiomes desert Biome IDs or #namespace:tag selectors for Parched spawning

Natural spawn weights accept values from 0 to 1000 and are relative to the other monster entries in each biome, not percentages. A value of 0 disables that mob's natural spawning. Changes to natural spawn weights or biome selectors require a game restart.

Dependencies

Architectury(CurseForge, Modrinth)

Cloth Config API(CureForge, Modrinth)

Optional Dependencies

I highly recommend using this mod 😊

ModelGapFix(CurseForge, Modrinth)

Screenshots

Gallery

  • Kinetic first person
    Kinetic first person
  • Zombie Horse
    Zombie Horse
  • stab first person
    stab first person
  • Lunge
    Lunge
  • Spawn egg 🥚
    Spawn egg 🥚
  • Lunge Enchantment 📕
    Lunge Enchantment 📕
  • Spears 🔱
    Spears 🔱
  • Giddyap!
    Giddyap!

Versions

Files

Relations

Project Relations

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Statistics

~14,000
Total Downloads
CurseForge
~4,000
Modrinth
~10,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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