Battle tools for Cobblemon

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Battle tools for Cobblemon

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Adds tools for positioning battle participants and detecting with redstone the start and end of battles

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Type
Mod
License
MIT License
Latest Version
Battle Tools 1.0.0
Authors
CurseForge
Modrinth

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Use the Battle Positioner Remote to place down holograms that will be checked for when a battle starts. If a complete set of holograms is found, the participants of a battle will be placed at these holograms.

Use the Victory Beacon and Battle Observer to detect when a battle starts or ends, and who won. When a battle starts from a set of holograms, nearby battle observers will send out a redstone signal for 2 seconds, and when the battle ends nearby victory beacons will emit a signal on to it left or right depending on which team one.

In base cobblemon, there are seemingly no circumstances under which there are more than 1 pokemon slot out at a time, so the remote's pokemon slot configuration should only be changed if you have a way to initiate a battle with more pokemon slots. The same is true of actors, except there can be 2 per side in the case of a multi battle. if numbers larger than 1 or 2 are used they may not work as the battle fills from smallest to largest index.

The channel value on both the remote and redstone components is a simple filter. All holograms must have the same channel and nearby redstone components will only trigger if their channel matches that of the holograms used for positioning the battle's participants.

feel free to use in a modpack.

Use the Battle Positioner Remote to place down holograms that will be checked for when a battle starts. If a complete set of holograms is found, the participants of a battle will be placed at these holograms.

Use the Victory Beacon and Battle Observer to detect when a battle starts or ends, and who won. When a battle starts from a set of holograms, nearby battle observers will send out a redstone signal for 2 seconds, and when the battle ends nearby victory beacons will emit a signal on to it left or right depending on which team one.

In base cobblemon, there are seemingly no circumstances under which there are more than 1 pokemon slot out at a time, so the remote's pokemon slot configuration should only be changed if you have a way to initiate a battle with more pokemon slots. The same is true of actors, except there can be 2 per side in the case of a multi battle. if numbers larger than 1 or 2 are used they may not work as the battle fills from smallest to largest index.

The channel value on both the remote and redstone components is a simple filter. All holograms must have the same channel and nearby redstone components will only trigger if their channel matches that of the holograms used for positioning the battle's participants.

feel free to use in a modpack.

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