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Better Beacons (Fabric)
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Beacons gain Night Vision, Fire Resistance, Luck, Slow Falling, and damage hostile mobs in range like a conduit. This makes them useful. Activation costs a bit more items to keep it balanced.
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Better Beacons
Beacons are great, but most players only ever use Speed and Haste. Better Beacons adds the powers you actually want and gives beacons a defensive job. It adds no new blocks and changes no textures, and the beacon looks exactly like vanilla.
New powers
Pyramid level Powers Level 1 Speed, Haste, Night Vision Level 2 Resistance, Jump Boost, Fire Resistance, Slow Falling Level 3 Strength, Luck Level 4 (secondary) Regeneration Night Vision: it doesn’t flicker because the duration is extended compared with other beacon effects. Fire Resistance: useful for Nether bases. Luck: helps with fishing and loot around your base. Slow Falling: safer drops around your base. Conduit-style defence
An active beacon with a clear beam damages hostile mobs in range, like a conduit does, but on land.
It deals 4 damage (2 hearts) every 2 seconds. The range is the same as vanilla: 10 + 10 blocks per pyramid level horizontally, and the full height upward. Bigger pyramid, bigger zone. It spares neutral mobs (endermen, zombified piglins), piglins, and bosses (the Wither and the Ender Dragon). Kills drop no XP. Balanced cost
The crafting recipe is unchanged. Setting or changing a beacon’s powers now costs more of the payment item:
Item | Cost
- Iron Ingot | 8 |
- Gold Ingot | 5 |
- Emerald | 4 |
- Diamond | 3 |
- Netherite Ingot | 1
The cost is shown as a number under each item in the beacon screen. You can put a full stack into the payment slot, and the Confirm button only turns on once you have enough.
Required: Fabric Loader, Java 25
Fabric API is required. Compatibility
The mod changes vanilla beacons directly using Mixin. Other mods that rework beacons may conflict. Please report any problems on the issue tracker.
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Made by CedarWhistle
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