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Better Cave Worlds
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Datapack that creates Cave Worlds, based on the old preset, featuring all biomes, ocean caves, and most structures.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Features new biomes or content focused on overhauling existing ones.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Better Cave Worlds
This is Datapack enables Cave World generation with biomes and allows foliage, aquifers, and large ore veins to generate. Unfortunately, you cannot change the height at which most structures generate with a datapack, so most of them generate on the bedrock roof. You should still be able to do everything you normally could, but it will be a challenge to do so!
Generation Notes
- The following structures generate on/near the roof:
- Buried Treasure
- Desert Pyramids
- Igloos
- Jungle Pyramids
- Mansions
- Ocean Ruins
- Shipwrecks
- Witch Huts
- Passive Mobs obey vanilla spawning rules:
- They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
- Also, from structures like underground village animal pens
- They can also spawn naturally, but there is a creature mob cap of 10, which means that you need to have very few creatures loaded (keep spawn chunks in mind! and understand mob categories from the Wiki as well) and also light levels, and additional spawn mechanics you will need to research in rare cases
- They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
- Snow top layers are hardcoded to generate on the surface, so won't generate underground
End Caves
If you (for some reason) want all your dimensions to be the cave preset, check out the End Caves pack I have made.
Compatibility: Does this work with insert mod name here?
If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, its foliage will probably not generate underground. If you are motivated, you can look at my source code to see how I fixed this in vanilla, which will let you do the same for the mod's features. Some issues may need specific compatibility packs made, which I may make in the future.
Sponsor: Sparked Host
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