Beware the Dark [FORGE]
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Don't Starve based mod that increases difficulty and introduces a lot of Don't Starve blocks/mechanics
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Features new biomes or content focused on overhauling existing ones.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new tools, which may add enhanced capabilities.
Adds or enhances hostile creatures and enemies.
Adds or improves non-hostile and neutral creatures.
Enhances farming mechanics and introduces new crops and livestock.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
DISCLAIMER: Any versions below 1.19 will NOT be supported
+1.18 versions require Terrablender!
The mod changes Minecraft to be more like Don't Starve such as making darkness hazardous, majorly changing gathering mechanics with future plans for increasing difficulty and putting a greater emphasis on hunger maintenance
Features
*New biomes, such as barren rockylands, autumnal deciduous forests, creepy conifer forests and slimy marshes
*A limited crafting system that functions like Don't Starve's prototyping system
*Gather materials to craft and survive Don't Starve style: twigs, cut grass, flint, gold nuggets, rocks, logs, etc
*Gone are your tools made from stone, iron or diamond and instead tools made from flint or gold
*New structures/blocks that replace vanilla essentials such as basic farms and science machines
*Charlie now attack in full darkness so make sure to find some light before dusk...you can make a torch from two cut grass and two twigs, it can't be placed but emits light when held
*Stationary light sources are also available in the form of campfires and firepits, these can be used to cook food too
Experimental (v0.4 nightly builds only):
*Drying Racks and Crock Pots
*Idle Hunger Drain (1 Hunger every 2400 ticks/2 Minutes, hunger-tick rate adjustable in config)
*Light log blocks on fire using mod-torches, this turns the log into a burnt log block (which drops charcoal and/or pine cones or rarely two charcoal)
*Fireflies and butterfly mobs (like in DS/DST, butterflies have a 2% chance to drop butter)
*Mandrakes, rare passive plains mobs (their drop can be used to make a powerful crockpot recipe)
*Bug Nets, Backpacks, Strawrolls and Pumpkin Lanterns
*Darts (including Fire and Electric variants)
*Three new crock pot recipes: butter muffin, mandrake soup and waffles
Links
Trello | Planned Features | Discord Server
DISCLAIMER: 1.19 and ahead only supported, requires Terrablender!
The mod changes Minecraft to be more like Don't Starve such as making darkness hazardous, majorly changing gathering mechanics with future plans for increasing difficulty and putting a greater emphasis on hunger maintenance
Features:
- New biomes, such as barren rockylands, autumnal deciduous forests, graveyards, creepy conifer forests and slimy marshes
- A limited crafting system that functions like Don't Starve's prototyping system
- Gather materials to craft and survive Don't Starve style: twigs, cut grass, flint, gold nuggets, rocks, logs, etc
- Gone are your tools made from stone, iron or diamond and instead tools made from flint or gold
- New structures/blocks that replace vanilla essentials such as basic farms and science machines
- Charlie now attack in full darkness so make sure to find some light before dusk...you can make a torch from two cut grass and two twigs, it can't be placed but emits light when held
- Stationary light sources are also available in the form of campfires and firepits, these can be used to cook food too
- 12 mobs: Butterflies, Fireflies, Mandrakes, Catcoons, Batilisks, Tentacles, Ghosts, Mr. Skitts, Night Hands, Shadow Watchers, Crawling Horrors and Terrorbeaks
- Sanity meter/stat
- Caves dimension
- Drying Racks and Crock Pots
- Idle Hunger Drain (1 Hunger every 2400 ticks/2 Minutes, hunger-tick rate adjustable in config)
- Bug Nets, Backpacks, Straw Rolls, Miner Hats, Lanterns, Garlands, Anti Venom and Pumpkin Lanterns
- Darts (including Fire and Electric variants)
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