Block Beams

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Block Beams

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A very simple mod that spawns a beam of colored particles above a block.

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Block Beams 1.2.2

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Identifiers

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CurseForge ID
Modrinth ID

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About

Description

Block Beams

A very simple mod that spawns a beam of colored particles above a block

A very simple mod that spawns a beam of colored particles above a block if the block has 3 block of air or other "passable" blocks above it (see config for more info). Which helps you spot the block better. I originally came up with this idea when I was mining for ores with my world eater. But with how big the 1.18 caves are this is going to be useful there as well. Plus it can also be used as an aesthetic feature, in case you want to have a water fountain you can make a not useful block have blue particles and boom you have a fountain.

Warning

Some server owners / admins may see this mod as unfair. So be respectful and ask the server owners / admins if you can you this mod. Also mention the "server side" config of the mod. (Se bellow)

Dependencies

This mod Depends on: Kotlin (My apologies for dependency)

Config

This mod has extensive configuration for what little it adds. There are 2 types of config :

"Server" side summary

Block Beams is not supported on the server but there is a server side type config.

The only think you can configure server side is the block pass list. It is configured by a vanilla tag, so you just have to set up a tag on the severer, then all the clients that use the mod will be configured, no need to install the mod on the server. (Only thing to add is that the clients can override if they use the server tag or not)

If you wish to:

Client side

As stated in server config most configs are on the client:

  • "blockBeams" is the list of blocks that will emit the particles and there color. It has a very simple format of ["namespace:block": hex color]
  • "blockCheckType" is the way the mod check for what blocks to pass through
    • SERVER_ONLY - Gets the tag from the server and checks based on that, if the server has no tag then the mod is disabled [DEFAULT]
    • CLIENT_ONLY - Uses the client tag from his config (Use only if it is okay to do on the server)
  • "clientTag" The client equivalent of the server side tag. Works like vanilla tag.

Kinetic Partner Banner Click on the banner or here to support me and my projects! :)

ko-fi

Block Beams

A very simple mod that spawns a beam of colored particles above a block

A very simple mod that spawns a beam of colored particles above a block if the block has 3 block of air or other "passable" blocks above it (see config for more info). Which helps you spot the block better. I originally came up with this idea when I was mining for ores with my world eater. But with how big the 1.18 caves are this is going to be useful there as well. Plus it can also be used as an aesthetic feature, in case you want to have a water fountain you can make a not useful block have blue particles and boom you have a fountain.

Warning

Some server owners / admins may see this mod as unfair. So be respectful and ask the server owners / admins if you can you this mod. Also mention the "server side" config of the mod. (Se bellow)

Dependencies

This mod Depends on: Kotlin (My apologies for dependency)

Config

This mod has extensive configuration for what little it adds. There are 2 types of config :

"Server" side Block Beams is not supported on the server but there is a server side type config.

The only think you can configure server side is the block pass list. It is configured by a vanilla tag, so you just have to set up a tag on the severer, then all the clients that use the mod will be configured, no need to install the mod on the server. (Only thing to add is that the clients can override if they use the server tag or not)

If you wish to:

Client side

As stated in server config most configs are on the client:

  • "blockBeams" is the list of blocks that will emit the particles and there color. It has a very simple format of ["namespace:block": hex color]
  • "blockCheckType" is the way the mod check for what blocks to pass through
    • SERVER_ONLY - Gets the tag from the server and checks based on that, if the server has no tag then the mod is disabled [DEFAULT]
    • CLIENT_ONLY - Uses the client tag from his config (Use only if it is okay to do on the server)
    • "clientTag" The client equivalent of the server side tag. Works like vanilla tag.

Kinetic Partner Banner Click on the banner or here to support me and my projects! :)

ko-fi

Screenshots

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  • the mod in a cave
    the mod in a cave
  • The Mod in action
    The Mod in action

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~4,000
Total Downloads
CurseForge
~1,000
Modrinth
~3,000
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