Loot Beams Up

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Loot Beams Up

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Customizable loot beams for items

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Type
Mod
License
MIT License
Latest Version
lootbeams-3.6.1-mc1.21.4.jar
Authors
CurseForge
Modrinth

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Description

Default rarities

Our Discord server: Link

A Fabric client-side Minecraft mod that adds colorful and customizable loot beams to dropped items!

This mod is an Fabric fork version of Loot Beams, but totally overwritten.

Loot Beams are added to all items by default and they change colors depending on the items name. You can, however, specify a whitelist/blacklist for Beams, color overrides, and even NBT tags to change their color! (like "lootbeams.color":"0xFFFFFF").

Beams also have nametags that show up when looking at an item or crouching so you can see what an item is without even picking it up. This mod is client-side, meaning it will run on vanilla servers and forge servers that do not have this mod installed!

Also this version fixes many bugs of original version:
1. Rendering dark beam colors

Before-After
2. Multiplied item glow
Before-After
3. Particle spawn rate on FPS
4. More…

And implement new features:
1. Beam fade/bright on approaching
2. Preset manager screen (You can configure mod with Cloth config, and on this screen save your preset with name, or try default presets) (Numpad 5 key by default (can be changed in settings))
3. Compatibility with Legendary Tooltips (thats so cool!)
4. Custom rarities support (with minecraft:custom_data)
    - Example: {custom_rarity:{name:"Legendary",color:"#FF9900"}}
    - Also this supports translatable strings (with resource/data packs)
          Example: {custom_rarity:{name:"my.custom.rarity.legendary",color:"#FF9900"}}
    - For beam color same as rarity, need to set item custom name with same color.
5. Custom particle textures
6. Custom ground glow effects
7. Custom beam config with NBT and custom rarities


Huge update #3

Animated Beams

Shaders support - Loot beam mode

Shaders support - Loot beam mode


Huge Update #2

New features:
- Full rendering revamp
- Added new beam render type `Droplight` (like in Droplights mod)
Droplight preset
- Added new options to toggle smooth beam and ground glow size change (customizable)
- Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset)
Gradient glow effect
- Added feature to customize second gradient color for beam and ground glow effect
- Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles)
Updated trails
- Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default  item frame logic) (on image below item frame is invisible)
Item frame tooltip with LT
- Added feature to use colored particles and ground glow effects (just name it with `_colored` postfix, example: cake_colored.png)


Update:

Added a resource pack example.

- Added ability to apply custom rarities to items by [selectors]
- Added ground glow effect texture feature
- Added gradient colors support when using with Prism
- Custom effects for ground glowing can be added with resource pack assets/lootbeams/textures/ground_glow_effects/
- Ground effects supports animated sprites (.mcmeta)

Custom ground glow effect
Ground glow effect #2


Huge update

- Completely revamped settings
- Added the ability to set custom particle textures. Custom textures can be added with resource pack, assets/lootbeams/textures/particle/. Particles can be animated with .mcmeta file.
Particle texture setup
- Added the ability to set custom beam/particle display settings for each item via NBT
- Expanded support for custom item rarities. Now rarities can be defined through a resource pack in the file assets/lootbeams/custom_rarities.json
- For custom rarities through JSON, beam/particle display settings can be specified
- These rarities can be applied to an item by assigning it the NBT custom_rarity_id (String)
- If both custom_rarity_id and custom_rarity are set, custom_rarity will take priority
- You can get available config options with command: /lootbeams item-custom-config available

Available config options

Below are some examples of beam configuration with the new features.

custom_rarities.json example:

{
    "custom_rarities": [
        {
            "id": "snowy",
            "name": "Snowy", // also may be a translation string
            "color": "#ddeeff",
            "config": {
                "trails": false,
                "particle_use_constant_vertical_speed": true,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_random_y": false,
                "particle_y_offset": 2,
                "particle_lifetime": 40,
                "particle_size": 0.5,
                "particle_speed": 0.00001,
                "particle_speed_x": 0.1,
                "particle_speed_y": -0.004,
                "particle_speed_z": 0.1,
                "particle_count": 10,
                "pulse_glow": false,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:vortex_2", // For this effect you need resource pack example (listed below)
                "glow_effect_radius": 1,
                "glow_effect_alpha": 1
            },
            "selectors": [ // Applies this rarity to all items cantains "snow" in name
                "%Snow", "%snow"
            ]
        },
        {
            "id": "fire_infused",
            "name": "Fire infused", // also may be a translation string
            "color": "#ff4400",
            "animated_color": "2_#ff4400_#ff0000_#ffff00", // Can be used if Prism installed
            "config": {
                "trails": false,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_random_y": false,
                "spin_around_beam": false,
                "particle_texture": "lootbeams:animated_fire",
                "particle_size": 2,
                "particle_radius": 0.4,
                "particle_speed": 0.00001,
                "particle_speed_y": 0,
                "particle_count": 20,
                "pulse_glow": true,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:glow",
                "pulse_glow_min_alpha": 0.6,
                "pulse_glow_max_alpha": 0.8,
                "pulse_glow_min_radius": 0.75,
                "pulse_glow_max_radius": 1
            },
            "selectors": [ // Applies this rarity to all items cantains "Nether" in name, and excludes "erite" (netherite), "Wart", "Sprouts", "Star" and "Quartz"
                "%ether+~%erite+~%Wart+~%Sprouts+~%Star+~%Quartz"
            ]
        },
        {
            "id": "love",
            "name": "Love", // also may be a translation string
            "color": "#ff6666",
            "config": {
                "beam_height": 3,
                "beam_alpha": 0.6,
                "trails": false,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_texture": "lootbeams:heart",
                "particle_size": 1,
                "particle_speed_y": 0.0003,
                "particle_count": 20
            },
            "selectors": [ // Applies this rarity to pink bed
                "minecraft:pink_bed"
            ]
        },
        {
            "id": "---emerald---",
            "name": "---emerald---",
            "color": "#40ff80",
            "config": {
                "render_item_rarity": false,
                "pulse_glow": false,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:tech_1", // For this effect you need resource pack example (listed below)
                "glow_effect_radius": 1,
                "glow_effect_alpha": 1
            },
            "selectors": [ // Applies this rarity to emerald
                "minecraft:emerald"
            ]
        }
    ]
}

Snowy rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "snowy"
}


Fire infused rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "fire_infused"
}


Love rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "love"
}


Smoke rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "smoke"
}


Multiple configs at the same time:

An Updated Fabric fork version of Loot Beams(for Forge)

Default rarities

A 1.21 Fabric client-side Minecraft mod that adds colorful and customizable loot beams to dropped items!

Loot Beams are added to all items by default and they change colors depending on the items name. You can, however, specify a whitelist/blacklist for Beams, color overrides, and even NBT tags to change their color! (like "lootbeams.color:"0xFFFFFF").

Beams also have nametags that show up when looking at an item or crouching so you can see what an item is without even picking it up. This mod is client-side, meaning it will run on vanilla servers and forge servers that do not have this mod installed!

Also this version fixes many bugs of original version:

  1. Rendering dark beam colors Before-After
  2. Multiplied item glow Before-After
  3. Particle spawn rate on FPS
  4. More...

And implement new features:

  1. Beam fade/bright on approaching
  2. Preset manager screen (You can configure mod with Cloth config, and on this screen save your preset with name, or try default presets) (Numpad 5 key by default (can be changed in settings))
  3. Compatibility with Legendary Tooltips (thats so cool!)
  4. Custom rarities support (with minecraft:custom_data)
    • Example: {custom_rarity:{name:"Legendary",color:"#FF9900"}}
    • Also this supports translatable strings (with resource/data packs) Example: {custom_rarity:{name:"my.custom.rarity.legendary",color:"#FF9900"}}
    • For beam color same as rarity, need to set item custom name with same color.
  • Custom particle textures
  • Custom ground glow effects
  • Custom beam config with NBT and custom rarities

Huge Update #3

Animated beams

Shaders support - Loot beam mode

Shaders support - Droplight mode


Huge Update #2

New features:

  • Full rendering revamp
  • Added new beam render type Droplight (like in Droplights mod) Droplight preset
  • Added new options to toggle smooth beam and ground glow size change (customizable)
  • Added feature to use gradient color on beam (in droplight type) and ground glow effect (need to reset gradient modifiers in mod config. Go to modmenu -> LootBeams -> Main (Beam gradient modifiers -> Reset) -> Ground Glow (Glow gradient modifiers -> Reset) Gradient glow effect
  • Added feature to customize second gradient color for beam and ground glow effect
  • Added more options to trails. Now they renders more correct and can be scaled by Y (customizable, if not scaled, follow particles) Updated trails
  • Added feature to render tooltips on item frames (Legendary Tooltips supported) (only for items with custom name, default item frame logic) (on image below item frame is invisible) Item frame tooltip display with LT
  • Added feature to use colored particles and ground glow effects (just name it with _colored postfix, example: cake_colored.png)

Update:

Added a resource pack example.

  • Added ability to apply custom rarities to items by selectors
  • Added ground glow effect texture feature
  • Added gradient colors support when using with Prism
  • Custom effects for ground glowing can be added with resource pack assets/lootbeams/textures/ground_glow_effects/
  • Ground effects supports animated sprites (.mcmeta)

Custom ground glow effect Custom ground glow effect #2


Huge update

  • Completely revamped settings
  • Added the ability to set custom particle textures. Custom textures can be added with resource pack, assets/lootbeams/textures/particle/. Particles can be animated with .mcmeta file. Particle texture setup
  • Added the ability to set custom beam/particle display settings for each item via NBT
  • Expanded support for custom item rarities. Now rarities can be defined through a resource pack in the file assets/lootbeams/custom_rarities.json
  • For custom rarities through JSON, beam/particle display settings can be specified
  • These rarities can be applied to an item by assigning it the NBT custom_rarity_id (String)
  • If both custom_rarity_id and custom_rarity are set, custom_rarity will take priority
  • You can get available config options with command: /lootbeams item-custom-config available Available config options

Below are some examples of beam configuration with the new features.

custom_rarities.json example:

{
    "custom_rarities": [
        {
            "id": "snowy",
            "name": "Snowy", // also may be a translation string
            "color": "#ddeeff",
            "config": {
                "trails": false,
                "particle_use_constant_vertical_speed": true,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_random_y": false,
                "particle_y_offset": 2,
                "particle_lifetime": 40,
                "particle_size": 0.5,
                "particle_speed": 0.00001,
                "particle_speed_x": 0.1,
                "particle_speed_y": -0.004,
                "particle_speed_z": 0.1,
                "particle_count": 10,
                "pulse_glow": false,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:vortex_2", // For this effect you need resource pack example (listed below)
                "glow_effect_radius": 1,
                "glow_effect_alpha": 1
            },
            "selectors": [ // Applies this rarity to all items cantains "snow" in name
                "%Snow", "%snow"
            ]
        },
        {
            "id": "fire_infused",
            "name": "Fire infused", // also may be a translation string
            "color": "#ff4400",
            "animated_color": "2_#ff4400_#ff0000_#ffff00", // Can be used if Prism installed
            "config": {
                "trails": false,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_random_y": false,
                "spin_around_beam": false,
                "particle_texture": "lootbeams:animated_fire",
                "particle_size": 2,
                "particle_radius": 0.4,
                "particle_speed": 0.00001,
                "particle_speed_y": 0,
                "particle_count": 20,
                "pulse_glow": true,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:glow",
                "pulse_glow_min_alpha": 0.6,
                "pulse_glow_max_alpha": 0.8,
                "pulse_glow_min_radius": 0.75,
                "pulse_glow_max_radius": 1
            },
            "selectors": [ // Applies this rarity to all items cantains "Nether" in name, and excludes "erite" (netherite), "Wart", "Sprouts", "Star" and "Quartz"
                "%ether+~%erite+~%Wart+~%Sprouts+~%Star+~%Quartz"
            ]
        },
        {
            "id": "love",
            "name": "Love", // also may be a translation string
            "color": "#ff6666",
            "config": {
                "beam_height": 3,
                "beam_alpha": 0.6,
                "trails": false,
                "render_name_color": false,
                "render_rarity_color": true,
                "particle_texture": "lootbeams:heart",
                "particle_size": 1,
                "particle_speed_y": 0.0003,
                "particle_count": 20
            },
            "selectors": [ // Applies this rarity to pink bed
                "minecraft:pink_bed"
            ]
        },
        {
            "id": "---emerald---",
            "name": "---emerald---",
            "color": "#40ff80",
            "config": {
                "render_item_rarity": false,
                "pulse_glow": false,
                "rotate_glow": false,
                "glow_effect_texture": "lootbeams:tech_1", // For this effect you need resource pack example (listed below)
                "glow_effect_radius": 1,
                "glow_effect_alpha": 1
            },
            "selectors": [ // Applies this rarity to emerald
                "minecraft:emerald"
            ]
        }
    ]
}

Snowy rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "snowy"
}

Snowy effect

Fire infused rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "fire_infused"
}

Fire infused effect

Love rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "love"
}

Love effect

Smoke rarity effect:

minecraft:custom_data { // If version < 1.20.5 then "tag:"
  custom_rarity_id: "smoke"
}

Smoke effect

Multiple configs at the same time:

Multiple configs

Screenshots

Gallery

  • 1.21.7 PREVIEW
    1.21.7 PREVIEW Binded preset to item group (Poison 2)
  • 1.21.7 PREVIEW
    1.21.7 PREVIEW Item group &lt;---&gt; Beam preset binding screen
  • 1.21.7 PREVIEW
    1.21.7 PREVIEW Item group editing screen
  • 1.21.7 PREVIEW
    1.21.7 PREVIEW Beam lightning and bloom with blocks
  • 1.21.7 PREVIEW
    1.21.7 PREVIEW 1.21.7 light bloom effects
  • Item frame tooltip
    Item frame tooltip Item frame is invisible here
  • Droplight preset
    Droplight preset
  • Preset loading
    Preset loading
  • Default rarities
    Default rarities
  • Another sword
    Another sword
  • Sword with custom rarity
    Sword with custom rarity Legendary tooltips supported
  • Preset screen
    Preset screen
  • Detailed info while sneaking
    Detailed info while sneaking
  • Fire infused effect
    Fire infused effect
  • Sword with custom rarity
    Sword with custom rarity Legendary tooltips supported
  • Love effect
    Love effect
  • Snowy effect
    Snowy effect
  • Preset Manager - loading preset
    Preset Manager - loading preset
  • Default Minecraft rarities
    Default Minecraft rarities
  • Another sword
    Another sword
  • Smoke effect
    Smoke effect
  • Preset manager - creating preset
    Preset manager - creating preset

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