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Ex HUD
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A standalone fabric mod adding the HUD from legacy releases of PlayerEx.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Adds tools to customize the user interface and menus.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

What is Ex HUD?
Ex HUD is a client-side Minecraft mod created with the Fabric modding framework to be a standalone implementation of the HUD that featured in legacy releases of PlayerEx.
Content
Ex HUD changes how the player's health, armour, food, air and experience bars look in favour of a more RPG-themed minimalist style.

The health bar (left) can be disabled, as can the utilities bar (right).
When holding a food item, the food percentage will blink and display the value that the player would have after consuming the food item, similar to AppleSkin. This feature can also be disabled through the config.
FAQ
Q. Forge?
A. No, but feel free to port yourself.
Q. Backport to x version?
A. No.
Q. Can you add display elements from x mod?
A. Maybe, make an issue here. Note that for AppleSkin, I am only going as far as food/hunger values, which is already implemented. I won't be adding support for saturation display.
What is Ex HUD?
Ex HUD is a client-side Minecraft mod created with the Fabric modding framework to be a standalone implementation of the HUD that featured in legacy releases of PlayerEx.
Content
Ex HUD changes how the player's health, armour, food, air and experience bars look in favour of a more RPG-themed minimalist style.
The health bar (left) can be disabled, as can the utilities bar (right).
When holding a food item, the food percentage will blink and display the value that the player would have after consuming the food item, similar to AppleSkin. This feature can also be disabled through the config.
FAQ
- Forge?
- No, but feel free to port yourself.
- Backport to x version?
- No.
- Can you add display elements from x mod?
- Maybe, make an issue here. Note that for AppleSkin, I am only going as far as food/hunger values, which is already implemented. I won't be adding support for saturation display.
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