[BD] 方块耐久 Block-Durability
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Make TaCZ guns truly destructive — no more binary "can hit / can't hit". Every bullet chips away at a block's HP, complete with crack progression effects for a deeply satisfying destruction feel.
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中文见GitHub
Block Durability
Give Minecraft blocks durability values — shoot them enough and they break!
Dependencies
- NeoForge 1.21.1
- TaCZ (Timeless & Classics Guns: Zero, NeoForge port) ≥ 1.1.6 — optional; the mod loads without errors when TaCZ is absent but will have no effect.
Features
- Whitelist-based: only blocks listed in the config can be damaged by bullets
- HP = Hardness × Multiplier: block HP is derived from vanilla hardness, with manual overrides available
- Crack progression: damaged blocks display destruction crack stages (like player mining)
- Particles & Sound: block break particles and hit sounds on impact
- Tag matching: supports block tags (
tag:minecraft:planks), automatically compatible with blocks from other mods
Default Breakable Blocks
| Category | Tag |
|---|---|
| Glass blocks | tag:c:glass_blocks |
| Glass panes | tag:c:glass_panes |
| Planks | tag:minecraft:planks |
| Logs | tag:minecraft:logs |
| Wooden doors | tag:minecraft:wooden_doors |
| Wooden trapdoors | tag:minecraft:wooden_trapdoors |
| Wooden stairs | tag:minecraft:wooden_stairs |
| Wooden slabs | tag:minecraft:wooden_slabs |
| Wooden buttons | tag:minecraft:wooden_buttons |
| Wooden pressure plates | tag:minecraft:wooden_pressure_plates |
| Signs | tag:minecraft:standing_signs, etc. |
Configuration
The config file is auto-generated at config/blockdurability-common.toml:
[general]
enabled = true
damagePerHit = 1.0 # Fixed damage per bullet hit
useBulletDamage = false # Use bullet entity damage instead
[whitelist]
blockWhitelist = [
"tag:c:glass_blocks",
"tag:minecraft:planks",
# ... supports tag: prefix and name wildcards
]
[hp_calculation]
hardnessMultiplier = 1.5 # HP = max(minHP, hardness × multiplier)
minBlockHP = 1.0
blockHPOverrides = [] # Format: "minecraft:glass=2"
[effects]
spawnBreakParticles = true
playBreakSound = true
dropItems = false
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