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Block Skills
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A library mod that exposes KubeJS methods to restrict how players see and interact with blocks.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Provides a framework or library for other mods to use.
Features a progression system with stages or gates that must be unlocked.
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Must be installed on both the client and the server.
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Description
Block Skills
A library mod to control how players see and interact with fluids using skill-based restrictions created in KubeJS scripts. This is similar to Ore Stages.
xSkills Mods
Player Skills | Block Skills | Dimension Skills | Fluid Skills | Item Skills | Mob Skills
Concepts
This mod leans extensively on Player Skills by creating and consuming the Skill-based Restrictions. Out of the box, this mod can restrict whether a block can be mined, "used", or if it drops anything when mined. It also provides a way to mask blocks in world by replacing them with either air or another block (e.g. make all diamond ore appear and drop as stone). Note that this does not alter interactions based on what items the player is holding or how the player can use the block as an item. However, Item Skills provides that complementary functionality.
Caveat
Because of how events are fired, KubeJS BlockEvents.rightClicked events will only be triggered with the original
block. Make sure that you reuse the same player.can() or player.cannot() restrictions on any relevant skill change
handlers connected to interacting with a block. For example, if you are hiding minecraft:diamond_ore
as minecraft:stone but are also triggering a skill change when a player uses redstone on diamond_ore, right clicking
on the hidden diamond ore with redstone in hand will still trigger the skill update if it's not restricted with the same
conditions that the hidden block is using.
More Information
Documentation, examples, and more can be found in the readme on Github.
Modpacks
Want to use this in a modpack? Great! This was designed with modpack developers in mind. No need to ask.
Block Skills
A library mod to control how players see and interact with fluids using skill-based restrictions created in KubeJS scripts. This is similar to Ore Stages.
xSkills Mods
Player Skills | Block Skills | Dimension Skills | Fluid Skills | Item Skills | Mob Skills
Concepts
This mod leans extensively on Player Skills by creating and consuming the Skill-based Restrictions. Out of the box, this mod can restrict whether a block can be mined, "used", or if it drops anything when mined. It also provides a way to mask blocks in world by replacing them with either air or another block (e.g. make all diamond ore appear and drop as stone). Note that this does not alter interactions based on what items the player is holding or how the player can use the block as an item. However, Item Skills provides that complementary functionality.
Caveat
Because of how events are fired, KubeJS BlockEvents.rightClicked events will only be triggered with the original
block. Make sure that you reuse the same player.can() or player.cannot() restrictions on any relevant skill change
handlers connected to interacting with a block. For example, if you are hiding minecraft:diamond_ore
as minecraft:stone but are also triggering a skill change when a player uses redstone on diamond_ore, right clicking
on the hidden diamond ore with redstone in hand will still trigger the skill update if it's not restricted with the same
conditions that the hidden block is using.
More Information
Documentation, examples, and more can be found in the readme on Github.
Modpacks
Want to use this in a modpack? Great! This was designed with modpack developers in mind. No need to ask.
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