Mod

Horde Nights

Quick rating

Horde Nights

No reviews yet

This adds Lunar Events every 30-45 days, some making mobs a lot more powerful, others remarkably tame. Can you survive them all?

Horror
Adventure/Exploration
Survival
Base Defense
Hostile Mobs
QoL & Tweaks
Mod Addon
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Filter by exact patch versions
Loading exact versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your updated review is now pending. It has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.3.14+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Horde Nights 2.0 is in development. It will be made for Minecraft v26.1, and considered completely incompatible with any versions previous. You will be able to update your world, however most, if not all progression within the pack will be lost. For this reason, we will not be porting v1.x.x versions to MC 26.1 or above.

Ever wanted a challenge? Not just a boss fight, something more? Something unique...

Welcome to Horde Nights!

This datapack based project adds the ability to encounter Lunar Events, such as a Blood Moon. These events happen every 30-45 days based on difficulty.

During Lunar Events, you will have to face The Horde. The members of The Horde will be modified based on difficulty & Event type.

If you wish to summon a Lunar Event yourself, instead of waiting, you can perform a Blood Ritual. You will need both campfire types. Be careful, if you mess up the ritual, things may go very weird.

We have also added 7+ advancements on our own, plus 3+ Super Challenge(s) when paired with Blaze & Cave's Advancement Pack(see Integrations below).

Support:

For questions and any other support, check out our Discord Server! Make sure to use the Support forum channel! You might also get some sneak peaks of upcoming updates!

Configuration

By running the command /function h-nigh:config you will open the customization menu. This is a datapack based project, so text file configs are impossible.

You can customize the pack difficulty, or leave it dependent on your game difficulty.

You can customize the interval of Blood Moons, and toggle features such as Cowardice & The Blood Ritual.

Integrations

Horde Nights has integrations with several other packs. Please bear in mind sometimes this list may be a little out of date.

  • RRC Resources Integration for 1.20+
    • This is highly recommended for a more immersive gameplay experience, but is completely optional.
    • Mo-Variants Integration for 1.20+
      • This integration reduces issues with some variants, and even adds a couple unique Horde Effects for some other variants.
      • Works best with Mo-Variants 7.7.0 or Higher(this version is currently in betas)
    • Mo-Critters Integration for 1.20+
      • This integration ensures that critters do not spawn during negative Lunar Events, keeping the creepy vibe intact.
      • Ensure you have v1.0.12+ for 1.20.x or 1.3.0+ for 1.21.x as this pack split off from Mo-Variants.
    • BACAP Integration for 1.20+
      • This integration adds 3+ Super Challenge(s) to complete.
      • Not using this integration creates a cosmetic error in log, ignore it.
    • Creeper Overhaul Integration for 1.20/1.20.1 & 1.21/1.21.1
      • This integration recruits 13/14 new creepers to The horde.
      • Not using this integration creates a cosmetic error in log, ignore it.
    • Time Lib Integration for 1.21+
      • This integration will allow the automatic enabling and disabling of:
        • Festive Moons [Dec 1st to Dec 31st]
        • Natural Bunk Events [April 1st]
      • This integration can be toggled in the "Advanced" section of the config
      • TimeLib has been discontinued for 1.21.6+, requiring manual toggles or user supplimented automation to toggle these things appropriately.

Only these projects are guaranteed to work with this pack. While we do our best to maintain decent compatibility standards, things may interact weirdly. Please report any incompatibilities or suggest any ideas for official integration improvements in our discord!

Screenshots

Gallery

  • Blood Moon Zombie
    Blood Moon Zombie image of a zombie during a blood moon compared to 5 block tall magma blocks
  • SUPER moon zombie & phantom
    SUPER moon zombie & phantom image of a zombie & phantom during a SUPER moon compared to 5 block tall magma block stack
  • Pack Banner
    Pack Banner An 8k Banner commissioned from Mello.
  • Pack Icon
    Pack Icon A 512x Icon commissioned from Mello.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Reviews
0
Followers
0
In stacks

By the numbers

Statistics

~260,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync