Blueprint
Rank 1,214
Rank 936 among mods

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Blueprint

By Team Abnormals , SmellyModderDeveloper
Overall rating distribution
0.5★ 5★
Gameplay
0.0
Aesthetics
0.0
Performance
0.0

Library that implements the framework of all Abnormals mods!

Mod Loaders
Minecraft

About

Description

Website Discord X Patreon

📖 About:

Blueprint is a mod library designed to make it easier to access code shared across most Team Abnormals mods, but anyone is allowed and encouraged to use it! It has many valuable features, such as a registry helper, data syncing, various data-driven modification systems, a biome API, a trim material API, the Endimator animation API, and much more!

💻 For Developers:

Adding Blueprint to your mod is quite simple!

First off, you need to add Blueprint as a dependency to access the library in code. To do so, add the following to your build.gradle:

repositories {
    maven {
        url = "https://maven.teamabnormals.com"
    }
}

dependencies {
    implementation("com.teamabnormals:blueprint:<version>")
}

Replace <version> with the desired version of Blueprint, including the desired version of Minecraft.
For example, 1.21.1-8.0.0 yields blueprint-1.21.1-8.0.0.jar.

Next, you must add it as a dependency on NeoForge to make your mod require Blueprint when loading. In your neoforge.mods.toml, add the following block to the file:

[[dependencies.<modId>]]
    modId = "blueprint"
    type = "required"
    versionRange = "[<version>,)"
    ordering = "AFTER"
    side = "BOTH"

Replace <version> with the desired version of Blueprint. For example, 8.0.0 will target version 8.0.0 of Blueprint. The code block above for the neoforge.mods.toml file targets the selected version and any subsequent versions. If you want to target it differently, you may want to read up on the neoforge.mods.toml spec.

blueprint.png abnormals_delight.png allurement.png atmospheric.png autumnity.png berry_good.png boatload.png buzzier_bees.png caverns_and_chasms.png clayworks.png endergetic.png environmental.png gallery.png incubation.png neapolitan.png personality.png pet_cemetery.png savage_and_ravage.png upgrade_aquatic.png woodworks.png

Website Discord X Patreon

📖 About:

Blueprint is a mod library designed to make it easier to access code shared across most Team Abnormals mods, but anyone is allowed and encouraged to use it! It has many valuable features, such as a registry helper, data syncing, various data-driven modification systems, a biome API, a trim material API, the Endimator animation API, and much more!

💻 For Developers:

Adding Blueprint to your mod is quite simple!

First off, you need to add Blueprint as a dependency to access the library in code. To do so, add the following to your build.gradle:

repositories {
    maven {
        url = "https://maven.teamabnormals.com"
    }
}

dependencies {
    implementation("com.teamabnormals:blueprint:<version>")
}

Replace <version> with the desired version of Blueprint, including the desired version of Minecraft.
For example, 1.21.1-8.0.0 yields blueprint-1.21.1-8.0.0.jar.

Next, you must add it as a dependency on NeoForge to make your mod require Blueprint when loading. In your neoforge.mods.toml, add the following block to the file:

[[dependencies.<modId>]]
    modId = "blueprint"
    type = "required"
    versionRange = "[<version>,)"
    ordering = "AFTER"
    side = "BOTH"

Replace <version> with the desired version of Blueprint. For example, 8.0.0 will target version 8.0.0 of Blueprint. The code block above for the neoforge.mods.toml file targets the selected version and any subsequent versions. If you want to target it differently, you may want to read up on the neoforge.mods.toml spec.

blueprint.png abnormals_delight.png allurement.png atmospheric.png autumnity.png berry_good.png boatload.png buzzier_bees.png caverns_and_chasms.png clayworks.png endergetic.png environmental.png gallery.png incubation.png neapolitan.png personality.png pet_cemetery.png savage_and_ravage.png upgrade_aquatic.png woodworks.png