Blueprint Lab

Quick rating

Community listing page, reviews here may not be monitored by the author.

Blueprint Lab

No reviews yet

Isolated creative lab for prototyping builds. Nothing (items or energy) can leave — export as a schematic instead.

Custom Dimensions
QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
BlueprintLab v1.1.0 (NeoForge)

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Blueprint Lab

Prototype freely. Take only the blueprint home.

Blueprint Lab adds a shared, isolated creative dimension where you can design and test builds without touching your real world. When you enter, your inventory, ender chest, XP, hunger and gamemode stay behind. The lab starts empty. When you leave, everything is restored and your build remains in the shared lab.

Nothing leaves with you — not items, not energy, not fluids. Cross-dimension transfer blocks can still be placed and configured for prototyping, but they are neutralized so they never actually move anything out. You take your work home by exporting a schematic.

Features

  • Shared, flat, always-day creative lab (blueprintlab:lab)
  • Full session swap: inventory, armor, offhand, ender chest, XP, food, gamemode, Curios slots
  • No chunk force-loading — empty lab holds zero loaded chunks
  • Transfer blocks (Mekanism Quantum Entangloporter, AE2 Quantum Bridge, Flux, RS, Ender Storage, …) stay placeable but do not tick
  • Export to Create Schematic & Quill (.nbt) and vanilla structure files
  • Block-entity inventories stripped on export by default, so items cannot leak through NBT
  • Almost everything configurable in config/blueprintlab-server.toml
  • Ban lists via config wildcards (modid:*) and datapack tags
  • Optional KubeJS scripting API — no hard dependency

How to enter

All methods are optional and can be disabled in the config.

  • Lab Terminal — right-click the block to toggle
  • Lab Tablet — right-click the item to toggle
  • Command/blueprintlab enter, leave or toggle
  • Keybind — default B

Isolation

Defense in depth, all driven by config and datapack tags:

  • Your real gear never enters the lab
  • Items handled in the lab are tagged; any that show up outside are vacuumed
  • Chunk-loader tickets in the lab are rejected
  • Known cross-dimension transfer blocks are neutralized (no tick) instead of banned from placement

Default banned-block coverage includes Mekanism, Applied Energistics 2, Refined Storage, Flux Networks, Ender Storage, Powah, Entangled and similar. Pack authors can extend or override this without a code update.

Compatibility

Built with Architectury for Minecraft 1.21.1 on NeoForge and Fabric. The only required dependencies are the loader and Architectury API.

Create, Mekanism, AE2, KubeJS, Curios and everything else are optional. The mod loads and runs without them. Create schematics work if Create is installed; Curios slots are swapped if Curios is present; KubeJS can hook enter/leave/place/export events if you want scripting.

Configuration

Tune entry methods, session swap fields, flat layers, isolation, ban lists and export formats in config/blueprintlab-server.toml. Reload with /blueprintlab reload.

Datapack tags:

  • #blueprintlab:banned_blocks
  • #blueprintlab:banned_items
  • #blueprintlab:isolation_exempt_items

Commands

  • /blueprintlab enter | leave | toggle
  • /blueprintlab reload (admin)
  • /blueprintlab clearlab (admin)

License

MIT

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works