Breeze's Settlements

Quick rating

Breeze's Settlements

No reviews yet

Transform your villages into a living community. Villagers wake to their own plans, work their jobs, gather to barter and gossip, and keep a shared economy running -- each with a name, a personality, and a mind of their own.

Automation & Processing
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Settlements 1.0.0 Beta-1 (Community port to Fabric)
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Settlements: Beta Release

Transform your villages into a living community.

Villagers wake to their own plans, work their jobs, gather to barter and gossip, and keep a shared economy running — each with a name, a personality, and a mind of their own.

Settlements rebuilds the vanilla villager from the ground up. Instead of shuffling between a bed, a workstation, and a bell, every villager now runs a full daily life: a personal schedule, a profession they actually practice, relationships with their neighbors, and a memory of the world around them.

This mod is in the early stages of beta release. Expect rough edges, and please report any issues you find!

Licensed under GPL-3.0. Made by Breeze and the Settlements community.


Community Ports

NeoForge 1.21.1 is currently the only officially supported version of Settlements. While community members are welcome to port the open-source code to other mod loaders, these third-party ports are provided as-is without official support.

You can find an unofficial Fabric port (AI-assisted, created by 羽化 / 2031174031) under the Files tab.


Features

Villagers with a mind of their own

  • Personal day plans — every villager builds its own schedule of work, rest, meals, and errands. Work days and rest days feel different.
  • Names & personalities — each villager carries a unique name and a distinct Character that shapes how they behave and speak.
  • Genetics — six inherited traits (Strength, Constitution, Agility, Intelligence, Will, Charisma) affect health, speed, work efficiency, trade prices, and more. Traits pass down through breeding — twins included.
  • Origins that matter — village-born, a settler from distant lands, or a cured zombie who still has nightmares about the dark. Backstory shows in what they say.
  • Speech bubbles — contextual chatter for mornings, evenings, work, rest, panic, spotting a zombie, and more.

A day's work

Villagers don't just stand at a job site — they go out and do the job. Depending on profession, they'll:

  • Farm & forage — cultivate plots, harvest crops, pumpkins, melons, sugar cane, sweet berries, nether wart, honeycomb, and honey
  • Mine & smith — mine and blast ore, cut stone, forge tools, and craft goods
  • Tend animals — shear and dye sheep, milk cows, breed livestock, butcher for food, chase chickens, and throw eggs
  • Fish, enchant, and brew — cast lines, enchant gear, smoke meat, and throw potions
  • Care for pets — tame wolves and cats, then feed, wash, pet, and walk them
  • Keep the village running — repair iron golems, ring the bell, scavenge, survey the landscape, and manage chests

Villagers grow expertise in their craft over time, getting faster and more productive at what they do.

A living economy

  • Villagers trade with each other, not just with you — moving goods around a shared settlement economy.
  • They collect demanded items, stock and restock, donate emeralds to those in need, and manage their own chests.

A social village

  • Courtship & relationships between villagers
  • Gossip — villagers spread news and rumors amongst themselves
  • Gatherings at the bell to meet and catch up
  • Reactions to the world: spotting zombies, sighting a golem, etc

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works