Bruno the CameraMan

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Bruno the CameraMan

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Bruno is a cinematic camera api for ingame interactions or cutscenes!

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Forge
Minecraft

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
cameraman-0.0.7.jar
Authors
CurseForge
Modrinth

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About

Description

🎥 Bruno Cinematic Camera Manager

Bruno is a cinematic camera manager for Minecraft Forge.
It allows you to create smooth camera transitions for interactions, cutscenes, or cinematic scenes in your mods or modpacks.

⚠️ Disclaimer:
This project is still in early access. It is not fully finished and may contain bugs or incomplete features. Use it at your own risk and feel free to contribute or report issues.


🔧 Getting Started

To use Bruno in your mod, you’ll need to register camera points.
A CameraPoint defines where the camera should be and how to transition into it.


📌 Registering a CameraPoint

You can register points during the CameraManagerSetupEvent.
Here’s an example:

// Registration example
@Mod.EventBusSubscriber(modid = YourMod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
public class Register {
    public static CameraPointAccessor POINT;

    @SubscribeEvent
    public static void onCameraManagerSetup(CameraManagerSetupEvent event) {
        POINT = event.manager.registerPoint("point", CameraPoint.of(
                new Vec3(
                        0,              // x
                        100,            // y
                        0               // z
                ),
                0,                      // yaw
                0,                      // pitch
                0.5f,                   // fov
                1000,                   // duration in ms
                Easing::easeInOutQuad,  // easing function
                false                   // render player model
        ));
    }
}

🎬 Transitioning to a CameraPoint

Once a point is registered, you can transition to it:

On Client

com.smibii.cameraman.listeners.Camera.manager.transitionToPoint("point");

On Server

com.smibii.cameraman.network.NetworkHandler.sendToClient(
       new CameraToPointPacket("point"),
       player
);

🔄 Returning to the Player

You can exit the camera and return to the player:

Smooth Transition

// Client
com.smibii.cameraman.listeners.Camera.manager.transitionToPlayer();

// Server
NetworkHandler.sendToClient(
       new CameraToPlayerPacket(),
       player
);

Immediate Exit

// Client
com.smibii.cameraman.listeners.Camera.manager.setInUse(false);

// Server
NetworkHandler.sendToClient(
       new CameraSetInUsePacket(false),
       player
);

📜 License & Usage

You are free to:

  • Use Bruno in your mods or modpacks

  • Modify the codebase to fit your needs

But please give proper credit by mentioning smibii.


🚧 Status

  • 🛠️ Early Access

  • ⚠️ Not bug-free

  • 📈 Features still being added

Bruno is a cinematic camera manager that can be used for interactions or cinematic scenes

 

To create a custom camera you need to register a CustomPoint

Here is an example how to register a CameraPoint

// registration
@Mod.EventBusSubscriber(modid = YourMod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
public class register {
    public static CameraPointAccessor POINT;
@SubscribeEvent
public static void onCameraManagerSetup(CameraManagerSetupEvent event) {
    POINT = event.manager.registerPoint("point", CameraPoint.of(
            new Vec3(
                    0,              // x
                    100,            // y
                    0               // z
            ),
            0,                      // yaw
            0,                      // pitch
            0.5f,                   // fov
            1000,                   // duration
            Easing::easeInOutQuad,  // Easing function
            false                   // renderPlayer
    ));
}

}



as soon as the CameraPoint is registered you can transition to the point on client like this

com.smibii.cameraman.listeners.Camera.manager.transitionToPoint(POINT_NAME)

and on server like this

com.smibii.cameraman.network.NetworkHandler.sendToClient(
       new CameraToPointPacket(POINT_NAME),
       player);

 

If you want to get back to the player can eather transition back to the player

// Client
com.smibii.cameraman.listeners.Camera.manager.transitionToPlayer()

// Server NetworkHandler.sendToClient( new CameraToPlayerPacket(), player);

or abruptly exit the camera with

// Client
com.smibii.cameraman.listeners.Camera.manager.setInUse(false);

// Server NetworkHandler.sendToClient( new CameraSetInUsePacket(false), player);

 

Feel free to use the api in ur mod, modpack or modify it BUT make sure to mention me. 

Thanks.

 

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  • Comp_2-ezgif.com-optimize.gif
    Comp_2-ezgif.com-optimize.gif Comp_2-ezgif.com-optimize.gif
  • Respawn animation concept
    Respawn animation concept

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