Camera Overhaul Revamped

Quick rating

Camera Overhaul Revamped

No reviews yet

Camera Overhaul with fixes, performance improvements and overall smaller build.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
cameraoverhaul_revamp-1.0.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A fork of camera overhaul mod with performance improvements bug fixes and lowered file size.

Structure

20 files to 10! Ripped out the multiloader stuff, ModMenu integration, abstractions/MixinPlugin (it only skipped mixins stonecutter had already commented out), TransformCameraContextTimeSystemVectorUtilsMathUtils, toml4j and sum more stuff.

Bugs Fixed

  • Crash related to shakes are fixed.
  • Explosion and lightning shakes race got created from the server thread for some reason.. now only client.
  • Lightning shake spam hooked into spawnFire, which the server calls once but the client calls once per flash. Multiplayer got 1-3 shakes, singleplayer got extras from the wrong thread entirely.

Performance

Per-frame allocations are gone. Upstream built a CameraContext, 2 Transforms, roughly 10 Vector3d, and 2 Quaternionf/Vector3f every single dam frame, plus 3 more Transforms inside bobHurt just to read one field off each, bobHurt runs 3-4 times a frame. All of that is plain doubles now. Found a camera offset that got computed and added every frame while nothing ever wrote to it, so shi just got deleted. Sway was sampling 3D noise and multiplying the third axis by zero, throwing away a sample for no reason at all. getForwardRelativeVelocity() ran twice a frame as well. Now it runs once. None of this moves the FPS counter in the first place but it just hurts your GC.

Cleanups

Perspective and Movement enums replace six booleans and an if-chain.. some stuff turned out to be byte-identical, so free w. Cutted about 25 unused util methods. Eight lines of math collapsed as well.

Config

toml4j wasn't on Forge's classpath, so it's out, replaced with NightConfig. Which Forge already has. Added displayTest = "IGNORE_ALL_VERSION" so you can join servers without version-matching.

Credits

Original Project: CameraOverhaul

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works