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Carbon Config
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IC2Classics Config Library
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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Carbon Config is a Config Library first Developed for IC2Classic and now made a Open Source implementation.
The idea behind Carbon Config is to have more customizable, simpler, more stable, cleaner and feature rich implementation of a config.
Carbon Config is built out of 2 Modules.
- The Config module, which is a standalone Java Library
- The GUI module, which is a Minecraft mod
The GUI supports both CarbonConfigs and Forge Configs right out of the gate.
A detailed Feature list can be found here
To list a few of its features:
- Compounds:
Data can be visualized via Compounds instead of raw Strings.

- Suggestions:
Suggestions can be provided to the user in form of "default values" to make the user experience much more smooth.

- Multiplayer Support:
You can edit "Any" Server sided config too, not just "server only configs"

- Client to Server Configs:
Players can have their own settings in a Multiplayer instance and they can be easily distinguished. - Late Loading Configs:
If the config loads early but entries are "registered" late, that isn't a problem since the configs get parsed as they are registered. - Registry Visualization:
If it is Items/Block/Fluids/Potions/Enchantments/Colors get all visualized specially in the GUI. - Background Skin System:
If you don't like the current background? Simply change it to one of the curated choices provided. There should be something for everyone!
- Minecraft gamerule support:
You can edit game rules of your current world/server or existing Worlds without having to open them. Which finally gives a use to the fabric version
Carbon Config is a Config Library first Developed for IC2Classic and now made a Open Source implementation.
The idea behind Carbon Config is to have more customizable, simpler, more stable, cleaner and feature rich implementation of a config.
Carbon Config is built out of 2 Modules.
- The Config module, which is a standalone Java Library
- The GUI module, which is a Minecraft mod
The GUI supports both CarbonConfigs and Forge Configs right out of the gate.
A detailed Feature list can be found here
To list a few of its features:
-
Compounds:
Data can be visualized via Compounds instead of raw Strings.

-
Suggestions:
Suggestions can be provided to the user in form of "default values" to make the user experience much more smooth.

-
Multiplayer Support:
You can edit "Any" Server sided config too, not just "server only configs"

-
Client to Server Configs:
Players can have their own settings in a Multiplayer instance and they can be easily distinguished. -
Late Loading Configs:
If the config loads early but entries are "registered" late, that isn't a problem since the configs get parsed as they are registered. -
Registry Visualization:
If it is Items/Block/Fluids/Potions/Enchantments/Colors get all visualized specially in the GUI. -
Background Skin System:
If you don't like the current background? Simply change it to one of the curated choices provided. There should be something for everyone!

-
Minecraft gamerule support:
You can edit game rules of your current world/server or existing Worlds without having to open them. Which finally gives a use to the fabric version

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