Mod

Cave Biomes

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Cave Biomes

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Makes cave exploration more fun by adding over 25 new cave biomes!

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Adventure/Exploration
Cave Improvements
World Gen Improvements
Biomes
Mod Loaders
Fabric
Minecraft

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Project Details

Type
Mod
Latest Version
Cave Biomes 0.6.3 for 1.17
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About

Description

About

Cave Biomes is a fabric mod that adds over 25 new cave biomes to enrich your minecraft experience! Explore brand new cave variants that pose new challenges and have many rewards!

Discord

Join the discord to talk about the mod and to give suggestions! https://discord.gg/EwQmvQtshV

How the biomes spawn

In Cave Biomes, the overworld is split into 2 layers, with layer 1 being from any cave above or at y29, and layer 2 being caves from y28 to y0. Cave biomes in layer 1 mimic the overworld biome above them. For example, caves in jungles are filled with vines, and caves in deserts have patches of sand. Layer 2 cave biomes on the other hand, do not follow existing overworld biomes and instead are their own, unique biomes.

Biome List

Layer 1 biomes:

  • Icy cave (Snowy taiga, Snowy Tundra, Snowy Beach)
  • Fern cave (Taiga, Mega taiga & variants)
  • Sand cave (Desert, Beach)
  • Red sand cave (Mesa biome & variants)
  • Swamp cave (Swamp)
  • Jungle cave (Jungle & variants)
  • Grassy cave (All other biomes)

 Layer 2 biomes:

  • Mushroom cave
  • Cobweb cave
  • Watery cave
  • Lava cave
  • Vine cave
  • Magma cave
  • Patchy obsidian cave
  • Fully obsidian cave
  • Andesite cave
  • Diorite cave
  • Granite cave
  • Cobblestone cave
  • Magma cave
  • Gravel cave
  • Coal ore cave
  • Iron ore cave
  • Gold ore cave
  • Redstone ore cave
  • Lapis ore cave
  • Diamond ore cave

Want Alpha builds?
If you want in-dev builds with exciting features before they come to CurseForge, check out my Patreon! Supporting me via Patreon lets me spend more time modding, and allows me to put out more updates for everyone to enjoy!

Images

2020-03-27_08.26.02.png

Mod compatibility

This mod is compatible with Yung's better caves! You'll need to set the "generateLocalWaterLevels" in cave biomes' config to false to prevent weird water generation, however.

Forge pls???

No.

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