Wild World
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Adds decorative generation improving the look of nature and caves.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Contains enhancements to the Nether dimension, expanding on existing features or adding entirely new ones.
Contains enhancements to the End dimension, expanding on existing features or adding entirely new ones.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
Improves the visual aspects of the game with better textures, models, etc.
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Description
This mod aims to improve the look of the default minecraft world generation by adding decorative elements to nature and caves.
Since Version 3.0.0 it currently features three new cave biomes, leaf piles under trees and wild crops with more to come. This mod was heavily inspired by Wild Caves 3 by Alexmania. All code is original and the sprites are only based on the old mod and adjusted to fit the default 16px texture size.
This mod requires the Fabric Loader and API to install and run. (Forge support is currently NOT planned for the forseeable future)

Features:
- Three new Cave Biomes: Mushroom Caves, Frozen Caves, Arid Caves
- Rare cobwebs and skulls can be found in caves
- Green and blue glowing mushrooms
- Jungle caves with vines and tall glowshrooms
- Spider Dens generate rarely in caves
- Leafpiles generate below all vanilla trees
- Wild crops generate randomly in plains
- Thorny Plants in the Nether and End



Further screenshots of the other features can be found on the screenshots page.
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