CaveControl

Quick rating

CaveControl

No reviews yet

A mod to control cave generation

No Theme
No Genre
Cave Improvements
Dungeons & Strongholds
World Gen Improvements
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
CaveControl 1.7.10 V33a.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Cave Control allows you to control the generation of caves and underground structures. These settings do not affect the nether or mod dimensions, but may affect the Twilight Forest.


Density Multipliers
The cave density multiplier allows you to make caves sparser or denser. To disable caves entirely, set the density to zero. Sparser caves generally mean easier survival play and are simpler for creative worlds, while denser caves allow for more exploration.

Ravine frequency can also be controlled. At higher settings, ravines spawn more frequently. Like with caves, a zero frequency disables them entirely.

Note that excessive cave or ravine densities can easily crash computers, as the Minecraft cave generation algorithms are surprisingly intensive.


Structure Toggles

Cave Control allows you to enable or disable the generation of various types of underground structures:

  • Enable/Disable Mineshaft Generation
  • Enable/Disable Dungeon Generation
  • Enable/Disable Stronghold Generation

Generation Modifiers

By default, all caves below layer 10 are filled with lava. Cave Control allows you to disable that feature, exposing the bedrock in the deep caves and generally making caving safer. However, mobs can spawn more frequently due to a lack of lava lighting, and it sharply reduces the amount of early-game lava available for obsidian, decoration, or fuel in tech mods.

Cave control also allows for deep caves to be filled with water instead. Note that this sharply reduces the density of those caves, as water-filled caves are not taken to be valid cave nodes by the generation algorithm.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~92,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works