Changing Velocity
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Adding Motion To The Motionless
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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-Alternative textures.
Changing velocity is a creative mode type mod that adds a way to make things move in ways they previously didn't.
It allows you to decorate walls in a new way, and interact with particles like you haven't before. I honestly probably couldn't list all the things you can do with this mod. It may be a little funky at first when going to make things fly, with things weighing different and such. Its just good to not start something lifting off from the ground unless it has upward motion. The upward motion really helps. (there's some tricks that can be done during the lift off that can make an entity hover for a short while then fly upwards too).
To get started give yourself a command block and put in the following command:
repeat, unconditional, needs redstone.
/execute @e[type=MinecartRideable] ~ ~-2 ~ summon go.LiftOff ~ ~ ~
Have that one turned on with a lever.
Then another one.
impulse, unconditional, needs redstone.
/summon MinecartRideable ~ ~2 ~ {Motion:[0.0,0.4,0.0]}
a button perhaps?
After pushing the button, there you have it, a flying minecart.
Now how to steer it? Repeating commands! :)
/execute @e[type=MinecartRideable] ~ ~-1.8 ~ summon go.up ~ ~ ~
/execute @e[type=MinecartRideable] ~ ~ ~2 summon go.north ~ ~ ~
/execute @e[type=MinecartRideable] ~ ~ ~-2 summon go.south ~ ~ ~
/execute @e[type=MinecartRideable] ~-2 ~ ~ summon go.east ~ ~ ~
/execute @e[type=MinecartRideable] ~2 ~ ~ summon go.west ~ ~ ~
There are also 4 entities North, East, South, West Projectiles.
These will go a total of 38 blocks by default (Fuse:140)
They go through blocks and entities.
They have the {Fuse:#} nbt tag so when you summon them, fuse has to be at the end like so:
/summon go.north_projectile ~ ~ ~ {Fuse:140}
FallingSand can be executed at these without having to be summoned above or below them. Such as:
/execute @e[type=go.north_projectile] ~ ~ ~ /summon FallingSand ~ ~ ~ {Time:140,Block:"minecraft:stone",DropItem:0}
You may find these helpful with building animations, automatic bridges, flying stuff, etc.
This mod doesn't add any blocks or anything, just some entities. The entities are all invisible by default.
In the assets/go/textures/entity folder there is a folder titled "alternative textures" in it is some nice colored schemed textures to help with direction or debugging.
Dark Green = Up
Light Green = Lift Off
Red = East
Blue = South
Yellow = West
Grey = North
Just drag and drop them in the entity folder and replace the invisible ones and they will be colored,
Check it out and see if you can make something cool :)
-You can fly a minecart off of a rail and land it back on a rail.
Lift Off will make a minecart hover when executed without a player in it.
Up will hover the minecart with a player in it.
-This mod can easily be the difference between having to write 5 commands or 50 commands. It simplifies a *whole lot* of command complication, slims it up, and makes it something smooth to apply eliminating the need to put in extraordinary nbt data for every single command block, and in turn saves a whole bunch of time.
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