Civillis Technology Compatibility
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Adds compatibility between Civilis and various tech mods.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Used for mods with little to no gameplay elements.
Features complex tech, often requiring intricate setups and resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Requires Civilis as a dependency.
Addon for Civilis to add compatibility to most technology mods. Most machines and utility blocks that are signs of a player will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches.
Small blocks such as pipes or cables are not supported. Mods such as Create, Applied Energistics 2 and other storage mods are already supported by default in Civilis.
Adds support for the following mods:
- Create's Addons
- Create Cobblestone
- Create Connected
- Create Radar
- Create Metallurgy
- Create Enchantment Industries
- Create Additions
- The Factory Must Grow
- Create Railways
- Industrial Foregoing
- Mekanism
- Additional Enchanted Miners (Quarry+)
- RFTools
- Strange Matter
- Thermal Series
- Tinkers' Construct
Other Addons
Civilis Magic adds support for most magic mods.
Civilis Minecolonies adds support for Minecolonies buildings to better protect colonies.
Mod Development
Civilis and Civilis Technology are still in development. More mods will be supported in the future. Contributions are welcome via the mod's GitHub repository.
Civilis Technology is an addon made in collaboration with the original Civilis developer.
Feel free to be used in any modpack.
Requires Civilis as a dependency.
Addon for Civilis to add compatibility to most tech mods. Most machines and utility blocks that are signs of a player will now create Civilis' civilized areas, preventing mob spawns in a nearby radius without the use of torches.
Small blocks such as pipes or cables are not supported. Mods such as Create, Applied Energistics 2 and other storage mods are already supported by default in Civilis.
Adds support for the following mods:
- Create's Addons
- Create Cobblestone
- Create Connected
- Create Radar
- Create Metallurgy
- Create Enchantment Industries
- Create Additions
- The Factory Must Grow
- Create Railways
- Industrial Foregoing
- Mekanism
- Additional Enchanted Miners (Quarry+)
- RFTools
- Strange Matter
- Thermal Series
- Tinkers' Construct
Other Addons
Civilis Magic adds support for most magic mods.
Civilis Minecolonies adds support for Minecolonies buildings to better protect colonies.
Mod Development
Civilis and Civilis Technology are still in development. More mods will be supported in the future. Contributions are welcome via the mod's GitHub repository.
Civilis Technology is an addon made in collaboration with the original Civilis developer.
Feel free to be used in any modpack.
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