Mod
Expanded Classes - An Origins Addon
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An addon that adds twelve new balanced and unique classes to the Origins - Classes mod.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features gameplay themed around shamans, nature magic, and spiritual practices.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra features or content to an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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[1.19] This mod adds twelve brand new and unique classes to the Origins: Classes mod:
Guard
- Has a permanent 2 extra hearts.
- Starts with an unbreakable shield. This will not be obtainable again if you lose it.
Engineer
- Has a chance to gather more redstone when mining redstone ore.
- Any vanilla recipes that use redstone dust or torches as an ingredient will yield twice the normal amount.
Collector
- Has a higher natural luck, resulting in better chest loot.
- Starts with a chest containing loot from a village blacksmith.
Tanner
- Can craft bundles (6 Rabbit Hide + 2 String)
- Can cure Rotten Flesh to make Leather (1 Rotten Flesh + 1 Bone Meal + 1 Sugar)
- Can craft Leather into Rabbit Hide, and vice-versa.
- Always gains at least one leather when they kill a cow, with a base maximum drop rate of 3 Leather by default.
Scholar
- Does additional damage to undead mobs.
- Has 2x xp gain when holding a Book, Written Book, or Book & Quill in their offhand.
Angler
- Starts with a fishing rod with the Luck of the Sea II enchantment.
- Whenever you catch an item, catch another item of the same rarity.
Paladin [1.19.2]
- Passively generates Purity when in the sunlight, a stack that provides armour. Purity decays when not in the sunlight.
- Starts with a Sacred Chime, which allows them to cast a protective shield on another player that negates the next hit they take at the cost of your stacks of Purity.
- Can craft a Sacred Bell, which, when worn on the head, prevents Purity from decaying. When hit while wearing the Bell, you have a chance to generate a stack of Purity.
Apothecary [1.19.2]
- Starts with a Vial of Mercy, which can fire a stream of liquid that heals entities and cures Zombie Villagers.
- The Vial is filled with Serum, which depletes after each use. Restore Serum by striking undead mobs.
Druid [1.19.2]
- Takes 15% less damage, has a chance to inflict thorns on their attacker.
- When fully submerged in water, the Druid burst heals and regains breath periodically.
Herald [1.19.2]
- Can equip several preset banners as headgear.
- Starts with a Herald's Buisine, an instrument which applies the buff related to the banner you are wearing to yourself and all nearby players. The current buffs are Absorption, Speed, Strength and Bad Omen (self).
Archivist [1.19.2]
- Can spend 5 levels to enchant a book they are holding with random enchantments.
- Gains up to 3 bottles of enchanting each time they wake up.
Cutpurse [1.19.2]
- Has a 20% chance to get a Coin Purse on killing any mob, which drops some gold nuggets and emeralds when opened.
- Is luckier at night, boosting Coin Purse loot drops.
- Villagers increase trade prices during the day, but lower them at night.
You have my permission to use this mod in any modpack or server if you choose to. I do ask that you do not modify, reupload or directly monetise this mod, though this is not enforced.
All classes in this pack are subject to balance changes in subsequent updates after some time.
[1.19.2] This mod adds twelve brand new and unique classes to the Origins: Classes mod:
Guard
- Has a permanent 2 extra hearts.
- Starts with an unbreakable shield. This will not be obtainable again if you lose it.
Engineer
- Has a chance to gather more redstone when mining redstone ore.
- Any vanilla recipes that use redstone dust or torches as an ingredient will yield twice the normal amount.
Collector
- Has a higher natural luck, resulting in better chest loot.
- Starts with a chest containing loot from a village blacksmith.
Tanner
- Can craft bundles (6 Rabbit Hide + 2 String)
- Can cure Rotten Flesh to make Leather (1 Rotten Flesh + 1 Bone Meal + 1 Sugar)
- Can craft Leather into Rabbit Hide, and vice-versa.
- Always gains at least one leather when they kill a cow, with a base maximum drop rate of 3 Leather by default.
Scholar
- Does additional damage to undead mobs.
- Has 2x xp gain when holding a Book, Written Book, or Book & Quill in their offhand.
Angler
- Starts with a fishing rod with the Luck of the Sea II enchantment.
- Whenever you catch an item, catch another item of the same rarity.
Paladin [1.19.2]
- Passively generates Purity when in the sunlight, a stack that provides armour. Purity decays when not in the sunlight.
- Starts with a Sacred Chime, which allows them to cast a protective shield on another player that negates the next hit they take at the cost of your stacks of Purity.
- Can craft a Sacred Bell, which, when worn on the head, prevents Purity from decaying. When hit while wearing the Bell, you have a chance to generate a stack of Purity.
Apothecary
- Starts with a Vial of Mercy, which can fire a stream of liquid that heals entities and cures Zombie Villagers.
- The Vial is filled with Serum, which depletes after each use. Restore Serum by striking undead mobs.
Druid
- Takes 15% less damage, has a chance to inflict thorns on their attacker.
- When fully submerged in water, the Druid burst heals and regains breath periodically.
Herald
- Can equip several preset banners as headgear.
- Starts with a Herald's Buisine, an instrument which applies the buff related to the banner you are wearing to yourself and all nearby players. The current buffs are Absorption, Speed, Strength and Bad Omen (self).
Archivist
- Can spend 5 levels to enchant a book they are holding with random enchantments.
- Gains up to 3 bottles of enchanting each time they wake up.
Cutpurse
- Has a 20% chance to get a Coin Purse on killing any mob, which drops some gold nuggets and emeralds when opened.
- Is luckier at night, boosting Coin Purse loot drops.
- Villagers increase trade prices during the day, but lower them at night.
You have my permission to use this mod in any modpack or server if you choose to. I do ask that you do not modify, reupload or directly monetise this mod, though this is not enforced.
All classes in this pack are subject to balance changes in subsequent updates after some time.
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