Skydude's Spell Origins

Quick rating

Community listing page, reviews here may not be monitored by the author.

Skydude's Spell Origins

By skydude_Owner

No reviews yet

Irons spells x Origins, Skydude style.

Fantasy
Magic
Adventure/Exploration
RPG
Spells & Wands
Skills & Abilities
Mod Addon
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
spellrigins-1.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod is compatibility between Origins and Iron's Spells n Spellbooks and requires the 1.20.1 version of both mods. This mod supports both Forge & Fabric(through connector) versions of Origins, but Fabric is recommended as Origins Forge is discontinued

New Origins

There are 3 origins for every single school type, being Blood, Holy, Ender, Evocation, Fire, Ice, Lightning & Nature as well as 2 compatibility origins(Aqua 7 Geo). Exceptions are the Arcane & Eldritch , the Magic Disbeliever(does nothing) and CounterSpell origin.

Origin tiers go from +15% school spell power (novice), to +20% spell school power + an ablility & a weakness(intermediate) to +30% spell school power + 1-2 abilities + fragility & loss of knowledge.

Loss of knowledge loses 20% spell power in all other schools than of the one that you have chosen. Weakness & Fragility loses magic resistance & spell power in your origin's opposing school

Compatibility

Skydude's Spell Origins has 2 extra compatablities with T.O's Magic N Extras and GTBC's Geomancy Plus, adding the Aqua & Geo class. When these mods are loaded, aqua is weak to lightning but is the weakness of fire, meanwhile geo is weak to ice while it is the weakness of lightning. It is highly recommended to play with these mods installed.

Abilities

Each intermediate & specialist can have 1-2 special abilities

Abilities can range from having a chance to cast a spell or summon creatures to your aid. The chances of an ability being triggered and its duration will scale based off of the respective origin's spell school. While every origin has an ability, some weaker abilities may be supplemented with an extra, more passive ability.

This mod is compatibility between Origins and Iron's Spells n Spellbooks and requires the 1.20.1 version of both mods. This mod supports both Forge & Fabric(through connector) versions of Origins, but Fabric is recommended as Origins Forge is discontinued

New Origins

There are 3 origins for every single school type, being Blood, Holy, Ender, Evocation, Fire, Ice, Lightning & Nature as well as 2 compatibility origins(Aqua 7 Geo). Exceptions are the Arcane & Eldritch , the Magic Disbeliever(does nothing) and CounterSpell origin.

Origin tiers go from +15% school spell power (novice), to +20% spell school power + an ablility & a weakness(intermediate) to +30% spell school power + 1-2 abilities + fragility & loss of knowledge.

Loss of knowledge loses 20% spell power in all other schools than of the one that you have chosen. Weakness & Fragility loses magic resistance & spell power in your origin's opposing school

Compatibility

Skydude's Spell Origins has 2 extra compatablities with T.O's Magic N Extras and GTBC's Geomancy Plus, adding the Aqua & Geo class. When these mods are loaded, aqua is weak to lightning but is the weakness of fire, meanwhile geo is weak to ice while it is the weakness of lightning. It is highly recommended to play with these mods installed.

Abilities

Each intermediate & specialist can have 1-2 special abilities

Abilities can range from having a chance to cast a spell or summon creatures to your aid. The chances of an ability being triggered and its duration will scale based off of the respective origin's spell school. While every origin has an ability, some weaker abilities may be supplemented with an extra, more passive ability.

Screenshots

Gallery

  • screenshot_01122025_214720.jpg
    screenshot_01122025_214720.jpg screenshot_01122025_214720.jpg
  • screenshot_01122025_213903.jpg
    screenshot_01122025_213903.jpg screenshot_01122025_213903.jpg
  • screenshot_01122025_212158.jpg
    screenshot_01122025_212158.jpg Ender Specialist Origin
  • Ender Specialist Origin
    Ender Specialist Origin

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
~1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works