Client Base
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Bringing your pause menu to physical space!
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
Requires Connector and FFAPI on neo/forge.
STILL IN PRE-RELEASE
This mod is still in a pre-release state. This means:- All features are subject to change
- Documentation may be slim
- Examples are not present
Providing the player with a client-only room that dependencies can hook into for special functionality.
This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.
Config Schema
Web-based Config Generator based on https://misode.github.io/
MCDoc
dispatch minecraft:resource[clientbase:config] to struct ClientbaseConfig {
config_format: 1,
structure: StructureConfig,
player_start?: PlayerStartConfig,
renderers?: struct {
[string]: RendererConfig,
},
interactions?: [InteractionConfig],
easy_place?: [EasyPlaceConfig],
}
struct StructureConfig {
structure: string,
offset?: [int] @ 3,
}
struct PlayerStartConfig {
offset?: [float] @ 3,
pitch?: float,
yaw?: float,
}
struct RendererConfig {
type: RendererType,
...clientbase:renderer[[type]],
}
enum(string) RendererType {
FakeBlock = "fake_block",
BlockEntity = "block_entity",
BlockModel = "replace_state",
}
dispatch clientbase:renderer[fake_block] to struct FakeBlockRenderer {
model: #[id="model"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[block_entity] to struct BlockEntityRenderer {
renderer: #[id="renderer"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[replace_state] to struct BlockModelRenderer {
model: #[id="model"] string,
replace_state: struct {
block: #[id="block"] string,
state: string,
},
}
struct InteractionConfig {
type: InteractionType,
...clientbase:interaction[[type]],
}
enum(string) InteractionType {
BlockPos = "blockpos",
}
enum(string) InteractionId {
Exit = "exit",
Inventory = "inventory",
Advancements = "advancements",
Options = "options",
VideoOptions = "video_options",
}
dispatch clientbase:interaction[blockpos] to struct BlockPosInteraction {
interaction: InteractionId,
blockpos: [int] @ 3,
}
struct EasyPlaceConfig {
blockpos: [int] @ 3,
renderer: string,
}
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