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Cobble Q.O.L
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Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits
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Runs on a dedicated server only; does not work in singleplayer.
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CobbleQOL
Small conveniences for players, useful controls for server owners
🧩 Minecraft 1.21.1 · Cobblemon 1.7.3 · Fabric & NeoForge
This started as an IV candy limiter I made before a commission was confirmed or paid for, so I decided to release it for free and keep adding to it
🌿 Everyday Pokémon tools
-
Pokédex scanning
Right-click a Pokémon with your Pokédex to record it -
IV and EV checks
Use/ivs <slot>or/evs <slot>to check a Pokémon in your party -
Trade evolutions
Use/tradeevo <slot>to start an eligible trade evolution -
Release to the wild
Release a Pokémon from a placed PC and watch that same Pokémon appear beside it, keeping its stats, moves, held item, nickname, and other saved details -
Flying-type fall protection
Keep Flying-type Pokémon safe from fall damage
⚔️ Battle conveniences
-
Stuck battle recovery
Use/stuckto forfeit your current battle when it will not continue
This counts as a loss -
Shorter battle waits
Adjust the pauses between supported battle actions -
Move change cooldown
Add a short wait between move changes, with clear feedback when players try again too soon
Default: 5 seconds
🍬 Training controls
-
Rare Candy limits
Set how many Rare Candies each Pokémon can use
Default: 25 -
Shared training item limit
Give IV items, Hyper Training, mints, vitamins, feathers, and mochi one shared limit per Pokémon
Default: 30 uses -
Optional boost failures
Set success chances for stronger IV boosts using configurable thresholds
Failed boosts still consume the item but do not count toward the shared training limit
🛠️ Server tools
- Give Pokémon to online or offline players with
/pokegiveoffline - Notify players about Pokémon they received while away
- Control Pokémon spawning from fishing rods and Poké Snacks
- Keep armor stands from interfering with Cobblemon’s spawn checks
- Use
/forcehatchwhen Cobbreeding is installed - Reload settings and messages with
/cobbleqol reload
🎨 Make it fit your server
Configure feature toggles, training limits, success chances, cooldowns, and battle waits in config/CobbleQOL/config.json
Customize player feedback in config/CobbleQOL/messages.json, including Minecraft & colors, hex colors, and placeholders such as {player} and {pokemon}
📦 Requirements
- Minecraft 1.21.1
- Cobblemon 1.7.3
- Java 21
- Fabric or NeoForge
- Fabric API when using Fabric
Cobbreeding is optional and only needed for /forcehatch
CobbleQOL
Small conveniences for players, useful controls for server owners
🧩 Minecraft 1.21.1 · Cobblemon 1.7.3 · Fabric & NeoForge
This started as an IV candy limiter I made before a commission was confirmed or paid for, so I decided to release it for free and keep adding to it
🌿 Everyday Pokémon tools
-
Pokédex scanning
Right-click a Pokémon with your Pokédex to record it -
IV and EV checks
Use/ivs <slot>or/evs <slot>to check a Pokémon in your party -
Trade evolutions
Use/tradeevo <slot>to start an eligible trade evolution -
Release to the wild
Release a Pokémon from a placed PC and watch that same Pokémon appear beside it, keeping its stats, moves, held item, nickname, and other saved details -
Flying-type fall protection
Keep Flying-type Pokémon safe from fall damage
⚔️ Battle conveniences
-
Stuck battle recovery
Use/stuckto forfeit your current battle when it will not continue
This counts as a loss -
Shorter battle waits
Adjust the pauses between supported battle actions -
Move change cooldown
Add a short wait between move changes, with clear feedback when players try again too soon
Default: 5 seconds
🍬 Training controls
-
Rare Candy limits
Set how many Rare Candies each Pokémon can use
Default: 25 -
Shared training item limit
Give IV items, Hyper Training, mints, vitamins, feathers, and mochi one shared limit per Pokémon
Default: 30 uses -
Optional boost failures
Set success chances for stronger IV boosts using configurable thresholds
Failed boosts still consume the item but do not count toward the shared training limit
🛠️ Server tools
- Give Pokémon to online or offline players with
/pokegiveoffline - Notify players about Pokémon they received while away
- Control Pokémon spawning from fishing rods and Poké Snacks
- Keep armor stands from interfering with Cobblemon’s spawn checks
- Use
/forcehatchwhen Cobbreeding is installed - Reload settings and messages with
/cobbleqol reload
🎨 Make it fit your server
Configure feature toggles, training limits, success chances, cooldowns, and battle waits in config/CobbleQOL/config.json
Customize player feedback in config/CobbleQOL/messages.json, including Minecraft & colors, hex colors, and placeholders such as {player} and {pokemon}
📦 Requirements
- Minecraft 1.21.1
- Cobblemon 1.7.3
- Java 21
- Fabric or NeoForge
- Fabric API when using Fabric
Cobbreeding is optional and only needed for /forcehatch
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