Cobble Too Hot
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CobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
CobbleTooHot
CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.
Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod allows you to do that with a simple configuration.
What It Does
- Scans for nearby Cobblemon
PokemonEntityaround each player. - Applies a temperature influence based on either:
- Per-species config (
perPokemon), or - Optional per-type fallback (
perType) if a species isn’t listed.
- Per-species config (
- Feeds into Tough As Nails’ player temperature modifiers system.
TAN temperature remains (ICY, COLD, NEUTRAL, WARM, HOT) and continues to change over time (TAN’s delays/configs still apply).
Requirements
- Minecraft
1.21.1 - Tough As Nails (required)
- Cobblemon (optional, but you’ll want it for… Pokémon)
Config
{
"enabled": true,
"radiusBlocks": 8,
"maxTotalShift": 4,
"updateIntervalTicks": 20,
"perPokemon": {
"cobblemon:charizard": "HOT",
"cobblemon:charmander": "WARM",
"cobblemon:articuno": "ICY",
"cobblemon:abomasnow": "COLD"
},
"perType": {
"fire": "HOT",
"ice": "ICY"
}
}
Notes:
perPokemonvalues are TAN levels:ICY | COLD | NEUTRAL | WARM | HOTperTypeis optional. Keys are Cobblemon type showdown IDs (e.g.fire,ice,water).- Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your
perTypemapping). maxTotalShiftcaps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).updateIntervalTicksthrottles scans (default20= once per second).
Color codes supported in messages:
- Legacy
&codes (ex:&a,&e,&l,&r) - Hex colors:
&#RRGGBB - Escape a literal ampersand with
&&
Commands
/cobbletoohot status- Shows your current TAN temperature and nearby configured Pokémon influences.
/cobbletoohot reload(perm 2)- Reloads
config.json+messages.json.
- Reloads
/cobbletoohot debug(perm 2)- Extra info for troubleshooting (registration, computed shifts, etc.).
Performance
This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.
If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g., 20–40).
CobbleTooHot
CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.
Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod lets you do that with a simple config.
What It Does
- Scans for nearby Cobblemon
PokemonEntityaround each player. - Applies a temperature influence based on either:
- Per-species config (
perPokemon), or - Optional per-type fallback (
perType) if a species isn’t listed.
- Feeds into Tough As Nails’ player temperature modifiers system.
- Per-species config (
TAN temperature is still discrete (ICY, COLD, NEUTRAL, WARM, HOT) and still changes over time (TAN’s delays/configs still apply).
Requirements
- Minecraft
1.21.1 - Tough As Nails (required)
- Cobblemon (optional, but you’ll want it for… Pokémon)
Config
Config path:
config/CobbleTooHot/config.json
Example:
{
"enabled": true,
"radiusBlocks": 8.0,
"maxTotalShift": 4,
"updateIntervalTicks": 20,
"perPokemon": {
"cobblemon:charizard": "HOT",
"cobblemon:charmander": "WARM",
"cobblemon:articuno": "ICY",
"cobblemon:abomasnow": "COLD"
},
"perType": {
"fire": "HOT",
"ice": "ICY"
}
}
Notes:
perPokemonvalues are TAN levels:ICY | COLD | NEUTRAL | WARM | HOTperTypeis optional. Keys are Cobblemon type showdown IDs (e.g.fire,ice,water).- Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your
perTypemapping). maxTotalShiftcaps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).updateIntervalTicksthrottles scans (default20= once per second).
Messages (Optional)
Messages path:
config/CobbleTooHot/messages.json
This controls the text around placeholders. Some placeholders are intentionally hard-colored in code (so the temperature label stays consistent).
Default keys:
reloadSuccessstatusTemp(uses{temperature})statusLocate(uses{count})statusLocateLine(uses{species},{count},{temperature})
Color codes supported in messages:
- Legacy
&codes (ex:&a,&e,&l,&r) - Hex colors:
&#RRGGBB - Escape a literal ampersand with
&&
Commands
/cobbletoohot status- Shows your current TAN temperature and nearby configured Pokémon influences.
/cobbletoohot reload(perm 2)- Reloads
config.json+messages.json.
- Reloads
/cobbletoohot debug(perm 2)- Extra info for troubleshooting (registration, computed shifts, etc.).
Performance
This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.
If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g. 20–40).
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