Cobble Too Hot

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Cobble Too Hot

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CobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type

Mod Loaders
Minecraft

About

Description

CobbleTooHot

CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.

Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod allows you to do that with a simple configuration.

What It Does

  • Scans for nearby Cobblemon PokemonEntity around each player.
  • Applies a temperature influence based on either:
    • Per-species config (perPokemon), or
    • Optional per-type fallback (perType) if a species isn’t listed.
  • Feeds into Tough As Nails’ player temperature modifiers system.

TAN temperature remains (ICY, COLD, NEUTRAL, WARM, HOT) and continues to change over time (TAN’s delays/configs still apply).

Requirements

  • Minecraft 1.21.1
  • Tough As Nails (required)
  • Cobblemon (optional, but you’ll want it for… Pokémon)

Config

{ "enabled": true, "radiusBlocks": 8, "maxTotalShift": 4, "updateIntervalTicks": 20, "perPokemon": { "cobblemon:charizard": "HOT", "cobblemon:charmander": "WARM", "cobblemon:articuno": "ICY", "cobblemon:abomasnow": "COLD" }, "perType": { "fire": "HOT", "ice": "ICY" } }

Notes:

  • perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
  • perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
  • Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
  • maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
  • updateIntervalTicks throttles scans (default 20 = once per second).

Color codes supported in messages:

  • Legacy & codes (ex: &a, &e, &l, &r)
  • Hex colors: &#RRGGBB
  • Escape a literal ampersand with &&

Commands

  • /cobbletoohot status
    • Shows your current TAN temperature and nearby configured Pokémon influences.
  • /cobbletoohot reload (perm 2)
    • Reloads config.json + messages.json.
  • /cobbletoohot debug (perm 2)
    • Extra info for troubleshooting (registration, computed shifts, etc.).

Performance

This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.

If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g., 20–40).

CobbleTooHot

CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.

Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod lets you do that with a simple config.

What It Does

  • Scans for nearby Cobblemon PokemonEntity around each player.
  • Applies a temperature influence based on either:
    • Per-species config (perPokemon), or
    • Optional per-type fallback (perType) if a species isn’t listed.
    • Feeds into Tough As Nails’ player temperature modifiers system.

TAN temperature is still discrete (ICY, COLD, NEUTRAL, WARM, HOT) and still changes over time (TAN’s delays/configs still apply).

Requirements

  • Minecraft 1.21.1
  • Tough As Nails (required)
  • Cobblemon (optional, but you’ll want it for… Pokémon)

Config

Config path:

  • config/CobbleTooHot/config.json

Example:

{
  "enabled": true,
  "radiusBlocks": 8.0,
  "maxTotalShift": 4,
  "updateIntervalTicks": 20,
  "perPokemon": {
    "cobblemon:charizard": "HOT",
    "cobblemon:charmander": "WARM",
    "cobblemon:articuno": "ICY",
    "cobblemon:abomasnow": "COLD"
  },
  "perType": {
    "fire": "HOT",
    "ice": "ICY"
  }
}

Notes:

  • perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
  • perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
  • Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
  • maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
  • updateIntervalTicks throttles scans (default 20 = once per second).

Messages (Optional)

Messages path:

  • config/CobbleTooHot/messages.json

This controls the text around placeholders. Some placeholders are intentionally hard-colored in code (so the temperature label stays consistent).

Default keys:

  • reloadSuccess
  • statusTemp (uses {temperature})
  • statusLocate (uses {count})
  • statusLocateLine (uses {species}, {count}, {temperature})

Color codes supported in messages:

  • Legacy & codes (ex: &a, &e, &l, &r)
  • Hex colors: &#RRGGBB
  • Escape a literal ampersand with &&

Commands

  • /cobbletoohot status
    • Shows your current TAN temperature and nearby configured Pokémon influences.
    • /cobbletoohot reload (perm 2)
      • Reloads config.json + messages.json.
    • /cobbletoohot debug (perm 2)
      • Extra info for troubleshooting (registration, computed shifts, etc.).

Performance

This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.

If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g. 20–40).