Cobble Too Hot

Quick rating

Cobble Too Hot

No reviews yet

CobbleTooHot makes nearby mons influence your Tough As Nails body temperature, so a Charizard can feel hotter than a Charmander. Configure per-mon/type

QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
cobbletoohot-neoforge-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

CobbleTooHot

CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.

Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod allows you to do that with a simple configuration.

What It Does

  • Scans for nearby Cobblemon PokemonEntity around each player.
  • Applies a temperature influence based on either:
    • Per-species config (perPokemon), or
    • Optional per-type fallback (perType) if a species isn’t listed.
  • Feeds into Tough As Nails’ player temperature modifiers system.

TAN temperature remains (ICY, COLD, NEUTRAL, WARM, HOT) and continues to change over time (TAN’s delays/configs still apply).

Requirements

  • Minecraft 1.21.1
  • Tough As Nails (required)
  • Cobblemon (optional, but you’ll want it for… Pokémon)

Config

{ "enabled": true, "radiusBlocks": 8, "maxTotalShift": 4, "updateIntervalTicks": 20, "perPokemon": { "cobblemon:charizard": "HOT", "cobblemon:charmander": "WARM", "cobblemon:articuno": "ICY", "cobblemon:abomasnow": "COLD" }, "perType": { "fire": "HOT", "ice": "ICY" } }

Notes:

  • perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
  • perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
  • Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
  • maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
  • updateIntervalTicks throttles scans (default 20 = once per second).

Color codes supported in messages:

  • Legacy & codes (ex: &a, &e, &l, &r)
  • Hex colors: &#RRGGBB
  • Escape a literal ampersand with &&

Commands

  • /cobbletoohot status
    • Shows your current TAN temperature and nearby configured Pokémon influences.
  • /cobbletoohot reload (perm 2)
    • Reloads config.json + messages.json.
  • /cobbletoohot debug (perm 2)
    • Extra info for troubleshooting (registration, computed shifts, etc.).

Performance

This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.

If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g., 20–40).

CobbleTooHot

CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.

Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod lets you do that with a simple config.

What It Does

  • Scans for nearby Cobblemon PokemonEntity around each player.
  • Applies a temperature influence based on either:
    • Per-species config (perPokemon), or
    • Optional per-type fallback (perType) if a species isn’t listed.
    • Feeds into Tough As Nails’ player temperature modifiers system.

TAN temperature is still discrete (ICY, COLD, NEUTRAL, WARM, HOT) and still changes over time (TAN’s delays/configs still apply).

Requirements

  • Minecraft 1.21.1
  • Tough As Nails (required)
  • Cobblemon (optional, but you’ll want it for… Pokémon)

Config

Config path:

  • config/CobbleTooHot/config.json

Example:

{
  "enabled": true,
  "radiusBlocks": 8.0,
  "maxTotalShift": 4,
  "updateIntervalTicks": 20,
  "perPokemon": {
    "cobblemon:charizard": "HOT",
    "cobblemon:charmander": "WARM",
    "cobblemon:articuno": "ICY",
    "cobblemon:abomasnow": "COLD"
  },
  "perType": {
    "fire": "HOT",
    "ice": "ICY"
  }
}

Notes:

  • perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOT
  • perType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).
  • Dual-types use an average between the two type deltas (so Fire+Ice tends toward neutral unless you tune your perType mapping).
  • maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).
  • updateIntervalTicks throttles scans (default 20 = once per second).

Messages (Optional)

Messages path:

  • config/CobbleTooHot/messages.json

This controls the text around placeholders. Some placeholders are intentionally hard-colored in code (so the temperature label stays consistent).

Default keys:

  • reloadSuccess
  • statusTemp (uses {temperature})
  • statusLocate (uses {count})
  • statusLocateLine (uses {species}, {count}, {temperature})

Color codes supported in messages:

  • Legacy & codes (ex: &a, &e, &l, &r)
  • Hex colors: &#RRGGBB
  • Escape a literal ampersand with &&

Commands

  • /cobbletoohot status
    • Shows your current TAN temperature and nearby configured Pokémon influences.
    • /cobbletoohot reload (perm 2)
      • Reloads config.json + messages.json.
    • /cobbletoohot debug (perm 2)
      • Extra info for troubleshooting (registration, computed shifts, etc.).

Performance

This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.

If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g. 20–40).

Screenshots

Gallery

  • Logo
    Logo

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Total Downloads
CurseForge
~1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works