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CobbleBadges [Cobblemon Addon]
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Adds Pokémon badges for Cobblemon with custom effects
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new armor, which may add special properties.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Inspired by or including content related to the Pokemon franchise.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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About
Description
This mod adds various badges with powerful effects to Cobblemon!
Dependencies:
- Kotlin For Forge (Forge & NeoForge)
- Fabric API (Fabric only)
- Cobblemon
If you'd like to support me, I have a Patreon <3.
Feel free to add my mods to your modpacks!
How to use the mod
- You obtain elemental type points when defeating pokémons depending on their types.
- When reaching a certain amount of points (configurable) you obtain the corresponding badge!
- Obtaining more points will even upgrade your badges!
- Open the Badge Case with the keybind Y by default.
Data Pack
With CobbleBadges 4, you can customize and create new badges with a data pack (here is the wiki).
I also made a data pack which disables all default badges so that you can have just your own. (available here)
Every Badge and their Effects
Bug
- Tier 1:
- +10% Jump Strength
- Tier 2:
- +25% Jump Strength
- Immunity to Decay
- Tier 3:
- +50% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
- Tier 4:
- +100% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
Dark
- Tier 1:
- +0.1 Sneaking Speed
- Tier 2:
- +0.25 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Tier 3:
- +0.5 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Tier 4:
- +1 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Immunity to Darkness
Dragon
- Tier 1:
- +0.5 Entity Interaction Range
- Tier 2:
- +1 Entity Interaction Range
- Tier 3:
- +1.5 Entity Interaction Range
- Tier 4:
- +2 Entity Interaction Range
Electric
- Tier 1:
- +10% Speed
- Tier 2:
- +25% Speed
- Tier 3:
- +50% Speed
- Tier 4:
- +100% Speed
Fairy
- Tier 1:
- +10% Attack Speed
- Tier 2:
- +25% Attack Speed
- Tier 3:
- +50% Attack Speed
- Tier 4:
- +100% Attack Speed
Fighting
- Tier 1:
- +10% Attack Damage
- +0.1 Sweeping Damage Ratio
- Tier 2:
- +25% Attack Damage
- +0.25 Sweeping Damage Ratio
- Tier 3:
- +50% Attack Damage
- +0.5 Sweeping Damage Ratio
- Tier 4:
- +100% Attack Damage
- +1 Sweeping Damage Ratio
Fire
- Tier 1:
- -25% Burning Time
- Attacking set the target on fire for 3s
- Tier 2:
- -50% Burning Time
- Attacking set the target on fire for 3s
- Tier 3:
- -75% Burning Time
- Attacking set the target on fire for 10s
- Tier 4:
- -100% Burning Time
- Attacking set the target on fire for 10s
- Permanent Fire Resistance
Flying
- Tier 1:
- +10% Flying Speed
- -25% Fall Damage Multiplier
- Tier 2:
- +25% Flying Speed
- -50% Fall Damage Multiplier
- Tier 3:
- +50% Flying Speed
- -75% Fall Damage Multiplier
- Tier 4:
- +100% Flying Speed
- -100% Fall Damage Multiplier
Ghost
- Tier 1:
- -5% Gravity
- +1 Safe Fall Distance
- Tier 2:
- -10% Gravity
- +3 Safe Fall Distance
- Tier 3:
- -25% Gravity
- +6 Safe Fall Distance
- Tier 4:
- -50% Gravity
- +10 Safe Fall Distance
Grass
- Tier 1:
- +0.5 Step Height
- Tier 2:
- +1 Step Height
- Tier 3:
- +1.5 Step Height
- Tier 4:
- +2 Step Height
Ground
- Tier 1:
- +0.1 Block Break Speed
- Tier 2:
- +0.25 Block Break Speed
- Tier 3:
- +0.5 Block Break Speed
- Tier 4:
- +1 Block Break Speed
Ice
- Tier 1:
- Immunity to Freezing
- Tier 2:
- Immunity to Freezing
- Ability to walk on powder snow
- Tier 3:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
- Tier 4:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
Normal
- nothing
Poison
- Tier 1:
- Immunity to Poison
- Tier 2:
- Immunity to Poison
- Tier 3:
- Immunity to Poison
- Immunity to Wither
- Tier 4:
- Immunity to Poison
- Immunity to Wither
Psychic
- Tier 1:
- +0.5 Block Interaction Range
- Tier 2:
- +1 Block Interaction Range
- Tier 3:
- +1.5 Block Interaction Range
- Tier 4:
- +2 Block Interaction Range
Rock
- Tier 1:
- +0.5 Armor Toughness
- Tier 2:
- +1 Armor Toughness
- Tier 3:
- +2.5 Armor Toughness
- Tier 4:
- +5 Armor Toughness
Steel
- Tier 1:
- +1 Armor
- +0.1 Explosion Knockback Resistance
- Tier 2:
- +2.5 Armor
- +0.25 Explosion Knockback Resistance
- Tier 3:
- +5 Armor
- +0.5 Explosion Knockback Resistance
- Tier 4:
- +10 Armor
- +1 Explosion Knockback Resistance
Water
- Tier 1:
- +0.25 Water Movement Efficiency
- +1 Oxygen Bonus
- +0.25 Submerged Mining Speed
- Tier 2:
- +0.5 Water Movement Efficiency
- +2.5 Oxygen Bonus
- +0.5 Submerged Mining Speed
- Tier 3:
- +0.75 Water Movement Efficiency
- +5 Oxygen Bonus
- +0.75 Submerged Mining Speed
- Tier 4:
- +1 Water Movement Efficiency
- +10 Oxygen Bonus
- +1 Submerged Mining Speed
This mod adds various badges with powerful effects to Cobblemon!
Dependencies:
- Kotlin For Forge (forge & NeoForge)
- Fabric API (fabric only)
- Cobblemon
If you'd like to support me, I have a Patreon <3.
Feel free to add my mods to your modpacks!
How to use the mod
- You obtain elemental type points when defeating pokémons depending on their types.
- When reaching a certain amount of points (configurable) you obtain the corresponding badge!
- Obtaining more points will even upgrade your badges!
- Open the Badge Case with the keybind Y by default.
Data Pack
With CobbleBadges 4, you can customize and create new badges with a data pack (here is the wiki).
I also made a data pack which disables all default badges so that you can have just your own. (available here)
Every Badge and their Effects
Bug
- Tier 1:
- +10% Jump Strength
- Tier 2:
- +25% Jump Strength
- Immunity to Decay
- Tier 3:
- +50% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
- Tier 4:
- +100% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
Dark
- Tier 1:
- +0.1 Sneaking Speed
- Tier 2:
- +0.25 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Tier 3:
- +0.5 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Tier 4:
- +1 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Immunity to Darkness
Dragon
- Tier 1:
- +0.5 Entity Interaction Range
- Tier 2:
- +1 Entity Interaction Range
- Tier 3:
- +1.5 Entity Interaction Range
- Tier 4:
- +2 Entity Interaction Range
Electric
- Tier 1:
- +10% Speed
- Tier 2:
- +25% Speed
- Tier 3:
- +50% Speed
- Tier 4:
- +100% Speed
Fairy
- Tier 1:
- +10% Attack Speed
- Tier 2:
- +25% Attack Speed
- Tier 3:
- +50% Attack Speed
- Tier 4:
- +100% Attack Speed
Fighting
- Tier 1:
- +10% Attack Damage
- +0.1 Sweeping Damage Ratio
- Tier 2:
- +25% Attack Damage
- +0.25 Sweeping Damage Ratio
- Tier 3:
- +50% Attack Damage
- +0.5 Sweeping Damage Ratio
- Tier 4:
- +100% Attack Damage
- +1 Sweeping Damage Ratio
Fire
- Tier 1:
- -25% Burning Time
- Attacking set the target on fire for 3s
- Tier 2:
- -50% Burning Time
- Attacking set the target on fire for 3s
- Tier 3:
- -75% Burning Time
- Attacking set the target on fire for 10s
- Tier 4:
- -100% Burning Time
- Attacking set the target on fire for 10s
- Permanent Fire Resistance
Flying
- Tier 1:
- +10% Flying Speed
- -25% Fall Damage Multiplier
- Tier 2:
- +25% Flying Speed
- -50% Fall Damage Multiplier
- Tier 3:
- +50% Flying Speed
- -75% Fall Damage Multiplier
- Tier 4:
- +100% Flying Speed
- -100% Fall Damage Multiplier
Ghost
- Tier 1:
- -5% Gravity
- +1 Safe Fall Distance
- Tier 2:
- -10% Gravity
- +3 Safe Fall Distance
- Tier 3:
- -25% Gravity
- +6 Safe Fall Distance
- Tier 4:
- -50% Gravity
- +10 Safe Fall Distance
Grass
- Tier 1:
- +0.5 Step Height
- Tier 2:
- +1 Step Height
- Tier 3:
- +1.5 Step Height
- Tier 4:
- +2 Step Height
Ground
- Tier 1:
- +0.1 Block Break Speed
- Tier 2:
- +0.25 Block Break Speed
- Tier 3:
- +0.5 Block Break Speed
- Tier 4:
- +1 Block Break Speed
Ice
- Tier 1:
- Immunity to Freezing
- Tier 2:
- Immunity to Freezing
- Ability to walk on powder snow
- Tier 3:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
- Tier 4:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
Normal
- nothing
Poison
- Tier 1:
- Immunity to Poison
- Tier 2:
- Immunity to Poison
- Tier 3:
- Immunity to Poison
- Immunity to Wither
- Tier 4:
- Immunity to Poison
- Immunity to Wither
Psychic
- Tier 1:
- +0.5 Block Interaction Range
- Tier 2:
- +1 Block Interaction Range
- Tier 3:
- +1.5 Block Interaction Range
- Tier 4:
- +2 Block Interaction Range
Rock
- Tier 1:
- +0.5 Armor Toughness
- Tier 2:
- +1 Armor Toughness
- Tier 3:
- +2.5 Armor Toughness
- Tier 4:
- +5 Armor Toughness
Steel
- Tier 1:
- +1 Armor
- +0.1 Explosion Knockback Resistance
- Tier 2:
- +2.5 Armor
- +0.25 Explosion Knockback Resistance
- Tier 3:
- +5 Armor
- +0.5 Explosion Knockback Resistance
- Tier 4:
- +10 Armor
- +1 Explosion Knockback Resistance
Water
- Tier 1:
- +0.25 Water Movement Efficiency
- +1 Oxygen Bonus
- +0.25 Submerged Mining Speed
- Tier 2:
- +0.5 Water Movement Efficiency
- +2.5 Oxygen Bonus
- +0.5 Submerged Mining Speed
- Tier 3:
- +0.75 Water Movement Efficiency
- +5 Oxygen Bonus
- +0.75 Submerged Mining Speed
- Tier 4:
- +1 Water Movement Efficiency
- +10 Oxygen Bonus
- +1 Submerged Mining Speed
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