Cobblemon Pufferfish's Skills API
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An API mod that allows using Cobblemon events with Pufferfish's Skills as experience sources and skill modifiers.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
An API mod that allows using Cobblemon events with Pufferfish's Skills as experience sources and skill modifiers.
Requirements
- Minecraft 1.21.1
- Cobblemon 1.7.3
- Puffish Skills 0.17.3
Neoforge
- NeoForge 21.1.219
Fabric
- Fabric 0.18.4
- Fabric API 0.116.9+1.21.1
Skill Modifiers
This mod registers a custom Pufferfish reward: cobblemon_puffish_skills_api:modifier.
Example Skill:
{
"type": "cobblemon_puffish_skills_api:modifier",
"data": {
"modifier": "catch_rate_increase",
"operation": "add",
"value": 20
}
}
Data Fields
modifier: which modifier to apply (see list below)operation:add,set, orremovevalue: integer value (meaning depends on modifier)<type>values:normal,fire,water,grass,electric,ice,fighting,poison,ground,flying,psychic,bug,rock,ghost,dragon,dark,steel,fairy<stat>values:hp,attack,defense,special_attack,special_defense,speed<item_path>values: use the cobblemon item id (IE,cobblemon:elixir)
Modifier List and Behavior
Battle
battle_experience_percent: Adds a percent multiplier to Pokémon experience gained from battle.battle_stat_increase: Adds a flat amount to all Pokémon stats while in battle only.battle_stat_increase_<stat>: Adds a flat amount to a specific Pokémon stat while in battle only.battle_stat_increase_<stat>_<type>: Adds a flat amount to a specific Pokémon stat while in battle only when matching type.battle_stat_increase_percent: Adds a percent multiplier to all Pokémon stats while in battle only.battle_stat_increase_percent_<stat>: Adds a percent multiplier to a specific Pokémon stat while in battle only.battle_stat_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific Pokémon stat while in battle only when matching type.
Catch
bait_power: Makes all numeric bait effects stronger by this percent, roundingrarity_buckettier increases up, and does not affect bite time or base spawn chance.catch_rate_critical: Adds a percent chance for a critical capture.catch_rate_critical_<type>: Adds a percent chance for a critical capture when the Pokémon matches the type.catch_rate_increase: Adds a percent multiplier to base catch rate (e.g., 20 = +20%).catch_rate_increase_<type>: Adds a percent multiplier to base catch rate when the Pokémon matches the type.catch_rate_minimum: Sets a minimum capture chance for all Pokémon.catch_rate_minimum_<type>: Sets a minimum capture chance when the Pokémon matches the type.
Crafting
coarse_mulch_yield: Flat extra coarse mulch added on craft.coarse_mulch_yield_chance: Each 100 adds +1 coarse mulch; remainder is percent chance.growth_mulch_yield: Flat extra growth mulch added on craft.growth_mulch_yield_chance: Each 100 adds +1 growth mulch; remainder is percent chance.humid_mulch_yield: Flat extra humid mulch added on craft.humid_mulch_yield_chance: Each 100 adds +1 humid mulch; remainder is percent chance.loamy_mulch_yield: Flat extra loamy mulch added on craft.loamy_mulch_yield_chance: Each 100 adds +1 loamy mulch; remainder is percent chance.mulch_base_yield: Flat extra mulch base added on craft.mulch_base_yield_chance: Each 100 adds +1 mulch base; remainder is percent chance.peat_mulch_yield: Flat extra peat mulch added on craft.peat_mulch_yield_chance: Each 100 adds +1 peat mulch; remainder is percent chance.rich_mulch_yield: Flat extra rich mulch added on craft.rich_mulch_yield_chance: Each 100 adds +1 rich mulch; remainder is percent chance.sandy_mulch_yield: Flat extra sandy mulch added on craft.sandy_mulch_yield_chance: Each 100 adds +1 sandy mulch; remainder is percent chance.surprise_mulch_yield: Flat extra surprise mulch added on craft.surprise_mulch_yield_chance: Each 100 adds +1 surprise mulch; remainder is percent chance.<item_path>_yield: Flat extra output added per recipe stack when taking output from the campfire pot or brewing stand.<item_path>_yield_chance: Each 100 adds +1 output per recipe stack; remainder is percent chance when taking output from the campfire pot or brewing stand.
Harvesting
apricorn_yield: Flat extra apricorn count added on harvest.apricorn_yield_chance: Each 100 adds +1 apricorn; remainder is percent chance.berry_yield: Flat extra berry count added to yield (overflow dropped at the plant).berry_yield_chance: Each 100 adds +1 berry; remainder is percent chance.big_root_yield: Flat extra big root count added on harvest.big_root_yield_chance: Each 100 adds +1 big root; remainder is percent chance.cyan_mint_yield: Flat extra cyan mint seeds/leaves added on harvest.cyan_mint_yield_chance: Each 100 adds +1 cyan mint seeds/leaves; remainder is percent chance.energy_root_yield: Flat extra energy root count added on harvest and shearing.energy_root_yield_chance: Each 100 adds +1 energy root; remainder is percent chance.galarica_nuts_yield: Flat extra galarica nuts added on harvest.galarica_nuts_yield_chance: Each 100 adds +1 galarica nuts; remainder is percent chance.green_mint_yield: Flat extra green mint seeds/leaves added on harvest.green_mint_yield_chance: Each 100 adds +1 green mint seeds/leaves; remainder is percent chance.hearty_grains_yield: Flat extra hearty grains added on harvest.hearty_grains_yield_chance: Each 100 adds +1 hearty grains; remainder is percent chance.medicinal_leek_yield: Flat extra medicinal leek count added on harvest.medicinal_leek_yield_chance: Each 100 adds +1 medicinal leek; remainder is percent chance.mental_herb_yield: Flat extra mental herbs added on harvest (mutation drops).mental_herb_yield_chance: Each 100 adds +1 mental herbs; remainder is percent chance.mirror_herb_yield: Flat extra mirror herbs added on harvest (mutation drops).mirror_herb_yield_chance: Each 100 adds +1 mirror herbs; remainder is percent chance.pep_up_flower_yield: Flat extra pep-up flowers added on harvest.pep_up_flower_yield_chance: Each 100 adds +1 pep-up flowers; remainder is percent chance.pink_mint_yield: Flat extra pink mint seeds/leaves added on harvest.pink_mint_yield_chance: Each 100 adds +1 pink mint seeds/leaves; remainder is percent chance.power_herb_yield: Flat extra power herbs added on harvest (mutation drops).power_herb_yield_chance: Each 100 adds +1 power herbs; remainder is percent chance.red_mint_yield: Flat extra red mint seeds/leaves added on harvest.red_mint_yield_chance: Each 100 adds +1 red mint seeds/leaves; remainder is percent chance.revival_herb_yield: Flat extra revival herbs added on harvest.revival_herb_yield_chance: Each 100 adds +1 revival herbs; remainder is percent chance.vivichoke_yield: Flat extra vivichoke count added on harvest (also affects vivichoke seeds).vivichoke_yield_chance: Each 100 adds +1 vivichoke; remainder is percent chance.white_herb_yield: Flat extra white herbs added on harvest (mutation drops).white_herb_yield_chance: Each 100 adds +1 white herbs; remainder is percent chance.white_mint_yield: Flat extra white mint seeds/leaves added on harvest.white_mint_yield_chance: Each 100 adds +1 white mint seeds/leaves; remainder is percent chance.
Stat Changes
ev_increase: Adds a flat amount to all EVs when gained.ev_increase_<stat>: Adds a flat amount to a specific EV when gained.ev_increase_<stat>_<type>: Adds a flat amount to a specific EV when gained when matching type.ev_increase_percent: Adds a percent multiplier to all EVs when gained.ev_increase_percent_<stat>: Adds a percent multiplier to a specific EV when gained.ev_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific EV when gained when matching type.friendship_increase: Adds a flat amount to Pokémon friendship when gained.friendship_increase_<type>: Adds a flat amount to Pokémon friendship when gained when matching type.friendship_increase_percent: Adds a percent multiplier to Pokémon friendship when gained.friendship_increase_percent_<type>: Adds a percent multiplier to Pokémon friendship when gained when matching type.iv_hatch_increase: Adds a flat amount to all IVs when hatching.iv_hatch_increase_<stat>: Adds a flat amount to a specific IV when hatching.iv_hatch_increase_<stat>_<type>: Adds a flat amount to a specific IV when hatching when matching type.iv_hatch_increase_percent: Adds a percent multiplier to all IVs when hatching.iv_hatch_increase_percent_<stat>: Adds a percent multiplier to a specific IV when hatching.iv_hatch_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific IV when hatching when matching type.iv_increase: Adds a flat amount to all IVs when capturing or hyper training.iv_increase_<stat>: Adds a flat amount to a specific IV when capturing or hyper training.iv_increase_<stat>_<type>: Adds a flat amount to a specific IV when capturing or hyper training when matching type.iv_increase_percent: Adds a percent multiplier to all IVs when capturing or hyper training.iv_increase_percent_<stat>: Adds a percent multiplier to a specific IV when capturing or hyper training.iv_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific IV when capturing or hyper training when matching type.
Spawn
shiny_chance: Flat percentage added to shiny chance. Example: base 1/4096 with5=> 1/4096 + 0.05.shiny_chance_<type>: Flat percentage added to shiny chance when the Pokémon matches the type.spawn_rarity: Adds aBucketNormalizingInfluencetier to flatten bucket rarity.spawn_weights_<type>: Type-specific spawn weight multiplier based on spawn labels. Also supports:spawn_weights_legendary,spawn_weights_mythical,spawn_weights_ultra_beast,spawn_weights_paradox.
Experience Sources
These are currently supported. Each entry below includes a short description of when it fires:
pokemon_captured: When a player successfully captures a Pokémon.pokemon_captured_<type>: When a player captures a Pokémon of that type.pokemon_fainted: When a Pokémon faints in battle (Cobblemon faint event).battle_won: When a battle ends in victory for the player.battle_lost: When a battle ends in defeat for the player.pokemon_evolved: When an evolution completes.pokemon_traded: When a trade completes for a player.pokedex_entry_unlocked: When a Pokédex entry is unlocked (data changed post).apricorn_harvested: When a player harvests an apricorn.berry_harvested: When a player harvests berries from a berry tree.fossil_revived: When a fossil is revived into a Pokémon.egg_hatched: When an egg finishes hatching.starter_chosen: When a player chooses their starter Pokémon.experience_candy_used: When a player uses an experience candy and it is processed.pokemon_healed: When a Pokémon is healed via a healing source.campfire_pot_cooked: When a player takes a cooked item from a campfire pot.brewing_stand_brewed: When a player takes a brewed item from a brewing stand.
Rarity Bucket Tier Reference
Default world bucket weights normalized with BucketNormalizingInfluence.
| Tier | Common | Uncommon | Rare | Ultra Rare |
|---|---|---|---|---|
| 0 | 94.3% | 5.0% | 0.5% | 0.2% |
| 1 | 88.6% | 9.1% | 1.5% | 0.8% |
| 2 | 84.4% | 11.8% | 2.5% | 1.4% |
| 3 | 80.2% | 14.1% | 3.6% | 2.1% |
| 4 | 76.2% | 16.1% | 4.8% | 2.9% |
| 5 | 72.5% | 17.8% | 5.9% | 3.8% |
| 6 | 69.1% | 19.2% | 7.0% | 4.7% |
| 7 | 66.1% | 20.3% | 8.1% | 5.6% |
| 8 | 63.3% | 21.2% | 9.0% | 6.4% |
| 9 | 60.8% | 22.0% | 9.9% | 7.2% |
| 10 | 58.6% | 22.7% | 10.8% | 8.0% |
| 11 | 56.6% | 23.2% | 11.5% | 8.7% |
| 12 | 54.8% | 23.6% | 12.2% | 9.4% |
| 13 | 53.2% | 24.0% | 12.8% | 10.0% |
| 14 | 51.7% | 24.3% | 13.4% | 10.6% |
| 15 | 50.3% | 24.5% | 14.0% | 11.2% |
| 16 | 49.1% | 24.8% | 14.5% | 11.7% |
| 17 | 48.0% | 24.9% | 14.9% | 12.2% |
| 18 | 46.9% | 25.1% | 15.4% | 12.6% |
| 19 | 46.0% | 25.2% | 15.7% | 13.1% |
| 20 | 45.1% | 25.3% | 16.1% | 13.5% |
| 25 | 41.6% | 25.7% | 17.6% | 15.1% |
| 30 | 39.1% | 25.8% | 18.7% | 16.4% |
| 35 | 37.2% | 25.9% | 19.5% | 17.4% |
| 40 | 35.8% | 25.9% | 20.1% | 18.2% |
| 45 | 34.7% | 25.9% | 20.6% | 18.8% |
| 50 | 33.7% | 25.9% | 21.0% | 19.4% |
Cobblemon Pufferfish's Skills API
An API mod that allows using Cobblemon events with Pufferfish's Skills as experience sources and skill modifiers.
Requirements
- Minecraft 1.21.1
- Cobblemon 1.7.3
- Puffish Skills 0.17.3
Neoforge
- NeoForge 21.1.219
Fabric
- Fabric 0.18.4
- Fabric API 0.116.9+1.21.1
Skill Modifiers
This mod registers a custom Pufferfish reward: cobblemon_puffish_skills_api:modifier.
Example Skill:
{
"type": "cobblemon_puffish_skills_api:modifier",
"data": {
"modifier": "catch_rate_increase",
"operation": "add",
"value": 20
}
}
Data Fields
modifier: which modifier to apply (see list below)operation:add,set, orremovevalue: integer value (meaning depends on modifier)<type>values:normal,fire,water,grass,electric,ice,fighting,poison,ground,flying,psychic,bug,rock,ghost,dragon,dark,steel,fairy<stat>values:hp,attack,defense,special_attack,special_defense,speed<item_path>values: use the cobblemon item id (IE,cobblemon:elixir)
Modifier List and Behavior
Battle
battle_experience_percent: Adds a percent multiplier to Pokémon experience gained from battle.battle_stat_increase: Adds a flat amount to all Pokémon stats while in battle only.battle_stat_increase_<stat>: Adds a flat amount to a specific Pokémon stat while in battle only.battle_stat_increase_<stat>_<type>: Adds a flat amount to a specific Pokémon stat while in battle only when matching type.battle_stat_increase_percent: Adds a percent multiplier to all Pokémon stats while in battle only.battle_stat_increase_percent_<stat>: Adds a percent multiplier to a specific Pokémon stat while in battle only.battle_stat_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific Pokémon stat while in battle only when matching type.
Catch
bait_power: Makes all numeric bait effects stronger by this percent, roundingrarity_buckettier increases up, and does not affect bite time or base spawn chance.catch_rate_critical: Adds a percent chance for a critical capture.catch_rate_critical_<type>: Adds a percent chance for a critical capture when the Pokémon matches the type.catch_rate_increase: Adds a percent multiplier to base catch rate (e.g., 20 = +20%).catch_rate_increase_<type>: Adds a percent multiplier to base catch rate when the Pokémon matches the type.catch_rate_minimum: Sets a minimum capture chance for all Pokémon.catch_rate_minimum_<type>: Sets a minimum capture chance when the Pokémon matches the type.
Crafting
coarse_mulch_yield: Flat extra coarse mulch added on craft.coarse_mulch_yield_chance: Each 100 adds +1 coarse mulch; remainder is percent chance.growth_mulch_yield: Flat extra growth mulch added on craft.growth_mulch_yield_chance: Each 100 adds +1 growth mulch; remainder is percent chance.humid_mulch_yield: Flat extra humid mulch added on craft.humid_mulch_yield_chance: Each 100 adds +1 humid mulch; remainder is percent chance.loamy_mulch_yield: Flat extra loamy mulch added on craft.loamy_mulch_yield_chance: Each 100 adds +1 loamy mulch; remainder is percent chance.mulch_base_yield: Flat extra mulch base added on craft.mulch_base_yield_chance: Each 100 adds +1 mulch base; remainder is percent chance.peat_mulch_yield: Flat extra peat mulch added on craft.peat_mulch_yield_chance: Each 100 adds +1 peat mulch; remainder is percent chance.rich_mulch_yield: Flat extra rich mulch added on craft.rich_mulch_yield_chance: Each 100 adds +1 rich mulch; remainder is percent chance.sandy_mulch_yield: Flat extra sandy mulch added on craft.sandy_mulch_yield_chance: Each 100 adds +1 sandy mulch; remainder is percent chance.surprise_mulch_yield: Flat extra surprise mulch added on craft.surprise_mulch_yield_chance: Each 100 adds +1 surprise mulch; remainder is percent chance.<item_path>_yield: Flat extra output added per recipe stack when taking output from the campfire pot or brewing stand.<item_path>_yield_chance: Each 100 adds +1 output per recipe stack; remainder is percent chance when taking output from the campfire pot or brewing stand.
Harvesting
apricorn_yield: Flat extra apricorn count added on harvest.apricorn_yield_chance: Each 100 adds +1 apricorn; remainder is percent chance.berry_yield: Flat extra berry count added to yield (overflow dropped at the plant).berry_yield_chance: Each 100 adds +1 berry; remainder is percent chance.big_root_yield: Flat extra big root count added on harvest.big_root_yield_chance: Each 100 adds +1 big root; remainder is percent chance.cyan_mint_yield: Flat extra cyan mint seeds/leaves added on harvest.cyan_mint_yield_chance: Each 100 adds +1 cyan mint seeds/leaves; remainder is percent chance.energy_root_yield: Flat extra energy root count added on harvest and shearing.energy_root_yield_chance: Each 100 adds +1 energy root; remainder is percent chance.galarica_nuts_yield: Flat extra galarica nuts added on harvest.galarica_nuts_yield_chance: Each 100 adds +1 galarica nuts; remainder is percent chance.green_mint_yield: Flat extra green mint seeds/leaves added on harvest.green_mint_yield_chance: Each 100 adds +1 green mint seeds/leaves; remainder is percent chance.hearty_grains_yield: Flat extra hearty grains added on harvest.hearty_grains_yield_chance: Each 100 adds +1 hearty grains; remainder is percent chance.medicinal_leek_yield: Flat extra medicinal leek count added on harvest.medicinal_leek_yield_chance: Each 100 adds +1 medicinal leek; remainder is percent chance.mental_herb_yield: Flat extra mental herbs added on harvest (mutation drops).mental_herb_yield_chance: Each 100 adds +1 mental herbs; remainder is percent chance.mirror_herb_yield: Flat extra mirror herbs added on harvest (mutation drops).mirror_herb_yield_chance: Each 100 adds +1 mirror herbs; remainder is percent chance.pep_up_flower_yield: Flat extra pep-up flowers added on harvest.pep_up_flower_yield_chance: Each 100 adds +1 pep-up flowers; remainder is percent chance.pink_mint_yield: Flat extra pink mint seeds/leaves added on harvest.pink_mint_yield_chance: Each 100 adds +1 pink mint seeds/leaves; remainder is percent chance.power_herb_yield: Flat extra power herbs added on harvest (mutation drops).power_herb_yield_chance: Each 100 adds +1 power herbs; remainder is percent chance.red_mint_yield: Flat extra red mint seeds/leaves added on harvest.red_mint_yield_chance: Each 100 adds +1 red mint seeds/leaves; remainder is percent chance.revival_herb_yield: Flat extra revival herbs added on harvest.revival_herb_yield_chance: Each 100 adds +1 revival herbs; remainder is percent chance.vivichoke_yield: Flat extra vivichoke count added on harvest (also affects vivichoke seeds).vivichoke_yield_chance: Each 100 adds +1 vivichoke; remainder is percent chance.white_herb_yield: Flat extra white herbs added on harvest (mutation drops).white_herb_yield_chance: Each 100 adds +1 white herbs; remainder is percent chance.white_mint_yield: Flat extra white mint seeds/leaves added on harvest.white_mint_yield_chance: Each 100 adds +1 white mint seeds/leaves; remainder is percent chance.
Stat Changes
ev_increase: Adds a flat amount to all EVs when gained.ev_increase_<stat>: Adds a flat amount to a specific EV when gained.ev_increase_<stat>_<type>: Adds a flat amount to a specific EV when gained when matching type.ev_increase_percent: Adds a percent multiplier to all EVs when gained.ev_increase_percent_<stat>: Adds a percent multiplier to a specific EV when gained.ev_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific EV when gained when matching type.friendship_increase: Adds a flat amount to Pokémon friendship when gained.friendship_increase_<type>: Adds a flat amount to Pokémon friendship when gained when matching type.friendship_increase_percent: Adds a percent multiplier to Pokémon friendship when gained.friendship_increase_percent_<type>: Adds a percent multiplier to Pokémon friendship when gained when matching type.iv_hatch_increase: Adds a flat amount to all IVs when hatching.iv_hatch_increase_<stat>: Adds a flat amount to a specific IV when hatching.iv_hatch_increase_<stat>_<type>: Adds a flat amount to a specific IV when hatching when matching type.iv_hatch_increase_percent: Adds a percent multiplier to all IVs when hatching.iv_hatch_increase_percent_<stat>: Adds a percent multiplier to a specific IV when hatching.iv_hatch_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific IV when hatching when matching type.iv_increase: Adds a flat amount to all IVs when capturing or hyper training.iv_increase_<stat>: Adds a flat amount to a specific IV when capturing or hyper training.iv_increase_<stat>_<type>: Adds a flat amount to a specific IV when capturing or hyper training when matching type.iv_increase_percent: Adds a percent multiplier to all IVs when capturing or hyper training.iv_increase_percent_<stat>: Adds a percent multiplier to a specific IV when capturing or hyper training.iv_increase_percent_<stat>_<type>: Adds a percent multiplier to a specific IV when capturing or hyper training when matching type.
Spawn
shiny_chance: Flat percentage added to shiny chance. Example: base 1/4096 with5=> 1/4096 + 0.05.shiny_chance_<type>: Flat percentage added to shiny chance when the Pokémon matches the type.spawn_rarity: Adds aBucketNormalizingInfluencetier to flatten bucket rarity.spawn_weights_<type>: Type-specific spawn weight multiplier based on spawn labels. Also supports:spawn_weights_legendary,spawn_weights_mythical,spawn_weights_ultra_beast,spawn_weights_paradox.
Experience Sources
These are currently supported. Each entry below includes a short description of when it fires:
pokemon_captured: When a player successfully captures a Pokémon.pokemon_captured_<type>: When a player captures a Pokémon of that type.pokemon_fainted: When a Pokémon faints in battle (Cobblemon faint event).battle_won: When a battle ends in victory for the player.battle_lost: When a battle ends in defeat for the player.pokemon_evolved: When an evolution completes.pokemon_traded: When a trade completes for a player.pokedex_entry_unlocked: When a Pokédex entry is unlocked (data changed post).apricorn_harvested: When a player harvests an apricorn.berry_harvested: When a player harvests berries from a berry tree.fossil_revived: When a fossil is revived into a Pokémon.egg_hatched: When an egg finishes hatching.starter_chosen: When a player chooses their starter Pokémon.experience_candy_used: When a player uses an experience candy and it is processed.pokemon_healed: When a Pokémon is healed via a healing source.campfire_pot_cooked: When a player takes a cooked item from a campfire pot.brewing_stand_brewed: When a player takes a brewed item from a brewing stand.
Rarity Bucket Tier Reference
Default world bucket weights normalized with BucketNormalizingInfluence.
| Tier | Common | Uncommon | Rare | Ultra Rare |
|---|---|---|---|---|
| 0 | 94.3% | 5.0% | 0.5% | 0.2% |
| 1 | 88.6% | 9.1% | 1.5% | 0.8% |
| 2 | 84.4% | 11.8% | 2.5% | 1.4% |
| 3 | 80.2% | 14.1% | 3.6% | 2.1% |
| 4 | 76.2% | 16.1% | 4.8% | 2.9% |
| 5 | 72.5% | 17.8% | 5.9% | 3.8% |
| 6 | 69.1% | 19.2% | 7.0% | 4.7% |
| 7 | 66.1% | 20.3% | 8.1% | 5.6% |
| 8 | 63.3% | 21.2% | 9.0% | 6.4% |
| 9 | 60.8% | 22.0% | 9.9% | 7.2% |
| 10 | 58.6% | 22.7% | 10.8% | 8.0% |
| 11 | 56.6% | 23.2% | 11.5% | 8.7% |
| 12 | 54.8% | 23.6% | 12.2% | 9.4% |
| 13 | 53.2% | 24.0% | 12.8% | 10.0% |
| 14 | 51.7% | 24.3% | 13.4% | 10.6% |
| 15 | 50.3% | 24.5% | 14.0% | 11.2% |
| 16 | 49.1% | 24.8% | 14.5% | 11.7% |
| 17 | 48.0% | 24.9% | 14.9% | 12.2% |
| 18 | 46.9% | 25.1% | 15.4% | 12.6% |
| 19 | 46.0% | 25.2% | 15.7% | 13.1% |
| 20 | 45.1% | 25.3% | 16.1% | 13.5% |
| 25 | 41.6% | 25.7% | 17.6% | 15.1% |
| 30 | 39.1% | 25.8% | 18.7% | 16.4% |
| 35 | 37.2% | 25.9% | 19.5% | 17.4% |
| 40 | 35.8% | 25.9% | 20.1% | 18.2% |
| 45 | 34.7% | 25.9% | 20.6% | 18.8% |
| 50 | 33.7% | 25.9% | 21.0% | 19.4% |
Compatibility Note
Due to how some modifiers are implemented, other mods/addons that display stats or infomation may not reflect correctly after skills modify things. See picture for example with Battle Extras:

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