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Cobblemon: SimpleDexRewards
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A comprehensive Pokedex reward system for Cobblemon 1.6+ running on Minecraft 1.21.1 with Fabric. Provides configurable rewards for Pokedex completion milestones, supporting multiple reward types including items, Pokemon, and custom commands!
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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# SimpleDexRewards
A comprehensive Pokedex reward system for Cobblemon 1.6+ running on Minecraft 1.21.1 with Fabric. Provides configurable rewards for Pokedex completion milestones, supporting multiple reward types including items, Pokemon, and custom commands!
## Installation and Dependencies
This mod requires the following dependencies:
- [Cobblemon](https://modrinth.com/mod/cobblemon) (1.6+)
- [GooeyLibs](https://modrinth.com/mod/gooeylibs)
GooeyLibs is only needed server-side.
## Features
### Reward System
- Multiple reward types (Items, Pokemon, Commands)
- Configurable completion tiers with trainer ranks
- Interactive UI with hover text showing all rewards
- Direct reward claiming through UI
- Server-side functionality with client UI
- Dynamic configuration reloading without server restarts
### Reward Types
- `ITEM`: Any item from any mod
- `POKEMON`: Customizable Pokemon rewards (species, level, shiny status)
- `COMMAND`: Custom command execution with placeholders
## Configuration
### rewardconfig.json
```json
{
"enablePermissionNodes": true,
"completionTiers": [10, 20, 30, 40, 50, 60, 70, 80, 90, 100],
"rewards": {
"100": {
"row": 5, // Position of the reward tier on the UI grid
"slot": 7, // Position of the reward tier on the UI grid
"rewards": [ // All actual rewards for that tier
{
"type": "ITEM",
"data": {
"id": "minecraft:nether_star",
"Count": 1
}
},
{
"type": "POKEMON",
"data": {
"species": "Rayquaza",
"shiny": true,
"level": 50
}
},
{
"type": "COMMAND",
"data": {
"id": "minecraft:paper",
"display_name": "Totem of Undying"
},
"command": "give @p minecraft:totem_of_undying 1" //You can also use %player% for custom commands like assigning ranks
}
],
"display": {
"type": "tier_100",
"format": "Master Trainer", // Name of the Tier
"item": "cobblemon:master_ball" // UI element displayed of that Tier
}
}
}
}
```
### Player Data
```json
{
"version": "1.0",
"claimedRewards": [25], // Claimed completion tiers
"caughtPokemon": ["Pikachu", "Charmander"], // Tracked Pokemon
"settings": {
"notifications": true
}
}
```
## Commands
### Player Commands
- `/dexrewards` - Open the rewards UI
### Admin Commands
- `/dexrewards reload` - Reload configuration files
## UI Layout
The rewards interface is organized in a grid layout where:
- Tiers are arranged in rows (1-5) and slots (1-9)
- Each tier displays its custom name and completion percentage
- Hovering over a tier shows all available rewards
- The display item for each tier can be customized
- Claimed rewards are visually marked
## Permissions
- `cobblemonpokedex.use` - Access to player commands
- `cobblemonpokedex.admin` - Access to admin commands
SimpleDexRewards
A comprehensive Pokedex reward system for Cobblemon 1.6+ running on Minecraft 1.21.1 with Fabric. Provides configurable rewards for Pokedex completion milestones, supporting multiple reward types including items, Pokemon, and custom commands!
Installation and Dependencies
This mod requires the following dependencies:
GooeyLibs is only needed server-side.
Features
Reward System
- Multiple reward types (Items, Pokemon, Commands)
- Configurable completion tiers with trainer ranks
- Interactive UI with hover text showing all rewards
- Direct reward claiming through UI
- Server-side functionality with client UI
- Dynamic configuration reloading without server restarts
Reward Types
ITEM: Any item from any modPOKEMON: Customizable Pokemon rewards (species, level, shiny status)COMMAND: Custom command execution with placeholders
Configuration
rewardconfig.json
{
"enablePermissionNodes": true,
"completionTiers": [10, 20, 30, 40, 50, 60, 70, 80, 90, 100],
"rewards": {
"100": {
"row": 5, // Position of the reward tier on the UI grid
"slot": 7, // Position of the reward tier on the UI grid
"rewards": [ // All actual rewards for that tier
{
"type": "ITEM",
"data": {
"id": "minecraft:nether_star",
"Count": 1
}
},
{
"type": "POKEMON",
"data": {
"species": "Rayquaza",
"shiny": true,
"level": 50
}
},
{
"type": "COMMAND",
"data": {
"id": "minecraft:paper",
"display_name": "Totem of Undying"
},
"command": "give @p minecraft:totem_of_undying 1" //You can also use %player% for custom commands like assigning ranks
}
],
"display": {
"type": "tier_100",
"format": "Master Trainer", // Name of the Tier
"item": "cobblemon:master_ball" // UI element displayed of that Tier
}
}
}
}
Player Data
{
"version": "1.0",
"claimedRewards": [25], // Claimed completion tiers
"caughtPokemon": ["Pikachu", "Charmander"], // Tracked Pokemon
"settings": {
"notifications": true
}
}
Commands
Player Commands
/dexrewards- Open the rewards UI
Admin Commands
/dexrewards reload- Reload configuration files
UI Layout
The rewards interface is organized in a grid layout where:
- Tiers are arranged in rows (1-5) and slots (1-9)
- Each tier displays its custom name and completion percentage
- Hovering over a tier shows all available rewards
- The display item for each tier can be customized
- Claimed rewards are visually marked
Permissions
cobblemonpokedex.use- Access to player commandscobblemonpokedex.admin- Access to admin commands
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