Mod

Cobblemon Spawn Chaining

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Cobblemon Spawn Chaining

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What if you could chain spawns... in Cobblemon?

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Pokemon
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About

Project Details

Type
Mod
License
MIT License
Latest Version
spawnchaining-neoforge-1.7.3-1.1.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Spawn Chaining

v1.7.3-1.1

Modrinth

CurseForge

GitHub

What if…

…you could chain spawns… in Cobblemon?

Features

  • When a player KOs/captures a Pokémon, adds a chance for that same Pokémon species/form to spawn on that player.
  • The chance can be affected by the player’s Counter stats.
  • The game can optionally notify the player of the successful chain.
  • A blacklist/whitelist filter out/only allow Pokémon that you want to be chainable.
  • The level can be tweaked to randomize a little on the spawned Pokémon, allowing you to keep it within reason.

Dependencies

Testing

In order to test the mod, simply load it up, give yourself a Master Ball, spawn a Aurorus with /pokespawn aurorus, catch the Aurorus, and give it a second to override the next spawned Pokémon.

Player Help

How it works

Config Options

Addon Dev Help

Data Pack Help

Making an Addon

Resource Pack Help

Translations

Known Issues

  • ≤v1.7.1-1.1.0 wasn’t referencing the context configs appropriately (it was trynna get them by path when they were keyed by the full string version of the ID). v1.7.1-1.1.1 fixes this.

Roadmap

If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Spawn Chaining).

Feedback

If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!

Support

If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!

Spawn Chaining

v1.7.3-1.1

Modrinth

CurseForge

GitHub

What if…

…you could chain spawns... in Cobblemon?

Features

  • When a player KOs/captures a Pokémon, adds a chance for that same Pokémon species/form to spawn on that player.
  • The chance can be affected by the player’s Counter stats.
  • The game can optionally notify the player of the successful chain.
  • A blacklist/whitelist filter out/only allow Pokémon that you want to be chainable.
  • The level can be tweaked to randomize a little on the spawned Pokémon, allowing you to keep it within reason.

Dependencies

Testing

In order to test the mod, simply load it up, give yourself a Master Ball, spawn a Aurorus with /pokespawn aurorus, catch the Aurorus, and give it a second to override the next spawned Pokémon.

Player Help

How it works

Config Options

Addon Dev Help

Data Pack Help

Making an Addon

Resource Pack Help

Translations

Known Issues

  • ≤v1.7.1-1.1.0 wasn’t referencing the context configs appropriately (it was trynna get them by path when they were keyed by the full string version of the ID). v1.7.1-1.1.1 fixes this.

Roadmap

If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Spawn Chaining).

Feedback

If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!

Support

If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!

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~100,000
Total Downloads
CurseForge
~76,000
Modrinth
~32,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
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