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Cobblemon Spawn Chaining
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What if you could chain spawns... in Cobblemon?
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Required on the server. Installing it on the client adds functionality.
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Description
Spawn Chaining
v1.7.3-1.1
What if…
…you could chain spawns… in Cobblemon?
Features
- When a player KOs/captures a Pokémon, adds a chance for that same Pokémon species/form to spawn on that player.
- The chance can be affected by the player’s Counter stats.
- The game can optionally notify the player of the successful chain.
- A blacklist/whitelist filter out/only allow Pokémon that you want to be chainable.
- The level can be tweaked to randomize a little on the spawned Pokémon, allowing you to keep it within reason.
Dependencies
Testing
In order to test the mod, simply load it up, give yourself a Master Ball, spawn a Aurorus with /pokespawn aurorus, catch the Aurorus, and give it a second to override the next spawned Pokémon.
Player Help
Addon Dev Help
Data Pack Help
Resource Pack Help
Known Issues
- ≤v1.7.1-1.1.0 wasn’t referencing the context configs appropriately (it was trynna get them by path when they were keyed by the full string version of the ID). v1.7.1-1.1.1 fixes this.
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Spawn Chaining).
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
Spawn Chaining
v1.8.1-1.1
What if…
…you could chain spawns... in Cobblemon?
Features
- When a player KOs/captures a Pokémon, adds a chance for that same Pokémon species/form to spawn on that player.
- The chance can be affected by the player’s Counter stats.
- The game can optionally notify the player of the successful chain.
- A blacklist/whitelist filter out/only allow Pokémon that you want to be chainable.
- The level can be tweaked to randomize a little on the spawned Pokémon, allowing you to keep it within reason.
Dependencies
Testing
In order to test the mod, simply load it up, give yourself a Master Ball, spawn a Aurorus with /pokespawn aurorus, catch the Aurorus, and give it a second to override the next spawned Pokémon.
Player Help
Addon Dev Help
Data Pack Help
Resource Pack Help
Known Issues
- ≤v1.7.1-1.1.0 wasn’t referencing the context configs appropriately (it was trynna get them by path when they were keyed by the full string version of the ID). v1.7.1-1.1.1 fixes this.
Roadmap
If you’d like to keep up with the work being done on the mod, please join the Discord and subscribe to notifications on the channel for this content. You can also keep track of the to do list available on the mod’s main page (Spawn Chaining).
Feedback
If you have any questions or requests concerning the mod, or just want to drop by and say hi, visit us over at the Discord!
Support
If I've made something you enjoyed or helped you make something, please consider dropping a tip in the cup and mention how I helped if you'd like!
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