Cobblemon Trainer Pass
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A configurable Cobblemon Battle Pass with repeatable Pokémon tasks, rotating specialized quests, tiered free and premium rewards, and a sleek in-game GUI.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Trainer Pass undefinedadds a fully configurable Battle Pass system built for Cobblemon-focused playthroughs. Complete Pokémon-related tasks, earn Battle Pass XP, unlock tier rewards, and progress through free and premium reward tracks without pulling players away from the Cobblemon experience.

Battle Pass Progression
- Free and premium reward tracks
- 100-tier progression support by default
- Configurable tier count
- Flat/configurable XP per tier
- Premium track can be enabled or disabled
- Premium unlock using diamonds or optional CobbleDollars support
- In-game Battle Pass GUI
- Keybind support, defaulted to TAB
- `/bp` command to open the pass
- Server-side player progress saving
- Claimable rewards per tier
- Individual reward-slot claiming
- Free and premium rewards can be claimed independently
- Premium rewards from earlier tiers can still be claimed after unlocking premium later
Quest System
- Repeatable normal XP rewards for catching Pokémon
- Repeatable normal XP rewards for defeating Pokémon
- Repeatable normal XP rewards for evolving Pokémon
- Dedicated bounty quest slot
- Three additional rotating specialized quests
- Optional per-player bounty quests
- Optional per-player rotating quests
- In-game timer for quest rerolls
- Timer uses in-game time, so pausing the world pauses the timer
- Bounty spawn notifications in chat
- Configurable bounty species pool
- Empty bounty pool allows any Cobblemon species
Supported Quest Types
- Catch X Pokémon
- Defeat X Pokémon
- Evolve X Pokémon
- Fish up X Pokémon
- Defeat X trainers
- Defeat a Kanto Gym Leader
- Catch a random species
- Catch starter Pokémon
- Catch shiny Pokémon
- Catch rare Pokémon
- Catch ultra rare Pokémon
- Catch legendary Pokémon
- Defeat legendary Pokémon
- Catch Pokémon by type
- Defeat Pokémon by type
- Catch Pokémon during the day
- Catch Pokémon at night
- Catch Pokémon in a specific biome
- Catch Pokémon with a specific Poké Ball
- Catch fully evolved Pokémon
- Catch regional form Pokémon
- Obtain specific items
- Obtain a Master Ball
- Obtain a random Cobblemon loot item
Reward System
- Vanilla item rewards
- Cobblemon item rewards
- Pokémon rewards
- Shiny Pokémon rewards
- Quantity-based rewards
- Separate free and premium rewards per tier
- Click-to-claim individual reward slots
- Reward tooltips and item icons in the GUI
- Pokémon rewards are spawned through Cobblemon commands
- Supports better late-game rewards across higher tiers
Configuration
- Uses split config files for easier editing
- `settings.json`
- `quests.json`
- `rewards.json`
- Configurable tier count
- Configurable XP required per tier
- Premium enabled/disabled toggle
- Premium unlock currency
- Premium unlock cost
- Normal task XP
- Specialized quest pool
- Quest rotation time
- Active quest count
- Per-player bounties
- Per-player rotating quests
- Bounty spawn notifications
- Bounty species pool
- Free track rewards
- Premium track rewards
- Pokémon reward species, level, and shiny status
Optional Integrations
- CobbleDollars support for premium pass unlocks using CobbleDollars instead of diamonds use COBBLE_DOLLARS in config
- Radical Cobblemon Trainers support for trainer quests and Kanto Gym Leader quests
- Fzzy Config support for an optional in-game config screen
- Mod Menu support for opening the config screen when Fzzy Config is installed
Commands
- `/bp` opens the Battle Pass
- `/bp giveXP ` gives Battle Pass XP
- `/bp reset` resets player progress
- `/bp reload` reloads config and rerolls quests
- `/bp boost ` starts a BPXP boost event
- `/bp debugstats` helps inspect tracked stats
- `/bp config get` shows current config
- `/bp config set ` edits supported settings
Why Use Trainer Pass?
- Makes Cobblemon progression feel more rewarding
- Encourages natural Pokémon gameplay
- Avoids forcing players into unrelated Minecraft grinding
- Rewards catching, battling, evolving, fishing, trainer battles, rare encounters, and exploration
- Focuses rewards on useful Cobblemon progression items like Poké Balls, candies, evolution stones, mints, held items, ability items, Master Balls, and Pokémon rewards
Recommended For
- Cobblemon survival servers
- Adventure packs
- Progression-based modpacks
- Multiplayer Cobblemon worlds
- Seasonal events
- Quest-focused Pokémon servers
- Cobblemon RPG-style servers
**Future Updates**
- More quests are planned
- More integrations are planned
- More Battle Pass features are planned
- Feedback and suggestions are welcome
Trainer Pass adds a fully configurable Battle Pass system built for Cobblemon-focused playthroughs. Complete Pokémon-related tasks, earn Battle Pass XP, unlock tier rewards, and progress through free and premium reward tracks without pulling players away from the Cobblemon experience.

Battle Pass Progression
- Free and premium reward tracks
- 100-tier progression support by default
- Configurable tier count
- Flat/configurable XP per tier
- Premium track can be enabled or disabled
- Premium unlock using diamonds or optional CobbleDollars support
- In-game Battle Pass GUI
- Keybind support, defaulted to TAB
/bpcommand to open the pass- Server-side player progress saving
- Claimable rewards per tier
- Individual reward-slot claiming
- Free and premium rewards can be claimed independently
- Premium rewards from earlier tiers can still be claimed after unlocking premium later
Quest System
- Repeatable normal XP rewards for catching Pokémon
- Repeatable normal XP rewards for defeating Pokémon
- Repeatable normal XP rewards for evolving Pokémon
- Dedicated bounty quest slot
- Three additional rotating specialized quests
- Optional per-player bounty quests
- Optional per-player rotating quests
- In-game timer for quest rerolls
- Timer uses in-game time, so pausing the world pauses the timer
- Bounty spawn notifications in chat
- Configurable bounty species pool
- Empty bounty pool allows any Cobblemon species
Supported Quest Types
- Catch X Pokémon
- Defeat X Pokémon
- Evolve X Pokémon
- Fish up X Pokémon
- Defeat X trainers
- Defeat a Kanto Gym Leader
- Catch a random species
- Catch starter Pokémon
- Catch shiny Pokémon
- Catch rare Pokémon
- Catch ultra rare Pokémon
- Catch legendary Pokémon
- Defeat legendary Pokémon
- Catch Pokémon by type
- Defeat Pokémon by type
- Catch Pokémon during the day
- Catch Pokémon at night
- Catch Pokémon in a specific biome
- Catch Pokémon with a specific Poké Ball
- Catch fully evolved Pokémon
- Catch regional form Pokémon
- Obtain specific items
- Obtain a Master Ball
- Obtain a random Cobblemon loot item
Reward System
- Vanilla item rewards
- Cobblemon item rewards
- Pokémon rewards
- Shiny Pokémon rewards
- Quantity-based rewards
- Separate free and premium rewards per tier
- Click-to-claim individual reward slots
- Reward tooltips and item icons in the GUI
- Pokémon rewards are spawned through Cobblemon commands
- Supports better late-game rewards across higher tiers
Configuration
- Uses split config files for easier editing
settings.jsonquests.jsonrewards.json- Configurable tier count
- Configurable XP required per tier
- Premium enabled/disabled toggle
- Premium unlock currency
- Premium unlock cost
- Normal task XP
- Specialized quest pool
- Quest rotation time
- Active quest count
- Per-player bounties
- Per-player rotating quests
- Bounty spawn notifications
- Bounty species pool
- Free track rewards
- Premium track rewards
- Pokémon reward species, level, and shiny status
Optional Integrations
- CobbleDollars support for premium pass unlocks using CobbleDollars instead of diamonds use COBBLE_DOLLARS in config
- Radical Cobblemon Trainers support for trainer quests and Kanto Gym Leader quests
- Fzzy Config support for an optional in-game config screen
- Mod Menu support for opening the config screen when Fzzy Config is installed
Commands
/bpopens the Battle Pass/bp giveXPgives Battle Pass XP/bp resetresets player progress/bp reloadreloads config and rerolls quests/bp booststarts a BPXP boost event/bp debugstatshelps inspect tracked stats/bp config getshows current config/bp config setedits supported settings
Why Use Trainer Pass?
- Makes Cobblemon progression feel more rewarding
- Encourages natural Pokémon gameplay
- Avoids forcing players into unrelated Minecraft grinding
- Rewards catching, battling, evolving, fishing, trainer battles, rare encounters, and exploration
- Focuses rewards on useful Cobblemon progression items like Poké Balls, candies, evolution stones, mints, held items, ability items, Master Balls, and Pokémon rewards
Recommended For
- Cobblemon survival servers
- Adventure packs
- Progression-based modpacks
- Multiplayer Cobblemon worlds
- Seasonal events
- Quest-focused Pokémon servers
- Cobblemon RPG-style servers
Future Updates
- More quests are planned
- More integrations are planned
- More Battle Pass features are planned
- Feedback and suggestions are welcome~~~~
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