Cobblemon Trainer Pass

Quick rating

Cobblemon Trainer Pass

No reviews yet

A configurable Cobblemon Battle Pass with repeatable Pokémon tasks, rotating specialized quests, tiered free and premium rewards, and a sleek in-game GUI.

QoL & Tweaks
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Cobblemon-Trainer-Pass-1.3.5.jar
Authors
CurseForge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Trainer Pass undefinedadds a fully configurable Battle Pass system built for Cobblemon-focused playthroughs. Complete Pokémon-related tasks, earn Battle Pass XP, unlock tier rewards, and progress through free and premium reward tracks without pulling players away from the Cobblemon experience.

Battle Pass Progression

- Free and premium reward tracks
- 100-tier progression support by default
- Configurable tier count
- Flat/configurable XP per tier
- Premium track can be enabled or disabled
- Premium unlock using diamonds or optional CobbleDollars support
- In-game Battle Pass GUI
- Keybind support, defaulted to TAB
- `/bp` command to open the pass
- Server-side player progress saving
- Claimable rewards per tier
- Individual reward-slot claiming
- Free and premium rewards can be claimed independently
- Premium rewards from earlier tiers can still be claimed after unlocking premium later

Quest System

- Repeatable normal XP rewards for catching Pokémon
- Repeatable normal XP rewards for defeating Pokémon
- Repeatable normal XP rewards for evolving Pokémon
- Dedicated bounty quest slot
- Three additional rotating specialized quests
- Optional per-player bounty quests
- Optional per-player rotating quests
- In-game timer for quest rerolls
- Timer uses in-game time, so pausing the world pauses the timer
- Bounty spawn notifications in chat
- Configurable bounty species pool
- Empty bounty pool allows any Cobblemon species

Supported Quest Types

- Catch X Pokémon
- Defeat X Pokémon
- Evolve X Pokémon
- Fish up X Pokémon
- Defeat X trainers
- Defeat a Kanto Gym Leader
- Catch a random species
- Catch starter Pokémon
- Catch shiny Pokémon
- Catch rare Pokémon
- Catch ultra rare Pokémon
- Catch legendary Pokémon
- Defeat legendary Pokémon
- Catch Pokémon by type
- Defeat Pokémon by type
- Catch Pokémon during the day
- Catch Pokémon at night
- Catch Pokémon in a specific biome
- Catch Pokémon with a specific Poké Ball
- Catch fully evolved Pokémon
- Catch regional form Pokémon
- Obtain specific items
- Obtain a Master Ball
- Obtain a random Cobblemon loot item

Reward System

- Vanilla item rewards
- Cobblemon item rewards
- Pokémon rewards
- Shiny Pokémon rewards
- Quantity-based rewards
- Separate free and premium rewards per tier
- Click-to-claim individual reward slots
- Reward tooltips and item icons in the GUI
- Pokémon rewards are spawned through Cobblemon commands
- Supports better late-game rewards across higher tiers

Configuration

- Uses split config files for easier editing
- `settings.json`
- `quests.json`
- `rewards.json`
- Configurable tier count
- Configurable XP required per tier
- Premium enabled/disabled toggle
- Premium unlock currency
- Premium unlock cost
- Normal task XP
- Specialized quest pool
- Quest rotation time
- Active quest count
- Per-player bounties
- Per-player rotating quests
- Bounty spawn notifications
- Bounty species pool
- Free track rewards
- Premium track rewards
- Pokémon reward species, level, and shiny status

Optional Integrations

  • CobbleDollars support for premium pass unlocks using CobbleDollars instead of diamonds use COBBLE_DOLLARS in config 
    - Radical Cobblemon Trainers support for trainer quests and Kanto Gym Leader quests
    - Fzzy Config support for an optional in-game config screen
    - Mod Menu support for opening the config screen when Fzzy Config is installed

Commands

- `/bp` opens the Battle Pass
- `/bp giveXP ` gives Battle Pass XP
- `/bp reset` resets player progress
- `/bp reload` reloads config and rerolls quests
- `/bp boost ` starts a BPXP boost event
- `/bp debugstats` helps inspect tracked stats
- `/bp config get` shows current config
- `/bp config set ` edits supported settings

Why Use Trainer Pass?

- Makes Cobblemon progression feel more rewarding
- Encourages natural Pokémon gameplay
- Avoids forcing players into unrelated Minecraft grinding
- Rewards catching, battling, evolving, fishing, trainer battles, rare encounters, and exploration
- Focuses rewards on useful Cobblemon progression items like Poké Balls, candies, evolution stones, mints, held items, ability items, Master Balls, and Pokémon rewards

Recommended For

- Cobblemon survival servers
- Adventure packs
- Progression-based modpacks
- Multiplayer Cobblemon worlds
- Seasonal events
- Quest-focused Pokémon servers
- Cobblemon RPG-style servers

**Future Updates**

- More quests are planned
- More integrations are planned
- More Battle Pass features are planned
- Feedback and suggestions are welcome

Trainer Pass adds a fully configurable Battle Pass system built for Cobblemon-focused playthroughs. Complete Pokémon-related tasks, earn Battle Pass XP, unlock tier rewards, and progress through free and premium reward tracks without pulling players away from the Cobblemon experience.

Trainer Pass Home Page

Battle Pass Progression

  • Free and premium reward tracks
  • 100-tier progression support by default
  • Configurable tier count
  • Flat/configurable XP per tier
  • Premium track can be enabled or disabled
  • Premium unlock using diamonds or optional CobbleDollars support
  • In-game Battle Pass GUI
  • Keybind support, defaulted to TAB
  • /bp command to open the pass
  • Server-side player progress saving
  • Claimable rewards per tier
  • Individual reward-slot claiming
  • Free and premium rewards can be claimed independently
  • Premium rewards from earlier tiers can still be claimed after unlocking premium later

Quest System

  • Repeatable normal XP rewards for catching Pokémon
  • Repeatable normal XP rewards for defeating Pokémon
  • Repeatable normal XP rewards for evolving Pokémon
  • Dedicated bounty quest slot
  • Three additional rotating specialized quests
  • Optional per-player bounty quests
  • Optional per-player rotating quests
  • In-game timer for quest rerolls
  • Timer uses in-game time, so pausing the world pauses the timer
  • Bounty spawn notifications in chat
  • Configurable bounty species pool
  • Empty bounty pool allows any Cobblemon species

Supported Quest Types

  • Catch X Pokémon
  • Defeat X Pokémon
  • Evolve X Pokémon
  • Fish up X Pokémon
  • Defeat X trainers
  • Defeat a Kanto Gym Leader
  • Catch a random species
  • Catch starter Pokémon
  • Catch shiny Pokémon
  • Catch rare Pokémon
  • Catch ultra rare Pokémon
  • Catch legendary Pokémon
  • Defeat legendary Pokémon
  • Catch Pokémon by type
  • Defeat Pokémon by type
  • Catch Pokémon during the day
  • Catch Pokémon at night
  • Catch Pokémon in a specific biome
  • Catch Pokémon with a specific Poké Ball
  • Catch fully evolved Pokémon
  • Catch regional form Pokémon
  • Obtain specific items
  • Obtain a Master Ball
  • Obtain a random Cobblemon loot item

Reward System

  • Vanilla item rewards
  • Cobblemon item rewards
  • Pokémon rewards
  • Shiny Pokémon rewards
  • Quantity-based rewards
  • Separate free and premium rewards per tier
  • Click-to-claim individual reward slots
  • Reward tooltips and item icons in the GUI
  • Pokémon rewards are spawned through Cobblemon commands
  • Supports better late-game rewards across higher tiers

Configuration

  • Uses split config files for easier editing
  • settings.json
  • quests.json
  • rewards.json
  • Configurable tier count
  • Configurable XP required per tier
  • Premium enabled/disabled toggle
  • Premium unlock currency
  • Premium unlock cost
  • Normal task XP
  • Specialized quest pool
  • Quest rotation time
  • Active quest count
  • Per-player bounties
  • Per-player rotating quests
  • Bounty spawn notifications
  • Bounty species pool
  • Free track rewards
  • Premium track rewards
  • Pokémon reward species, level, and shiny status

Optional Integrations

  • CobbleDollars support for premium pass unlocks using CobbleDollars instead of diamonds use COBBLE_DOLLARS in config 
  • Radical Cobblemon Trainers support for trainer quests and Kanto Gym Leader quests
  • Fzzy Config support for an optional in-game config screen
  • Mod Menu support for opening the config screen when Fzzy Config is installed

Commands

  • /bp opens the Battle Pass
  • /bp giveXP gives Battle Pass XP
  • /bp reset resets player progress
  • /bp reload reloads config and rerolls quests
  • /bp boost starts a BPXP boost event
  • /bp debugstats helps inspect tracked stats
  • /bp config get shows current config
  • /bp config set edits supported settings

Why Use Trainer Pass?

  • Makes Cobblemon progression feel more rewarding
  • Encourages natural Pokémon gameplay
  • Avoids forcing players into unrelated Minecraft grinding
  • Rewards catching, battling, evolving, fishing, trainer battles, rare encounters, and exploration
  • Focuses rewards on useful Cobblemon progression items like Poké Balls, candies, evolution stones, mints, held items, ability items, Master Balls, and Pokémon rewards

Recommended For

  • Cobblemon survival servers
  • Adventure packs
  • Progression-based modpacks
  • Multiplayer Cobblemon worlds
  • Seasonal events
  • Quest-focused Pokémon servers
  • Cobblemon RPG-style servers

Future Updates

  • More quests are planned
  • More integrations are planned
  • More Battle Pass features are planned
  • Feedback and suggestions are welcome~~~~

Screenshots

Gallery

  • Screenshot 2026-05-17 152837.png
    Screenshot 2026-05-17 152837.png Screenshot 2026-05-17 152837.png
  • Screenshot 2026-05-17 152819.png
    Screenshot 2026-05-17 152819.png Screenshot 2026-05-17 152819.png
  • Screenshot 2026-04-28 170224.png
    Screenshot 2026-04-28 170224.png Screenshot 2026-04-28 170224.png
  • Screenshot 2026-04-28 170434.png
    Screenshot 2026-04-28 170434.png Screenshot 2026-04-28 170434.png
  • Screenshot 2026-04-28 170339.png
    Screenshot 2026-04-28 170339.png Screenshot 2026-04-28 170339.png
  • Shiny Pokemon reward icon
    Shiny Pokemon reward icon
  • Pokemon reward icon
    Pokemon reward icon

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~7,000
Total Downloads
CurseForge
~2,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works