Mod

Capture Cap - RCT Version [Cobblemon]

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Capture Cap - RCT Version [Cobblemon]

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Added capture cap to the Radical Cobblemon Trainers mod.

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NeoForge
Fabric
Minecraft

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About

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Type
Mod
License
MIT License
Latest Version
rctcapturecap-neoforge-1.21.1-1.2.0.jar
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Description

Another capture cap, based on the level cap system of Radical Cobblemon Trainers rather than the levels of the player's Cobblemon.

Designed to prevent players from capturing overly powerful Cobblemon early on and rushing through the game.

Please do not use it together with Cobblemon Catch Level Cap to avoid unnecessary errors.


How does it work?

Obtain a Trainer Card to view your current level cap and defeat the next required trainer to unlock a higher level cap.

By default, the capture cap = level cap + capture level offset. You can modify the capture level offset using an in-game command.
- /gamerule levelCap <leveloffset>

The new gamerules are used to bypass Master Ball and Shiny restrictions, with their default values set to true.
- bypassMasterBall
- bypassShiny

There is also a gamerule to toggle whether to display messages when a capture attempt fails.
- showLevelCapMessages


Join our Discord channel for the latest updates, to report any bugs, or to share your thoughts!
https://discord.gg/5grQ3jnhYZ

 

Another capture cap, based on the level cap system of Radical Cobblemon Trainers rather than the levels of the player's Cobblemon.

Designed to prevent players from capturing overly powerful Cobblemon early on and rushing through the game.


Please do not use it together with Cobblemon Catch Level Cap to avoid unnecessary errors.


How does it work?

Obtain a Trainer Card to view your current level cap and defeat the next required trainer to unlock a higher level cap.

By default, the capture cap = level cap + capture level offset. You can modify the capture level offset using an in-game command.

  • /gamerule levelCap <leveloffset>

The new gamerules are used to bypass Master Ball and Shiny restrictions, with their default values set to true.

  • bypassMasterBall <true|false>
  • bypassShiny <true|false>

There is also a gamerule to toggle whether to display messages when a capture attempt fails.

  • showLevelCapMessages <true|false>

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  • 2025-02-22_16.09.57.png
    2025-02-22_16.09.57.png 2025-02-22_16.09.57.png

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~110,000
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