Cobblemon Unique Legends
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Unique Legends is a server-side Cobblemon addon that makes legendary, mythical, and Ultra Beast Pokémon truly unique per server. Everything configurable without requiring players to install the mod client-side.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Unique Legends is a server-side Cobblemon addon designed for servers that want legendary and rare Pokémon to feel meaningful.
By default, the mod makes these Pokémon unique per server:
- Legendary Pokémon
- Mythical Pokémon
- Ultra Beasts
When a tracked Pokémon is captured, that species becomes locked globally. Other players can still encounter and battle that Pokémon, but they cannot capture another copy while the lock is active.
The mod works normally without it, but enabling the pack makes locked unique Pokémon easier to identify visually inside the chest-style menu.
Features
- Server-side only
- Fabric and NeoForge support
- Tracks legendary, mythical, and Ultra Beast Pokémon by default
- Configurable tracked species and labels
- Optional shiny bypass
- Blocks duplicate captures
- Safe battle capture handling
- Poké Ball refund when a locked battle capture fails
- Persistent per-world lock storage
- Startup scan for existing servers
- Manual scan and repair command
- Release detection
- Trade ownership updates
- Inactivity-based release system
- Configurable chat messages
- Configurable title broadcasts
- Cobblemon species autocomplete in commands
Server-side only
Players do not need to install the mod on their clients.
Unique Legends works entirely from the server by listening to Cobblemon events and enforcing capture rules server-side.
Existing server support
Adding the mod to an existing Cobblemon server is supported.
Unique Legends can scan existing player party and PC storage, then build its registry automatically or through:
/uniquelegends scan fix
This helps detect and register already-owned unique Pokémon.
Admin commands
/uniquelegends list
/uniquelegends info <species>
/uniquelegends unlock <species>
/uniquelegends scan
/uniquelegends scan fix
/uniquelegends check-inactive
/uniquelegends reload
/uniquelegends debug
Aliases:
/ul
/legendarylock
Species arguments support Cobblemon autocomplete, similar to /pokespawn.
Configurable behavior
You can configure:
- which species are tracked
- which Cobblemon labels are tracked
- whether shiny Pokémon ignore locks
- inactivity release timing
- startup scanning
- chat broadcasts
- title broadcasts
- all player-facing messages
Default tracked labels:
"trackedLabels": [
"legendary",
"mythical",
"ultra_beast"
]
Inactivity system
Servers can automatically free unique Pokémon from inactive players.
When enabled, the mod checks the owner’s party and PC for the exact Pokémon UUID, removes it if found, unlocks the species, and saves the registry.
Trade and release handling
Unique Legends keeps ownership accurate when Pokémon are traded and unlocks species when the registered Pokémon is released.

Unique Legends is a server-side Cobblemon addon designed for servers that want legendary and rare Pokémon to feel meaningful.
By default, the mod makes these Pokémon unique per server:
- Legendary Pokémon
- Mythical Pokémon
- Ultra Beasts
When a tracked Pokémon is captured, that species becomes locked globally. Other players can still encounter and battle that Pokémon, but they cannot capture another copy while the lock is active.
The mod works normally without it, but enabling the pack makes locked unique Pokémon easier to identify visually inside the chest-style menu.
Features
- Server-side only
- Fabric and NeoForge support
- Tracks legendary, mythical, and Ultra Beast Pokémon by default
- Configurable tracked species and labels
- Optional shiny bypass
- Blocks duplicate captures
- Safe battle capture handling
- Poké Ball refund when a locked battle capture fails
- Persistent per-world lock storage
- Startup scan for existing servers
- Manual scan and repair command
- Release detection
- Trade ownership updates
- Inactivity-based release system
- Configurable chat messages
- Configurable title broadcasts
- Cobblemon species autocomplete in commands
Server-side only
Players do not need to install the mod on their clients.
Unique Legends works entirely from the server by listening to Cobblemon events and enforcing capture rules server-side.
Existing server support
Adding the mod to an existing Cobblemon server is supported.
Unique Legends can scan existing player party and PC storage, then build its registry automatically or through:
/uniquelegends scan fix
This helps detect and register already-owned unique Pokémon.
Admin commands
/uniquelegends list
/uniquelegends info <species>
/uniquelegends unlock <species>
/uniquelegends scan
/uniquelegends scan fix
/uniquelegends check-inactive
/uniquelegends reload
/uniquelegends debug
Aliases:
/ul
/legendarylock
Species arguments support Cobblemon autocomplete, similar to /pokespawn.
Configurable behavior
You can configure:
- which species are tracked
- which Cobblemon labels are tracked
- whether shiny Pokémon ignore locks
- inactivity release timing
- startup scanning
- chat broadcasts
- title broadcasts
- all player-facing messages
Default tracked labels:
"trackedLabels": [
"legendary",
"mythical",
"ultra_beast"
]
Inactivity system
Servers can automatically free unique Pokémon from inactive players.
When enabled, the mod checks the owner’s party and PC for the exact Pokémon UUID, removes it if found, unlocks the species, and saves the registry.
Trade and release handling
Unique Legends keeps ownership accurate when Pokémon are traded and unlocks species when the registered Pokémon is released.
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