Cold's RPG Stuff

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Cold's RPG Stuff

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A mod that adds new attributes, (mostly) combat related bonuses and items to the game.

Adventure/Exploration
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Forge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
coldsmod-1.0.0-1.20.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

This mod aims to enhance modpacks that are based around doing dungeons and slaying bosses. It is highly advised to play with a mod that adds some sort of progressive difficulty system, as the players will be very strong in midgame/endgame.

Please post your feedback/bug reports in the comments, thank you!

NEW: Accessories
Accessories enhance the player's attributes and stats, all of them have for 4 tiers and they can be upgraded.

NEW: Blessings
A variety of combat related bonuses that aim to enhance the gameplay/combat loop of Minecraft.

NEW: A new stat system

Attributes:
Strength -> Melee DPS
Dexterity -> Melee & Projectile based DPS
Perception -> Crit Damage based DPS
Constitution -> Tankier DPS
Fortitude -> Tank
Wisdom -> Healing
Insight -> Increases XP Gain, Block Reach, Mining Speed and Luck

Stats:
Potency -> Increases damage
Haste -> Increases attack speed/bow & crossbow draw speed
Accuracy -> Increases critical chance
Precision -> Increases critical damage

Restoration -> Increases healing done by the effects added by the mod
Rejuvenation -> Increases all healing received
Amplification -> Enhances the healing effects added by the mod, different for each effect

Debuff resist -> Reduces the duration of harmful effects
Evasion -> Adds a chance to completely avoid the incoming damage

And many more other effects that modify existing Minecraft attributes!

CHANGED: This mod severely nerfs Minecraft's default armor/armor toughness - damage reduction formula. This is to make the game feel more brutal and allow tank builds to happen.
The final formula is changed to Armor / (75.0 + Armor - 80.0 * (Toughness/ (Toughness+ 100.0).

This mod also halves the damage reduction from all protection enchantments.
Effective HP and total Damage Reduction values are shown in the stat screen that this mod implements! (+ icon in inventory)

PLANNED:
A talent tree where players can specialize in their role(s) better
More blessing effects.

Some stats have diminishing returns The formula is:
[450 * stat / |450 + stat|].


AI was used to generate the textures of the mod. So most of them are ugly as expected. Making textures is not my strongest suit. AI was also used to generate a small portion of the code, which were reviewed/adjusted afterwards of course.

This mod aims to enhance modpacks that are based around doing dungeons and slaying bosses. It is highly advised to play with a mod that adds some sort of progressive difficulty system, as the players will be very strong in midgame/endgame.

NEW: Accessories
Accessories enhance the player's attributes and stats, all of them have for 4 tiers and they can be upgraded.

NEW: Blessings
A variety of combat related bonuses that aim to enhance the gameplay/combat loop of Minecraft.

NEW: A new stat system

Attributes:
Strength -> Melee DPS
Dexterity -> Melee & Projectile based DPS
Perception -> Crit Damage based DPS
Constitution -> Tankier DPS
Fortitude -> Tank
Wisdom -> Healing
Insight -> Increases XP Gain, Block Reach, Mining Speed and Luck

Stats:
Potency -> Increases damage
Haste -> Increases attack speed/bow & crossbow draw speed
Accuracy -> Increases critical chance
Precision -> Increases critical damage

Restoration -> Increases healing done by the effects added by the mod
Rejuvenation -> Increases all healing received
Amplification -> Enhances the healing effects added by the mod, different for each effect

Debuff resist -> Reduces the duration of harmful effects
Evasion -> Adds a chance to completely avoid the incoming damage

And many more other effects that modify existing Minecraft attributes!

CHANGED: This mod severely nerfs Minecraft's default armor/armor toughness - damage reduction formula. This is to make the game feel more brutal and allow tank builds to happen. The final formula is changed to Armor / (75.0 + Armor - 80.0 * (Toughness/ (Toughness+ 100.0).

This mod also halves the damage reduction from all protection enchantments. Effective HP and total Damage Reduction values are shown in the stat screen that this mod implements! (+ icon in inventory)

PLANNED: A talent tree where players can specialize in their role(s) better
More blessing effects.

Some stats have diminishing returns The formula is:
[450 * stat / |450 + stat|].

AI was used to generate the textures of the mod. So most of them are ugly as expected. Making textures is not my strongest suit. AI was also used to generate a small portion of the code, which were reviewed/adjusted afterwards of course.

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Modrinth
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