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Colony Workshop
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Industrial workbenches built by MineColonies mechanics, with tiered Refined Storage autocrafting for industrial recipes.
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# Colony Workshop
Turn your MineColonies mechanic into the heart of your industry.
Colony Workshop adds **Industrial Workbenches (Mark 1–3)** that only a mechanic can build, and lets you lock selected machines behind them. With Refined Storage installed, you can autocraft those machines through an **Industrial Pattern Grid** and tiered **Industrial Autocrafters**.
> This mod is a toolkit for modpacks. **It does not lock any recipes by itself** — you decide which items become industrial recipes with a datapack or KubeJS (see below).
## Features
- **Industrial Workbench Mark 1–3** – a 3×3 crafting table that can also craft `colony_workshop:industrial` recipes up to its Mark. Optionally crafts normal recipes too.
- **MineColonies integration** – mechanics build the workbenches (Mark 1: level 2, Mark 2: level 4, Mark 3: level 5). Industrial recipes can require a colony research.
- **Industrial Pattern Grid** – an RS Pattern Grid that encodes industrial recipes into **Industrial Patterns**.
- **Industrial Autocrafter Mark 1–3** – an RS Autocrafter that only accepts Industrial Patterns up to its Mark. Vanilla RS Autocrafters cannot use Industrial Patterns.
- **JEI** – an "Industrial Crafting" category showing the required Mark and research, with recipe transfer.
| | Mark 1 pattern | Mark 2 pattern | Mark 3 pattern |
|---|---|---|---|
| Industrial Autocrafter Mark 1 | ✔ | ✘ | ✘ |
| Industrial Autocrafter Mark 2 | ✔ | ✔ | ✘ |
| Industrial Autocrafter Mark 3 | ✔ | ✔ | ✔ |
| RS Autocrafter | ✘ | ✘ | ✘ |
## Requirements
- Minecraft 1.21.1 / NeoForge 21.1
- **Refined Storage 2.0.9+** (required)
- MineColonies (optional, for mechanics and research), JEI (optional)
## Adding industrial recipes
Wrap any shaped/shapeless crafting recipe:
{
"type": "colony_workshop:industrial",
"tier": 2,
"research": "yourpack:effects/some_research",
"recipe": { "type": "minecraft:crafting_shaped", ... }
}
`tier` (1–3) is the required workbench Mark, `research` (optional) is a MineColonies research effect ID. Remove the original crafting recipe to make the item industrial-only.
---
# コロニー工房
MineColonies の整備士を、工業の中心にする mod です。
整備士にしか作れない **工業クラフト台 Mark1〜3** を追加し、指定した機械をそこでしか作れないようにできます。Refined Storage を入れていれば、**工業パターングリッド** と Mark ごとの **工業オートクラフター** で、それらの機械を自動クラフトできます。
> modpack 向けの mod です。**入れただけでは、どのレシピも工業レシピになりません。** どのアイテムを工業レシピにするかは、データパックや KubeJS で決めてください(書き方は上の英語の欄にあります)。
## できること
- **工業クラフト台 Mark1〜3**:3×3 のクラフト台。その Mark 以下の工業レシピを作れます。通常の作業台レシピも作れます(設定で変更可)。
- **MineColonies 連携**:整備士が台を作ります(Mark1=小屋レベル2、Mark2=4、Mark3=5)。工業レシピに研究の条件を付けられます。
- **工業パターングリッド**:RS のパターングリッドの工業版。工業レシピを **工業パターン** に記録します。
- **工業オートクラフター Mark1〜3**:その Mark 以下の工業パターンだけを挿せる RS のオートクラフター。RS 純正のオートクラフターには工業パターンを挿せません。
- **JEI**:「工業クラフト」のカテゴリーで、必要な Mark と研究を表示します。+ボタンにも対応しています。
## 必要なもの
- Minecraft 1.21.1 / NeoForge 21.1
- **Refined Storage 2.0.9 以降**(必須)
- MineColonies(任意)、JEI(任意)
---
Credits: textures of the Industrial Autocrafter, Industrial Pattern Grid and Industrial Pattern are based on Refined Storage textures (MIT License, © Refined Mods).
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