Combat Amenities

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Combat Amenities

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A mod that adds a few small features related to combat, mainly a back slot.

No Theme
Vanilla+
Cosmetics
Combat Focused
QoL & Tweaks
Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
combatamenities-prominence-1.1.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Title of the mod

Modrinth All of the main versions and updates of this mod will be on the modrinth here

Bug Reports/Suggestions

Don't hesitate to report issues or suggestions here! It really helps me out a lot!

Also make sure to read the important information section before posting an issue please, it might answer some questions you have.


Features

Combat Amenities aims to improve combat with some small tweaks, such as adding a back and belt slot!

Back slot enchantment particles display

Feature List:

  • Back Slot - A back slot to display weapons to your friends while also having them on standby with a quick keybind (R by default)! The item in your back slot is visible in third person on your back, and in first person via an offhand-like slot on the right side of your hotbar. The item on your back will have a fancy animation similar to the cape, the amount an item sways is configurable per item. The position of the overlay in the HUD is also configurable. It will also now play sounds when walking and landing on the ground when wearing an item in your back slot (configurable).
  • Belt Slot - Another inventory slot similar to the back slot, however, this one is displayed on the players waist. The belt slot also works with a quick keybind (V by default). (configurable).
  • Back Slot Json-able Configuration - You can now create json files in texture packs to change the size, position, rotation, model transformation mode, and sway amount for any item from any mod! There is a file, default.json, on the GitHub page here for the back slot and here for the belt slot that can be used as an example to add any item configuration to a texture pack!
  • Trident Tweaks - Tridents now return to the correct slot, the slot they were thrown from! When using riptide, offhand items are hidden in first person to prevent them from blocking visibility. Both of these things are configurable. Tridents now also use their item model for the projectile which allows the making of texture packs to change the trident.
  • Bow/Arrow Tweaks - Bows now start shaking and will become inaccurate if drawn back for too long (Configurable). Arrows now can optionally have the projectile be rendered as the arrow's item sprite!
  • No Durability - Durability has now been obliterated. This can be turned off in the config option, and if you want specific items to still have durability, there is an item tag you can put them in called keep_durability
  • Shield Tweaks - Shields now only block 75% of damage when blocking normally, however, you cannot die from taking damage through a shield, it will leave you at half a heart (Configurable). For 6 ticks (Configurable) after you start using a shield it will be able to parry attacks. When an attack is parried, it launches the attacker backwards, if it is a projectile, it will be reflected back towards where it came from.
  • Ender Pearl Tweaks - Ender pearls have to be charged like a bow now (Configurable). The charge amount determines the velocity. They also don't deal fall damage either (Configurable).
  • Fire Charge Changes - They can now be thrown (Configurable).
  • Swing Through Grass - You can now hit entities through non-solid blocks (Configurable).
  • Some other small things.

Forge Port/Back ports

I will not be porting this mod to Forge or NeoForge, and it may or may not be compatible with Sinytra Connector on the latest versions, so it might not be usable in NeoForge modpacks.


Important Information

  • Updates/Backports - I intend to keep the mod updated for the latest version but if it is not immediately ready please do not ask me to port it, it takes a while. With backporting new features/to older versions however, I have no plans to do.

Make sure to check out the gallery!

Also ty Famine for the unsheath sound and to Mercury for help with some of the code!

Title of the mod

The majority of features are not available, and won't be, on 1.20.1, nor will issues for versions other than latest be fixed, I just don't have time to maintain different versions.


Important Information

  • Updates/Backports - I plan to keep the mod on the latest version of the game - There will be No backports unless a pull request is made, it's not that I don't like backports it's just that I don't want to spend time doing that when I could be adding new things. If it is not updated 3 microseconds after a version releases also please do not ask me to update this mod, it takes some time.

Bug Reports/Suggestions

Don't hesitate to report issues or suggestions here! It really helps me out a lot!

Also make sure to read the important information section before posting an issue please, it might answer some questions you have.

Features

Combat Amenities aims to improve combat with some small tweaks, such as adding a back and belt slot!

Back slot enchantment particles display

Feature List:

  • Back Slot - A back slot to display weapons to your friends while also having them on standby with a quick keybind (R by default)! The item in your back slot is visible in third person on your back, and in first person via an offhand-like slot on the right side of your hotbar. The item on your back will have a fancy animation similar to the cape, the amount an item sways is configurable per item. The position of the overlay in the HUD is also configurable. It will also now play sounds when walking and landing on the ground when wearing an item in your back slot (configurable).

  • Belt Slot - Another inventory slot similar to the back slot, however, this one is displayed on the players waist. The belt slot also works with a quick keybind (V by default). (configurable).

  • Back Slot Json-able Configuration - You can now create json files in texture packs to change the size, position, rotation, model transformation mode, and sway amount for any item from any mod! There is a file, default.json, on the GitHub page here for the back slot and here for the belt slot that can be used as an example to add any item configuration to a texture pack!

  • Trident Tweaks - Tridents now return to the correct slot, the slot they were thrown from! When using riptide, offhand items are hidden in first person to prevent them from blocking visibility. Both of these things are configurable. Tridents now also use their item model for the projectile which allows the making of texture packs to change the trident.

  • Bow/Arrow Tweaks - Bows now start shaking and will become inaccurate if drawn back for too long (Configurable). Arrows now can optionally have the projectile be rendered as the arrow's item sprite!

  • Shield Tweaks - Shields now only block 75% of damage when blocking normally, however, you cannot die from taking damage through a shield, it will leave you at half a heart (Configurable). For 6 ticks (Configurable) after you start using a shield it will be able to parry attacks. When an attack is parried, it launches the attacker backwards, if it is a projectile, it will be reflected back towards where it came from.

  • Ender Pearl Tweaks - Ender pearls have to be charged like a bow now (Configurable). The charge amount determines the velocity. They also don't deal fall damage either (Configurable).

  • Fire Charge Changes - They can now be thrown (Configurable).

  • Some other small things.

Forge Port/Back ports

I will not be porting this mod to Forge or NeoForge, and it may or may not be compatible with Sinytra Connector on the latest versions, so it might not be usable in NeoForge modpacks.


Make sure to check out the gallery!

Also ty Famine for the unsheath sound and to Mercury for help with some of the code!

Screenshots

Gallery

  • Back Slot Display
    Back Slot Display The item sways behind the player similar to capes
  • Enchantment Particles
    Enchantment Particles Enchanted items make little particles on the back slot
  • Belt Slot Display
    Belt Slot Display An image showing the belt slot
  • Arrows as Items
    Arrows as Items Arrows can optionally use their item sprite now
  • Riptide display
    Riptide display Riptide now hides offhand items in first person, the shield would normally cover half of the screen
  • Example of Trident Texture Pack
    Example of Trident Texture Pack You can make texture packs for tridents now!

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~72,000
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Modrinth
~71,000
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CurseForge
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CurseForge
Modrinth
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